Alexandre Julliard
32459912dc
Moved imports specification from the .spec into the Makefile so that
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it can be used on platforms that don't build a .spec.c file.
2002-05-09 00:05:48 +00:00
Johan Gill
8fc98cdef8
DirectSoundEnumerateA() now passes a GUID to the callback if the first
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call returned TRUE.
2002-05-01 18:05:30 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
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for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Eric Pouech
c745b52803
A bit more robust against wave???Open failures.
2002-04-22 22:36:18 +00:00
Chris Morgan
ace56c62a3
Dsound will now try as many devices as are available when trying to
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open a waveOut device in DirectSoundCreate().
2002-03-25 20:52:17 +00:00
Chris Morgan
9b0ba7ca2b
Added aRts driver.
2002-03-21 01:38:19 +00:00
Alexandre Julliard
c1bfca04e1
Changed builtin dlls file names to make it clear they are not normal
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Unix libraries, and install them in $libdir/wine instead of $libdir to
avoid name conflicts in /usr/lib.
2002-03-20 22:19:06 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Patrik Stridvall
74e4d21ebe
Avoid wildcards in .cvsignore.
2002-01-29 03:05:12 +00:00
Ove Kaaven
f250b6b5fa
Further unified HAL and HEL mixing, and added some more intelligence
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to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven
fdebace998
Fix buffering problems in HEL mode.
2001-09-10 23:08:11 +00:00
Patrik Stridvall
2344798c46
Fixed some warnings.
2001-07-26 21:44:44 +00:00
Patrik Stridvall
3ca9823941
Documentation ordinal fixes.
2001-06-20 23:03:14 +00:00
Patrik Stridvall
8b216b3d02
Documentation ordinal fixes.
2001-06-19 18:20:47 +00:00
Marcus Meissner
9c0ae56d39
Added definitions for IKsPropertySet, small stub implementation for
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IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr
c2bc22b91c
Spelling fixes.
2001-05-24 18:44:25 +00:00
Francois Gouget
e76218dd61
Add '\n' at the end of traces.
2001-05-09 17:31:31 +00:00
Ove Kaaven
ed739334f4
Fixed sound disappearing after on-the-fly sample rate changes and
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after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard
ddf825660e
Chris Jacobson
...
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven
62510ddbf6
Fixes for various underrun-related problems. Also added a mechanism
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for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill
d8dea427c1
Added a more truthful message about what really is wrong.
2001-01-06 00:36:14 +00:00
Eric Pouech
ad250aac34
Now using manifest constant instead of raw values for all the
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DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven
865cf3752c
Bugfix for sound dropping out, and workaround for Half-Life's
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braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven
0c7c94b956
More intelligent DirectSound prebuffering. By tracking the
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last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner
eba8cee584
Handle errors for IDsDriver_GetPosition.
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Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget
44a182229b
winuser.h now requires that we include winbase.h first.
2000-12-19 04:53:20 +00:00
Alexandre Julliard
5be8e7d8e0
Created a small static library in ole/libuuid.a that contains all the
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UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
David Elliott
ea186796eb
Remove libXXXX.so.1.0 lines from .cvsignore files.
2000-11-30 19:57:34 +00:00
Alexandre Julliard
27939f00fd
Start using import tables for dlls that can already support it.
2000-11-12 03:50:10 +00:00
Alexandre Julliard
eb58e1d597
Declare debug channels in all dlls that need them; added imports of
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ntdll where necessary.
2000-11-05 04:53:07 +00:00
Andreas Mohr
49b3cec137
Reimplement patch by Marcus Meissner ('98) to "fix" problems with
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DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall
a9f6a9daec
Explicitly initialize structures.
2000-10-24 02:22:16 +00:00
Alexandre Julliard
83f52d11c1
Moved all Win16 definitions out of the standard Windows headers.
2000-09-26 22:20:14 +00:00
James Abbatiello
26d6c1f557
Don't use copies of critical sections made by memcpy()
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Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr
349655636b
- made the MIDI sequencer error message much better for confused users
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to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard
bea617be47
Moved GUID definitions to their respective dll.
2000-08-03 04:22:35 +00:00
Alexandre Julliard
6c9d83aa4c
Added imports of user32/gdi32/kernel32 wherever necessary.
2000-08-03 00:04:24 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
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'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall
6314ad696b
Fixed some warnings.
2000-07-15 21:33:38 +00:00
Ove Kaaven
9405793109
Fix a couple of problems with underruns and stopping/restarting.
2000-07-08 11:45:39 +00:00
Ove Kaaven
849c930481
Implemented the DirectSound HAL mode for DMA primary buffers, with a
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10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven
353c776a66
Restructure DirectSound. Remove dsound thread, use MM timers
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instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched). Some
initial HAL support.
2000-06-23 15:45:05 +00:00
Alexandre Julliard
6953d6756c
For dlls, derive SPEC_SRCS from MODULE and ALTNAMES.
2000-06-20 20:24:14 +00:00
James Abbatiello
625653f96d
Add a few more flags to those recognized when doing trace+dsound.
2000-06-11 19:59:10 +00:00
Patrik Stridvall
330cd693b0
Fixed some warnings.
2000-06-03 20:43:06 +00:00
Peter Hunnisett
f5a1027595
- Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
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- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett
4dce07ea94
- Fixed some initialization/destruction and reference counting
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- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett
62f32331dd
- Add another way to create a 3d listener interface.
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- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech
8cfea6e292
Make internal buffers size multiple of 4.
2000-05-10 21:39:24 +00:00
Marcus Meissner
b2dd2c5cee
DSOUND_MixerNorm: do not compare unrelated pointers.
2000-04-16 17:05:06 +00:00