Note that native also reports support for DXGI_FORMAT_UNKNOWN; this patch does
not implement that behaviour.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
With this flag set native implementation ignores cDepthBits but
cares to find a zero depth format if possible.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And use it for format_namespace to grow buffer as needed.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And add IVectorView<T> and IIterator<T> parameterized interfaces to
windows.foundation.idl for illustration and future use. They won't
generate any additional code until they are fully specialized.
This is a WIDL-specific feature, but MIDL has some magic knowledge of
these Windows.Foundation.Collections interface templates, and we need a
way to instruct WIDL about them too.
Having these interfaces declared in the IDL, guarded with __WIDL__ ifdef
is easier and more flexible than re-creating the types by hand in WIDL
source.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Microsoft doesn't really clearly document this, but their driver samples return it here, and so do remove locks.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Microsoft doesn't really clearly document this, but their driver samples return it here, and so do remove locks.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We can rely on ntoskrnl to do this for us.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise we may execute the callback before the value is actually
returned from RegisterWaitForSingleObject.
Gears Tactics shares a pointer to the returned handle with its callbacks
and calls UnregisterWait from there. This creates a race condition that
sometimes causes a double free.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47843
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This adds several internal flags to TP_WAIT object to support the
implementation:
* WT_EXECUTEONLYONCE: waits are re-queued unless it is set.
* WT_EXECUTEINWAITTHREAD: call the callback in the wait thread when set.
* WT_EXECUTEINIOTHREAD: call alertable NtWaitForMultipleObjects in wait
thread when set, as well the callback in the wait thread, as for
WT_EXECUTEINWAITTHREAD. The worker threads use non-alertable waits
otherwise.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47843
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It'll be submitted eventually, no need to force it and it makes support
for WT_EXECUTEINWAITTHREAD flag harder.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47843
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
I.e., those used with wined3d_cs_init_object() and
wined3d_cs_destroy_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise we may not be able to acquire a context to create the view. In
practice, this is only an issue for d3d9 and earlier in combination with the
Vulkan backend.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>