Commit graph

22 commits

Author SHA1 Message Date
Ivan Gyurdiev
3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Ivan Gyurdiev
07f4f70487 wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Stefan Dösinger
e0c8773199 wined3d: Add a resource dumper. 2006-04-12 12:54:28 +02:00
Stefan Dösinger
edfe5d68ee wined3d: Store the private data in IWineD3DResource::SetPrivateData. 2006-04-12 11:17:39 +02:00
Stefan Dösinger
9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
Stefan Dösinger
d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger
913df5b143 wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
H. Verbeet
bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
Oliver Stieber
ea6189e04b Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Oliver Stieber
fe80b4ea48 Implemented Get/Set/Free private data in resource. 2005-07-15 09:54:57 +00:00
Oliver Stieber
9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Oliver Stieber
6a032491d3 Added basic memory management and tracking to wined3d. 2005-07-13 11:34:55 +00:00
Oliver Stieber
18857f1170 Add support for samplers.
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Dmitry Timoshkov
eba47f1dfe Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00
Oliver Stieber
67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber
16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Joris Huizer
8a6295a057 Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
Jason Edmeades
41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades
289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00