H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
c6515ab307
wined3d: Update refcounts when storing references in IWineD3DStateBlockImpl_Capture.
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Move TRACEs to the top of their code blocks.
2006-02-06 11:32:13 +01:00
H. Verbeet
b9193cc93f
wined3d: Release the correct vertexdeclaration in
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IWineD3DDeviceImpl_SetVertexDeclaration.
2006-02-06 11:31:57 +01:00
H. Verbeet
fe7f2bad15
wined3d: Also update reference counts when we're recording a stateblock.
2006-02-06 11:31:17 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
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Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
H. Verbeet
bcfa7dcf7d
wined3d: Downgrade a FIXME to a TRACE.
2006-02-06 11:30:27 +01:00
H. Verbeet
c72fce011d
wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:22 +01:00
Vitaly Budovski
3c17322e75
wined3d: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:07:36 +01:00
Roderick Colenbrander
da512ca655
wined3d: Add a break which got lost in the POINTSCALEENABLE fix.
2006-02-03 18:51:30 +01:00
Vitaly Budovski
8f3c98fdfd
wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
2006-02-03 12:37:46 +01:00
Vitaly Budovski
dbff6d59e8
wined3d: Corrected implementation of WINED3DRS_POINTSCALEENABLE.
2006-02-03 12:34:44 +01:00
Vitaly Budovski
4279bcc5a8
wined3d: Implemented WINED3DRS_EDGEANTIALIAS.
2006-02-03 12:33:26 +01:00
Vitaly Budovski
6de3620a9c
wined3d: Implemented WINED3DRS_MULTISAMPLEANTIALIAS.
2006-02-03 12:31:02 +01:00
Vitaly Budovski
d599037c4e
wined3d: Added support for ARB_POINT_PARAMETERS.
2006-02-02 13:50:31 +01:00
H. Verbeet
12805f08aa
wined3d: Fix a few TRACEs in pixelshader.c.
2006-01-20 16:13:57 +01:00
H. Verbeet
f5c2e85b46
wined3d: Return the correct pixelshader in
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IWineD3DDeviceImpl_GetPixelShader.
2006-01-20 16:13:12 +01:00
H. Verbeet
4bd8b60bd3
wined3d: A shader isn't guaranteed to have a vertex declaration, so
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add a NULL check for that.
2006-01-20 16:13:03 +01:00
H. Verbeet
b884072687
wined3d: Better version string parsing for VENDOR_NVIDIA in
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IWineD3DImpl_FillGLCaps.
2006-01-19 12:39:37 +01:00
H. Verbeet
093a034f7f
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
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glXGetClientString to retrieve the OpenGL vendor.
2006-01-19 11:55:34 +01:00
Francois Gouget
6526c3772d
Add trailing '\n's to ok() calls.
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Remove spaces before '\n' in traces.
2006-01-03 12:10:37 +01:00
Raphael Junqueira
ee5d72b136
wined3d: Added support for WINED3DFMT_X4R4G4B4.
2005-12-31 13:13:34 +01:00
H. Verbeet
4e7b2557b5
wined3d: Cleanup shader constants code a little bit.
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Improved bounds checking.
2005-12-20 11:46:52 +01:00
Oliver Stieber
a57790f46a
wined3d: Vertex declaration cleanup.
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Clean up constants and the wine declaration when the vertex
declaration is destroyed.
2005-12-16 12:49:38 +01:00
Oliver Stieber
8ff9a7eb55
wined3d: Allow NULL multi sample quality.
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Allow MultiSampleQuality to be passed as NULL, this is a
requirement for DirectX 8 and lower.
2005-12-16 12:49:22 +01:00
Ragnvald "Despair" Maartmann-Moe IV
3e495fe465
wined3d: Fix matrix copy/paste bug.
2005-12-16 12:39:07 +01:00
Oliver Stieber
74e28a354f
wined3d: Vertex declaration recording state.
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Stop SetVertexDeclaration from reference counting if a stateblock is
being recorded.
2005-12-16 12:38:24 +01:00
Oliver Stieber
e76969b0d6
wined3d: Internal reference counting.
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Change most references to resources parent into references to the
resource, so that external reference counts match DirectX but object
aren't released if they are still referenced by the stateblock.
2005-12-15 10:25:47 +01:00
H. Verbeet
0f43cb2f38
wined3d: Return the correct parent in IWineD3DVertexDeclarationImpl_GetParent.
2005-12-14 11:29:17 +01:00
H. Verbeet
dabcbe83e7
wined3d: Return the correct vertex declaration.
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In IWineD3DDeviceImpl_GetVertexDeclaration, return the vertex
declaration in This->stateblock instead of the one in
This->updateStateBlock.
2005-12-14 10:50:27 +01:00
H. Verbeet
6077c63feb
wined3d: Don't change the shader's refcount in SetVertexShader and
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SetPixelShader.
2005-12-13 11:11:01 +01:00
Oliver Stieber
ea942e1e75
wined3d: Cube texture named constants.
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Update cubetexture so that names constants instead of numeric
constants are used for the facetype and also add some additional
checks where facetype is passed as a parameter to the function.
2005-12-13 11:10:20 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
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Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
H. Verbeet
c73679e4eb
wined3d: Set pixel shader version correctly in IWineD3DPixelShaderImpl_SetFunction.
2005-12-03 18:18:58 +01:00
H. Verbeet
246b07de7c
wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
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Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
H. Verbeet
4880c586d8
wined3d: return D3DERR_INVALIDCALL when calling BeginStateBlock and
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already recording.
2005-12-03 18:04:26 +01:00
Francois Gouget
5127dc9f49
Assorted spelling fixes.
2005-12-02 16:15:09 +01:00
Willie Sippel
fbfb971646
Added more Nvidia card IDs.
2005-11-30 19:45:45 +01:00
Raphael Junqueira
0e68b671f4
Add support for Intel drivers version string.
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Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Oliver Stieber
aa9ce3577a
Added support for vertex and pixel shader constants that have no type
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i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Oliver Stieber
5903c5df1b
Stop reporting not having swapchain 0 as an error and add an internal
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variable instead of modifying a parameter.
2005-11-28 10:59:41 +01:00
Oliver Stieber
c622cd7c24
Correct some errors in the way vertex declarations for directx 8 are
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parsed and add offset support.
2005-11-28 10:59:22 +01:00
Oliver Stieber
d3c33dc018
Correct the matrix sizes in software shaders and remove an erroneous
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parameter from lrp.
2005-11-28 10:39:48 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Oliver Stieber
30ad95b6cd
Corrects an error in the _m3xm3 shader function in pixel and vertex
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shaders.
2005-11-22 15:01:55 +00:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
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shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Oliver Stieber
bcb4201130
Disable support for creation FMT_Unknown textures. This gets most of
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the d3d8 demos from www.codesampler.com working.
2005-11-17 11:40:43 +00:00
Oliver Stieber
da29023d7a
Clear the z and stencil buffers at the end of the scene, this fixes a
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problem with the solid node bsp demo from www.codesampler.com as well
as a lot of blank screens in some other demos.
2005-11-17 11:05:12 +00:00
Raphael Junqueira
705aec5a6f
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
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- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
-> on input parameters using swizzle
-> add is_color parameter on vshader_program_add_param
2005-11-15 12:03:13 +00:00
Oliver Stieber
a8d9a2a4ac
Fix an intermittent lockup with ATI's driver, I expect the problem is
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trying to clear the display before it's visible. Also correct the
clear alpha value.
2005-11-14 12:28:59 +00:00