Alexandre Julliard
540219df96
ddraw: Use SecureZeroMemory to clear the clipper vtbl.
2023-11-07 22:58:40 +01:00
Zebediah Figura
0e39cd65cb
wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
2023-11-07 20:55:09 +01:00
Jacek Caban
82d3fd0ac5
ddraw: Use designated initializers in tss_lookup.
2023-11-07 11:04:20 +01:00
Zhiyi Zhang
9092a4ccca
ddraw: Restore WS_EX_TOPMOST in exclusive fullscreen mode if it got removed.
...
Tests show that there is a ~1.5s timer that checks for the presence of WS_EX_TOPMOST and restore it
if it got removed when the timer times out. Manual tests that skip WM_TIMER handling show there is a
1.5s timer of ID 0x4242 keeps firing. The timer stops when its WM_TIMER message gets handled.
Fix Deus Ex: Game of the Year Edition missing WS_EX_TOPMOST after changing resolutions in fullscreen
mode. The application removes WS_EX_TOPMOST from its game window after entering fullscreen.
2023-11-02 22:25:17 +01:00
Zhiyi Zhang
a87c1d251e
ddraw/tests: Test WS_EX_TOPMOST restoration.
...
Test that there is a ~1.5s timer after entering fullscreen mode and restores WS_EX_TOPMOST if it's
missing when the timer times out.
2023-11-02 22:25:15 +01:00
Alexandre Julliard
acad49573a
makefiles: Always use the global SOURCES variable for .c files.
2023-11-01 22:44:03 +01:00
Alexandre Julliard
c432eac726
makefiles: Always use the global SOURCES variable for .idl files.
2023-11-01 22:43:50 +01:00
Alex Henrie
1b7b948a16
ddraw/tests: Use CRT allocation functions.
2023-10-31 18:49:06 +01:00
Alex Henrie
e3ac58558f
ddraw: Use CRT allocation functions.
2023-10-31 18:49:00 +01:00
Zebediah Figura
ee7d047dd5
ddraw: Always create surfaces with WINED3D_BIND_SHADER_RESOURCE if possible.
2023-10-10 23:15:05 +02:00
Zebediah Figura
9cd6a43fef
ddraw: Refactor how bind flags are computed.
...
Try to do it in one place instead of two.
2023-10-10 23:15:05 +02:00
Zebediah Figura
379f592cca
ddraw: Do not check for DDRAW_NO3D in wined3d_resource_desc_from_ddraw().
...
NO3D implies SYSTEMMEMORY, and is incompatible with TEXTUREMANAGE, so this case is unreachable.
2023-10-10 23:15:05 +02:00
Alex Henrie
8f02157bc8
ddraw: Use the debugstr_fourcc function instead of reimplementing it.
2023-10-06 20:49:53 +02:00
Zebediah Figura
3e51b67e31
wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
...
Revert the use of wined3d_state_uses_depth_buffer() in this function to the
version before 8b4e07d5f3
.
2023-09-20 22:15:29 +02:00
Alexandre Julliard
62cd08f387
ddraw/tests: Use nameless unions/structs.
2023-08-15 18:56:45 +02:00
Jeff Smith
287eb4e84b
ddraw/tests: Use compare_uint() in compare_float() instead of abs().
...
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-10 09:54:02 +09:00
Alistair Leslie-Hughes
964025e279
ddraw: Remove DECLSPEC_HIDDEN usage.
2023-07-20 21:48:39 +02:00
Alexandre Julliard
5eab460c8b
ddraw: Use nameless unions/structs.
2023-07-13 11:56:15 +02:00
Zebediah Figura
221f110bbd
wined3d: Remove no longer used arguments from wined3d_texture_update_desc().
...
Limit it to updating user memory and pitch.
2023-06-29 12:04:37 +02:00
Sven Baars
d26e0b880c
ddraw: Set the texture height in SetSurfaceDesc() (Coverity).
2023-05-08 20:01:21 +02:00
Zebediah Figura
c7d8a1b47a
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
...
Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
Zebediah Figura
f74de8e0ab
ddraw: Retrieve the frontbuffer directly from wined3d.
2023-04-18 16:48:17 +02:00
Zebediah Figura
99cbab729b
ddraw/tests: Make test_texture_wrong_caps() a bit clearer.
...
* Disable lighting, which affects rendering tests in non-obvious ways.
* Show that the texture is explicitly never set in ddraw7.
* Show that the diffuse color is rendered in ddraw4 and ddraw7, which is
consistent with the texture being unset in ddraw7 and suggests that the same
applies to ddraw4.
This may or may not help with bug 54069, but if it does not, it hopefully will
at least make the reason for failure clearer.
2023-03-29 22:29:37 +02:00
Zebediah Figura
4ac9d12522
ddraw: Reimplement SetSurfaceDesc() by recreating the wined3d texture(s).
2023-03-29 22:29:37 +02:00
Zebediah Figura
5a37d94bea
wined3d: Pass parent ops to wined3d_rendertarget_view_set_parent().
2023-03-29 22:29:37 +02:00
Zebediah Figura
c81d05064f
ddraw/tests: Add some tests for creating surfaces with user memory.
2023-03-29 22:29:37 +02:00
Stefan Dösinger
2212e663f9
ddraw/tests: Show that SYSMEM | 3DDEVICE surfaces don't consume vidmem.
2023-03-28 11:43:42 +02:00
Stefan Dösinger
23cfa8a210
ddraw/tests: Native 64 bit ddraw has a video memory leak.
2023-03-28 11:43:42 +02:00
Stefan Dösinger
723cd0a4ae
wined3d: Make video memory accounting a per-resource flag.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54701
2023-03-28 11:43:38 +02:00
Zebediah Figura
107c260893
ddraw: Make ddraw_surface_init() static.
2023-03-22 20:03:51 +01:00
Zebediah Figura
87cd13903c
ddraw: Move sub-resource surface creation to ddraw_texture_init().
2023-03-22 20:03:51 +01:00
Zebediah Figura
a18bc5f9d7
wined3d: Pass parent ops to wined3d_resource_set_parent().
...
So that we can "detach" a wined3d surface from ddraw after creating it, in turn
so that we can recreate the backing wined3d texture for a surface, namely for
SetSurfaceDesc().
2023-03-22 20:03:51 +01:00
Zebediah Figura
4f8635bd78
wined3d: Pass parent ops to wined3d_texture_set_sub_resource_parent().
...
So that we can allow setting the sub resource and parent ops not from the
texture_sub_resource_created() callback, and also that we can "detach" a wined3d
surface from ddraw after creating it, so that we can recreate the backing
wined3d texture, viz. in SetSurfaceDesc().
2023-03-22 20:03:51 +01:00
Zebediah Figura
f103da7c69
ddraw: Factor out a ddraw_texture_rename_to() helper from ddraw_surface1_Flip().
2023-03-22 20:03:51 +01:00
Zebediah Figura
06e6b16479
ddraw: Rename ddraw_surface_create_wined3d_texture() to ddraw_texture_init().
2023-03-16 17:38:08 +01:00
Zebediah Figura
d4072dc870
ddraw: Do not return a wined3d_texture from ddraw_surface_create_wined3d_texture().
2023-03-16 17:38:08 +01:00
Zebediah Figura
0ff2f3a856
ddraw: Move the rest of the surface desc population to ddraw_surface_create() from device_parent_texture_sub_resource_created().
...
Cf. 191db92fd5
.
Put all this code in the same place, and possibly move towards getting rid of
the texture_sub_resource_created() callback entirely.
2023-03-16 17:38:05 +01:00
Zebediah Figura
53aa0be037
ddraw: Move sub-resource surface initialization to ddraw_surface_create_wined3d_texture().
2023-03-14 14:24:59 +01:00
Zebediah Figura
54fb279302
ddraw: Factor out more common initialization into ddraw_surface_create_wined3d_texture().
2023-03-14 14:24:59 +01:00
Zebediah Figura
7a61760c60
ddraw: Move sysmem_fallback setting to ddraw_surface_create_wined3d_texture().
2023-03-14 14:24:59 +01:00
Zebediah Figura
fbcd01ff1f
ddraw: Remove some outdated comments from ddraw_surface7_SetSurfaceDesc().
2023-03-14 14:24:59 +01:00
Zebediah Figura
0fb06e8ac7
ddraw: Rename "is_complex_root" to "is_root".
...
"is_complex_root" is somewhat misleading, given that it is TRUE for surfaces with no attached surfaces.
2023-03-14 14:24:59 +01:00
Zebediah Figura
46c8a63752
winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
2023-03-09 15:02:46 +01:00
Zebediah Figura
b826e1eb3d
ddraw: Move wined3d_resource_desc translation to ddraw_surface_create_wined3d_texture().
2023-03-08 18:07:04 +01:00
Zebediah Figura
eea1b79e24
ddraw: Move the wined3d_texture_update_desc() call into ddraw_surface_create_wined3d_texture().
2023-03-08 18:07:04 +01:00
Zebediah Figura
b15339d470
ddraw: Restructure ddraw_surface_create_wined3d_texture() to avoid gotos.
...
And, more saliently, to allow moving more common code to the end of the
function.
2023-03-08 18:07:03 +01:00
Zebediah Figura
5ba3c4af7c
ddraw: Separate a need_draw_texture() helper.
2023-03-08 18:07:03 +01:00
Zebediah Figura
655af198df
ddraw: Move pitch validation to ddraw_surface_create_wined3d_texture().
...
It makes use of the wined3d_format, and we want to move wined3d desc creation to
ddraw_surface_create_wined3d_texture() so that we can use it to recreate the
wined3d texture in SetSurfaceDesc().
2023-03-08 18:07:01 +01:00
Zebediah Figura
2f3c7e8725
ddraw: Remove the redundant "desc" parameter to ddraw_surface_create_wined3d_texture().
2023-03-02 19:43:08 +01:00
Zebediah Figura
c86263aa5d
ddraw: Forbid DDSD_MIPMAPCOUNT without DDSCAPS_COMPLEX.
2023-03-02 19:43:07 +01:00