Commit graph

15 commits

Author SHA1 Message Date
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Alexandre Julliard
b8d3075d83 Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Robert Reif
7d92b5d8b4 Fix structure member name to match windows headers and fix up all
uses.
Nameless struct fix for dsound/propset.c to compile on both windows
and wine.
2005-01-28 17:21:07 +00:00
Alexandre Julliard
5d0160ea75 Get rid of the non-standard Ixxx_METHODS macro definitions, declare
the interfaces explicitly instead.
2004-10-05 04:38:15 +00:00
Francois Gouget
6be32f7edc Don't use COBJMACROS on internal interfaces. 2004-10-04 20:38:32 +00:00
Alexandre Julliard
616940eb9a Get rid of the non-standard ICOM_DEFINE macro. 2004-08-12 03:33:30 +00:00
Alexandre Julliard
aae3cb61cd Simplified COM interface declarations, removing the need to define
both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard
55379110c5 Get rid of the ICOM_CALL macros. 2003-04-10 21:13:58 +00:00
Alexandre Julliard
f00c46f030 Use a more compatible technique to declare COM interfaces methods,
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Robert Reif
f851a860fc Capture thread checks queue for more headers before giving error.
Capture driver work started.
2003-03-04 02:11:21 +00:00
Robert Reif
6041ff301e Added/fixed some definitions for direct sound capture. 2003-02-14 23:57:27 +00:00
Vincent Béron
9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Ove Kaaven
353c776a66 Restructure DirectSound. Remove dsound thread, use MM timers
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched).  Some
initial HAL support.
2000-06-23 15:45:05 +00:00
Ove Kaaven
4b6eaa9e91 Added DirectSound device driver header file. 2000-06-18 17:21:50 +00:00