diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 26451255c04..0fcc8bd7a0f 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -131,6 +131,8 @@ struct d3d8_device DWORD in_destruction : 1; DWORD padding : 14; + unsigned int vs_uniform_count; + /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE, * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */ struct wined3d_swapchain *implicit_swapchain; diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index ef1b3afde91..90dec4aaa7d 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2991,26 +2991,29 @@ static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *ifac } static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface, - DWORD start_register, void *data, DWORD count) + DWORD start_idx, void *constants, DWORD count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; + const struct wined3d_vec4 *src; - TRACE("iface %p, start_register %u, data %p, count %u.\n", - iface, start_register, data, count); + TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count); - if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF) + if (!constants) + return D3DERR_INVALIDCALL; + + if (start_idx >= device->vs_uniform_count || count > device->vs_uniform_count - start_idx) { - WARN("Trying to access %u constants, but d3d8 only supports %u\n", - start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF); + WARN("Trying to access %u constants, but d3d8 only supports %u.\n", + start_idx + count, device->vs_uniform_count); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); - hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, count, data); + src = wined3d_stateblock_get_state(device->state)->vs_consts_f; + memcpy(constants, &src[start_idx], count * sizeof(*src)); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface, @@ -3668,6 +3671,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine struct wined3d_swapchain_desc swapchain_desc; struct wined3d_swapchain *wined3d_swapchain; struct d3d8_swapchain *d3d_swapchain; + struct wined3d_caps caps; HRESULT hr; static const enum wined3d_feature_level feature_levels[] = @@ -3702,6 +3706,9 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine return hr; } + wined3d_get_device_caps(wined3d, adapter, device_type, &caps); + device->vs_uniform_count = caps.MaxVertexShaderConst; + if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &device->state))) { ERR("Failed to create primary stateblock, hr %#x.\n", hr);