Christian Costa
0f7b0a089b
Implemented pixel shaders using ARB_fragment_program extension.
2004-05-10 19:57:51 +00:00
Christian Costa
1337f2084f
Fixed relative addressing.
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Enable hw vertex shaders by default.
Moved registry d3d config key to Software\Wine\Direct3D.
2004-04-20 00:28:48 +00:00
Alexandre Julliard
4f56863300
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr>
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Added support for vertex shader (using ARB_vertex_program extension).
2004-04-15 23:58:15 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Jason Edmeades
d9b8dfd7da
Use a dummy GL context if one is not available when GetDeviceCaps is
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called.
Remove the compiler warnings introduced in the last DXTn patch.
2003-09-02 00:53:21 +00:00
Jason Edmeades
beb4ac8fe1
DXT1/3/5 support was broken, but unnoticeable since we also indicated
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it wasn't supported.
2003-08-15 03:50:08 +00:00
Patrik Stridvall
ba78aac406
Fixed some issues found by winapi_check.
2003-08-08 21:07:23 +00:00
Dmitry Timoshkov
4e1ef0c114
For all DLLs with defined DllMain and which do not require
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DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Raphael Junqueira
dcddfbc140
- currently always use sloaw path as fast path have some problems
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- fix APIENTRY mismatched value used by gl func pointers (in
d3dcore_gl.h)
2003-06-27 22:20:44 +00:00
Raphael Junqueira
b050a3dbf1
- pixel shader program dump code
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- pixel shader code split into a new "COM object" (as done before for
vertex shader)
- some fixes on Validate* functions call types
- add pixel shader (ie fragment_program) detection on caps code
2003-06-04 22:45:57 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades
ca6bcdcc99
- Stencil mapping now works (it helps to actually allocate a stencil
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buffer).
- Texture mapping corrected if no real texture bound.
- Code now detects which opengl extensions are present - to be
extended later.
- More debug tracepoints.
2002-11-06 19:56:32 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
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'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Jason Edmeades
3f4d4dab65
Define the main directx8 entrypoint.
2002-10-25 03:51:00 +00:00
Jason Edmeades
26258ce06a
Initial D3D8 implementation.
2002-09-27 22:46:16 +00:00
Sylvain Petreolle
3a99d8baa1
Created d3d8 stub dll.
2002-06-25 23:23:03 +00:00