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wined3d: Remove wined3d_device_get_back_buffer.
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f010e5d88a
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feb35006f5
5 changed files with 50 additions and 45 deletions
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@ -724,25 +724,38 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
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{
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct wined3d_swapchain *swapchain;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_texture *wined3d_texture;
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struct d3d8_surface *surface_impl;
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struct d3d8_surface *surface_impl;
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HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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/* No need to check for backbuffer == NULL, Windows crashes in that case. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
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if (!(swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0)))
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(enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
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{
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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wined3d_mutex_unlock();
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*backbuffer = &surface_impl->IDirect3DSurface8_iface;
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*backbuffer = NULL;
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IDirect3DSurface8_AddRef(*backbuffer);
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return D3DERR_INVALIDCALL;
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}
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}
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wined3d_mutex_unlock();
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return hr;
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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{
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wined3d_mutex_unlock();
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*backbuffer = NULL;
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return D3DERR_INVALIDCALL;
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}
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wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
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surface_impl = wined3d_resource_get_parent(wined3d_resource);
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*backbuffer = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*backbuffer);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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}
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static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
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static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
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@ -746,26 +746,41 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
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UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
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{
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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struct wined3d_swapchain *wined3d_swapchain;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_texture *wined3d_texture;
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struct d3d9_surface *surface_impl;
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struct d3d9_surface *surface_impl;
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HRESULT hr;
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TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
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iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
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/* No need to check for backbuffer == NULL, Windows crashes in that case. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
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{
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*backbuffer = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*backbuffer);
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}
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wined3d_mutex_unlock();
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return hr;
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if (!(wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain)))
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{
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wined3d_mutex_unlock();
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*backbuffer = NULL;
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return D3DERR_INVALIDCALL;
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}
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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{
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wined3d_mutex_unlock();
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*backbuffer = NULL;
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return D3DERR_INVALIDCALL;
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}
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wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
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surface_impl = wined3d_resource_get_parent(wined3d_resource);
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*backbuffer = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*backbuffer);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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}
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static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
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static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
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UINT swapchain, D3DRASTER_STATUS *raster_status)
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UINT swapchain, D3DRASTER_STATUS *raster_status)
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{
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{
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@ -3183,26 +3183,6 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
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return device->state.textures[stage];
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return device->state.textures[stage];
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}
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}
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HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
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UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer)
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{
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struct wined3d_texture *texture;
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struct wined3d_resource *resource;
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struct wined3d_swapchain *swapchain;
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TRACE("device %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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device, swapchain_idx, backbuffer_idx, backbuffer_type, backbuffer);
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if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
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return WINED3DERR_INVALIDCALL;
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if (!(texture = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx, backbuffer_type)))
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return WINED3DERR_INVALIDCALL;
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resource = wined3d_texture_get_sub_resource(texture, 0);
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*backbuffer = wined3d_surface_from_resource(resource);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
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HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
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{
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{
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TRACE("device %p, caps %p.\n", device, caps);
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TRACE("device %p, caps %p.\n", device, caps);
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@ -49,7 +49,6 @@
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@ cdecl wined3d_device_end_stateblock(ptr ptr)
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@ cdecl wined3d_device_end_stateblock(ptr ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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@ cdecl wined3d_device_get_available_texture_mem(ptr)
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@ cdecl wined3d_device_get_available_texture_mem(ptr)
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@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
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@ cdecl wined3d_device_get_base_vertex_index(ptr)
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@ cdecl wined3d_device_get_base_vertex_index(ptr)
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@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
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@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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@ -2154,8 +2154,6 @@ HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
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HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
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void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
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void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
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UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
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UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
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UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
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INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
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INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
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UINT plane_idx, struct wined3d_vec4 *plane);
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UINT plane_idx, struct wined3d_vec4 *plane);
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