d2d1/effect: Check that "Inputs" property was specified in the description.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2022-07-02 20:13:46 +03:00 committed by Alexandre Julliard
parent 05d8283a9d
commit ffab990bd6
2 changed files with 2 additions and 2 deletions

View file

@ -921,7 +921,8 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_RegisterEffectFromStream(ID2D1Facto
if (!parse_effect_get_property(effect, L"DisplayName")
|| !parse_effect_get_property(effect, L"Author")
|| !parse_effect_get_property(effect, L"Category")
|| !parse_effect_get_property(effect, L"Description"))
|| !parse_effect_get_property(effect, L"Description")
|| !parse_effect_get_property(effect, L"Inputs"))
{
WARN("Missing required properties.\n");
d2d_effect_registration_cleanup(effect);

View file

@ -10855,7 +10855,6 @@ static void test_effect_register(BOOL d3d11)
winetest_push_context("Test %u", i);
hr = ID2D1Factory1_RegisterEffectFromString(factory, &CLSID_TestEffect, test->xml, NULL, 0, effect_impl_create);
todo_wine_if(i == 5)
ok(hr == test->hr, "Got unexpected hr %#lx, expected %#lx.\n", hr, test->hr);
if (hr == S_OK)
{