mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
Revise winmm/time.c to fix timer resolution at 1 ms. This then allows
a much more efficient implementation of timer events and timeGetTime, and callers that used sub 10 ms resolution will now get correct results.
This commit is contained in:
parent
ce0e8f2998
commit
fea27b1348
3 changed files with 195 additions and 104 deletions
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@ -2524,12 +2524,9 @@ void MMSYSTEM_MMTIME16to32(LPMMTIME mmt32, const MMTIME16* mmt16)
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*/
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MMRESULT16 WINAPI timeGetSystemTime16(LPMMTIME16 lpTime, UINT16 wSize)
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{
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TRACE("(%p, %u);\n", lpTime, wSize);
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if (wSize >= sizeof(*lpTime)) {
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lpTime->wType = TIME_MS;
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TIME_MMTimeStart();
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lpTime->u.ms = WINMM_SysTimeMS;
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lpTime->u.ms = GetTickCount();
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TRACE("=> %lu\n", lpTime->u.ms);
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}
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@ -45,23 +45,44 @@ WINE_DEFAULT_DEBUG_CHANNEL(mmtime);
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static HANDLE TIME_hMMTimer;
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static LPWINE_TIMERENTRY TIME_TimersList;
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static HANDLE TIME_hKillEvent;
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DWORD WINMM_SysTimeMS;
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static HANDLE TIME_hWakeEvent;
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static BOOL TIME_TimeToDie = TRUE;
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/*
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* FIXME
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* We're using "1" as the mininum resolution to the timer,
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* as Windows 95 does, according to the docs. Maybe it should
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* depend on the computers resources!
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* Some observations on the behavior of winmm on Windows.
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* First, the call to timeBeginPeriod(xx) can never be used
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* to raise the timer resolution, only lower it.
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*
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* Second, a brief survey of a variety of Win 2k and Win X
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* machines showed that a 'standard' (aka default) timer
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* resolution was 1 ms (Win9x is documented as being 1). However, one
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* machine had a standard timer resolution of 10 ms.
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*
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* Further, if we set our default resolution to 1,
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* the implementation of timeGetTime becomes GetTickCount(),
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* and we can optimize the code to reduce overhead.
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*
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* Additionally, a survey of Event behaviors shows that
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* if we request a Periodic event every 50 ms, then Windows
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* makes sure to trigger that event 20 times in the next
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* second. If delays prevent that from happening on exact
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* schedule, Windows will trigger the events as close
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* to the original schedule as is possible, and will eventually
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* bring the event triggers back onto a schedule that is
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* consistent with what would have happened if there were
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* no delays.
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*
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* Jeremy White, October 2004
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*/
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#define MMSYSTIME_MININTERVAL (1)
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#define MMSYSTIME_MAXINTERVAL (65535)
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#define MMSYSTIME_STDINTERVAL (10) /* reasonable value? */
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static void TIME_TriggerCallBack(LPWINE_TIMERENTRY lpTimer)
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{
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TRACE("before CallBack => lpFunc=%p wTimerID=%04X dwUser=%08lX !\n",
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lpTimer->lpFunc, lpTimer->wTimerID, lpTimer->dwUser);
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TRACE("%04lx:CallBack => lpFunc=%p wTimerID=%04X dwUser=%08lX dwTriggerTime %ld(delta %ld)\n",
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GetCurrentThreadId(), lpTimer->lpFunc, lpTimer->wTimerID, lpTimer->dwUser,
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lpTimer->dwTriggerTime, GetTickCount() - lpTimer->dwTriggerTime);
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/* - TimeProc callback that is called here is something strange, under Windows 3.1x it is called
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* during interrupt time, is allowed to execute very limited number of API calls (like
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@ -87,83 +108,116 @@ static void TIME_TriggerCallBack(LPWINE_TIMERENTRY lpTimer)
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lpTimer->wFlags, lpTimer->lpFunc);
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break;
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}
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TRACE("after CallBack !\n");
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}
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/**************************************************************************
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* TIME_MMSysTimeCallback
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*/
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static void CALLBACK TIME_MMSysTimeCallback(LPWINE_MM_IDATA iData)
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static DWORD CALLBACK TIME_MMSysTimeCallback(LPWINE_MM_IDATA iData)
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{
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static int nSizeLpTimers;
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static LPWINE_TIMERENTRY lpTimers;
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LPWINE_TIMERENTRY timer, *ptimer, *next_ptimer;
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DWORD delta = GetTickCount() - WINMM_SysTimeMS;
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int idx;
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DWORD cur_time;
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DWORD delta_time;
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DWORD ret_time = INFINITE;
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DWORD adjust_time;
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TRACE("Time delta: %ld\n", delta);
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while (delta >= MMSYSTIME_MININTERVAL) {
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delta -= MMSYSTIME_MININTERVAL;
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WINMM_SysTimeMS += MMSYSTIME_MININTERVAL;
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/* optimize for the most frequent case - no events */
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if (! TIME_TimersList)
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return(ret_time);
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/* since timeSetEvent() and timeKillEvent() can be called
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* from 16 bit code, there are cases where win16 lock is
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* locked upon entering timeSetEvent(), and then the mm timer
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* critical section is locked. This function cannot call the
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* timer callback with the crit sect locked (because callback
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* may need to acquire Win16 lock, thus providing a deadlock
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* situation).
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* To cope with that, we just copy the WINE_TIMERENTRY struct
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* that need to trigger the callback, and call it without the
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* mm timer crit sect locked.
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* the hKillTimeEvent is used to mark the section where we
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* handle the callbacks so we can do synchronous kills.
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* EPP 99/07/13, updated 04/01/10
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*/
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idx = 0;
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/* since timeSetEvent() and timeKillEvent() can be called
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* from 16 bit code, there are cases where win16 lock is
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* locked upon entering timeSetEvent(), and then the mm timer
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* critical section is locked. This function cannot call the
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* timer callback with the crit sect locked (because callback
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* may need to acquire Win16 lock, thus providing a deadlock
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* situation).
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* To cope with that, we just copy the WINE_TIMERENTRY struct
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* that need to trigger the callback, and call it without the
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* mm timer crit sect locked.
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* the hKillTimeEvent is used to mark the section where we
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* handle the callbacks so we can do synchronous kills.
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* EPP 99/07/13, updated 04/01/10
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*/
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idx = 0;
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cur_time = GetTickCount();
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EnterCriticalSection(&iData->cs);
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for (ptimer = &TIME_TimersList; *ptimer != NULL; ) {
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timer = *ptimer;
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next_ptimer = &timer->lpNext;
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if (timer->uCurTime < MMSYSTIME_MININTERVAL) {
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/* since lpTimer->wDelay is >= MININTERVAL, wCurTime value
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* shall be correct (>= 0)
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*/
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timer->uCurTime += timer->wDelay - MMSYSTIME_MININTERVAL;
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if (timer->lpFunc) {
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if (idx == nSizeLpTimers) {
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if (lpTimers)
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lpTimers = (LPWINE_TIMERENTRY)
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HeapReAlloc(GetProcessHeap(), 0, lpTimers,
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++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
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else
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lpTimers = (LPWINE_TIMERENTRY)
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HeapAlloc(GetProcessHeap(), 0,
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++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
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}
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lpTimers[idx++] = *timer;
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}
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/* TIME_ONESHOT is defined as 0 */
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if (!(timer->wFlags & TIME_PERIODIC))
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{
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/* unlink timer from timers list */
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*ptimer = *next_ptimer;
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HeapFree(GetProcessHeap(), 0, timer);
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EnterCriticalSection(&iData->cs);
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for (ptimer = &TIME_TimersList; *ptimer != NULL; ) {
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timer = *ptimer;
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next_ptimer = &timer->lpNext;
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if (cur_time >= timer->dwTriggerTime)
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{
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if (timer->lpFunc) {
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if (idx == nSizeLpTimers) {
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if (lpTimers)
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lpTimers = (LPWINE_TIMERENTRY)
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HeapReAlloc(GetProcessHeap(), 0, lpTimers,
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++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
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else
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lpTimers = (LPWINE_TIMERENTRY)
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HeapAlloc(GetProcessHeap(), 0,
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++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
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}
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} else {
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timer->uCurTime -= MMSYSTIME_MININTERVAL;
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}
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ptimer = next_ptimer;
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}
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if (TIME_hKillEvent) ResetEvent(TIME_hKillEvent);
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LeaveCriticalSection(&iData->cs);
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lpTimers[idx++] = *timer;
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while (idx > 0) TIME_TriggerCallBack(&lpTimers[--idx]);
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if (TIME_hKillEvent) SetEvent(TIME_hKillEvent);
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}
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/* Update the time after we make the copy to preserve
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the original trigger time */
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timer->dwTriggerTime += timer->wDelay;
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/* TIME_ONESHOT is defined as 0 */
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if (!(timer->wFlags & TIME_PERIODIC))
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{
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/* unlink timer from timers list */
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*ptimer = *next_ptimer;
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HeapFree(GetProcessHeap(), 0, timer);
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/* We don't need to trigger oneshots again */
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delta_time = INFINITE;
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}
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else
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{
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/* Compute when this event needs this function
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to be called again */
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if (timer->dwTriggerTime <= cur_time)
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delta_time = 0;
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else
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delta_time = timer->dwTriggerTime - cur_time;
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}
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}
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else
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delta_time = timer->dwTriggerTime - cur_time;
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/* Determine when we need to return to this function */
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ret_time = min(ret_time, delta_time);
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ptimer = next_ptimer;
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}
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if (TIME_hKillEvent) ResetEvent(TIME_hKillEvent);
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LeaveCriticalSection(&iData->cs);
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while (idx > 0) TIME_TriggerCallBack(&lpTimers[--idx]);
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if (TIME_hKillEvent) SetEvent(TIME_hKillEvent);
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/* Finally, adjust the recommended wait time downward
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by the amount of time the processing routines
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actually took */
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adjust_time = GetTickCount() - cur_time;
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if (adjust_time > ret_time)
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ret_time = 0;
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else
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ret_time -= adjust_time;
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/* We return the amount of time our caller should sleep
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before needing to check in on us again */
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return(ret_time);
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}
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/**************************************************************************
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@ -172,18 +226,43 @@ static LPWINE_TIMERENTRY lpTimers;
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static DWORD CALLBACK TIME_MMSysTimeThread(LPVOID arg)
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{
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LPWINE_MM_IDATA iData = (LPWINE_MM_IDATA)arg;
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volatile HANDLE *pActive = (volatile HANDLE *)&TIME_hMMTimer;
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DWORD last_time, cur_time;
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DWORD sleep_time;
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DWORD rc;
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usleep(MMSYSTIME_STDINTERVAL * 1000);
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last_time = GetTickCount();
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while (*pActive) {
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TIME_MMSysTimeCallback(iData);
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cur_time = GetTickCount();
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while (last_time < cur_time)
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last_time += MMSYSTIME_STDINTERVAL;
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usleep((last_time - cur_time) * 1000);
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TRACE("Starting main winmm thread\n");
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/* FIXME: As an optimization, we could have
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this thread die when there are no more requests
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pending, and then get recreated on the first
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new event; it's not clear if that would be worth
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it or not. */
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while (! TIME_TimeToDie)
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{
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sleep_time = TIME_MMSysTimeCallback(iData);
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if (sleep_time == 0)
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{
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/* This Sleep is controversial; it was added to make
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Wine able to replicate a high speed (e.g. 1 ms)
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timer event where the called event routine chews
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a lot of CPU. This is required because of the
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bias some Linux kernel versions have against threads that
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chew a lot of the CPU; this Sleep(0) yields enough
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in that spin case doesn't trigger the bias.
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Further, it should do no harm, but an fyi. */
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Sleep(0);
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continue;
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}
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rc = WaitForSingleObject(TIME_hWakeEvent, sleep_time);
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if (rc != WAIT_TIMEOUT && rc != WAIT_OBJECT_0)
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{
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FIXME("Unexpected error %ld(%ld) in timer thread\n", rc, GetLastError());
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break;
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}
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}
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TRACE("Exiting main winmm thread\n");
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return 0;
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}
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@ -192,13 +271,10 @@ static DWORD CALLBACK TIME_MMSysTimeThread(LPVOID arg)
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*/
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void TIME_MMTimeStart(void)
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{
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/* one could think it's possible to stop the service thread activity when no more
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* mm timers are active, but this would require to keep mmSysTimeMS up-to-date
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* without being incremented within the service thread callback.
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*/
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if (!TIME_hMMTimer) {
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WINMM_SysTimeMS = GetTickCount();
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TIME_TimersList = NULL;
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TIME_hWakeEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
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TIME_TimeToDie = FALSE;
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TIME_hMMTimer = CreateThread(NULL, 0, TIME_MMSysTimeThread, WINMM_IData, 0, NULL);
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}
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}
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@ -208,12 +284,18 @@ void TIME_MMTimeStart(void)
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*/
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void TIME_MMTimeStop(void)
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{
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/* FIXME: in the worst case, we're going to wait 65 seconds here :-( */
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if (TIME_hMMTimer) {
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HANDLE hMMTimer = TIME_hMMTimer;
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TIME_TimeToDie = TRUE;
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SetEvent(TIME_hWakeEvent);
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/* FIXME: in the worst case, we're going to wait 65 seconds here :-( */
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WaitForSingleObject(TIME_hMMTimer, INFINITE);
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CloseHandle(TIME_hMMTimer);
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CloseHandle(TIME_hWakeEvent);
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TIME_hMMTimer = 0;
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WaitForSingleObject(hMMTimer, INFINITE);
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CloseHandle(hMMTimer);
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TIME_TimersList = NULL;
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}
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}
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@ -222,14 +304,11 @@ void TIME_MMTimeStop(void)
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*/
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MMRESULT WINAPI timeGetSystemTime(LPMMTIME lpTime, UINT wSize)
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{
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TRACE("(%p, %u);\n", lpTime, wSize);
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if (wSize >= sizeof(*lpTime)) {
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TIME_MMTimeStart();
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lpTime->wType = TIME_MS;
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lpTime->u.ms = WINMM_SysTimeMS;
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lpTime->u.ms = GetTickCount();
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TRACE("=> %lu\n", lpTime->u.ms);
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}
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return 0;
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@ -256,8 +335,11 @@ WORD TIME_SetEventInternal(UINT wDelay, UINT wResol,
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TIME_MMTimeStart();
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lpNewTimer->uCurTime = wDelay;
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lpNewTimer->wDelay = wDelay;
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lpNewTimer->dwTriggerTime = GetTickCount() + wDelay;
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/* FIXME - wResol is not respected, although it is not clear
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that we could change our precision meaningfully */
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lpNewTimer->wResol = wResol;
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lpNewTimer->lpFunc = lpFunc;
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lpNewTimer->dwUser = dwUser;
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@ -278,6 +360,9 @@ WORD TIME_SetEventInternal(UINT wDelay, UINT wResol,
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LeaveCriticalSection(&WINMM_IData->cs);
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/* Wake the service thread in case there is work to be done */
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SetEvent(TIME_hWakeEvent);
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TRACE("=> %u\n", wNewID + 1);
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return wNewID + 1;
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@ -332,7 +417,7 @@ MMRESULT WINAPI timeKillEvent(UINT wID)
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*/
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MMRESULT WINAPI timeGetDevCaps(LPTIMECAPS lpCaps, UINT wSize)
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{
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TRACE("(%p, %u) !\n", lpCaps, wSize);
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TRACE("(%p, %u)\n", lpCaps, wSize);
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lpCaps->wPeriodMin = MMSYSTIME_MININTERVAL;
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lpCaps->wPeriodMax = MMSYSTIME_MAXINTERVAL;
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@ -344,10 +429,14 @@ MMRESULT WINAPI timeGetDevCaps(LPTIMECAPS lpCaps, UINT wSize)
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*/
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MMRESULT WINAPI timeBeginPeriod(UINT wPeriod)
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{
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TRACE("(%u) !\n", wPeriod);
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if (wPeriod < MMSYSTIME_MININTERVAL || wPeriod > MMSYSTIME_MAXINTERVAL)
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return TIMERR_NOCANDO;
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if (wPeriod > MMSYSTIME_MININTERVAL)
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{
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FIXME("Stub; we set our timer resolution at minimum\n");
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}
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return 0;
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}
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@ -356,10 +445,13 @@ MMRESULT WINAPI timeBeginPeriod(UINT wPeriod)
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*/
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MMRESULT WINAPI timeEndPeriod(UINT wPeriod)
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{
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TRACE("(%u) !\n", wPeriod);
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if (wPeriod < MMSYSTIME_MININTERVAL || wPeriod > MMSYSTIME_MAXINTERVAL)
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return TIMERR_NOCANDO;
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if (wPeriod > MMSYSTIME_MININTERVAL)
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{
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FIXME("Stub; we set our timer resolution at minimum\n");
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}
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return 0;
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}
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@ -369,12 +461,15 @@ MMRESULT WINAPI timeEndPeriod(UINT wPeriod)
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*/
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DWORD WINAPI timeGetTime(void)
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{
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#if defined(COMMENTOUTPRIORTODELETING)
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DWORD count;
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/* FIXME: releasing the win16 lock here is a temporary hack (I hope)
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* that lets mciavi.drv run correctly
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*/
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if (pFnReleaseThunkLock) pFnReleaseThunkLock(&count);
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TIME_MMTimeStart();
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if (pFnRestoreThunkLock) pFnRestoreThunkLock(count);
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return WINMM_SysTimeMS;
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#endif
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return GetTickCount();
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}
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@ -162,7 +162,7 @@ typedef struct tagWINE_TIMERENTRY {
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DWORD dwUser;
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UINT16 wFlags;
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UINT16 wTimerID;
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UINT uCurTime;
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DWORD dwTriggerTime;
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struct tagWINE_TIMERENTRY* lpNext;
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} WINE_TIMERENTRY, *LPWINE_TIMERENTRY;
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@ -285,7 +285,6 @@ void TIME_MMTimeStop(void);
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/* Global variables */
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extern LPWINE_MM_IDATA WINMM_IData;
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extern DWORD WINMM_SysTimeMS;
|
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/* pointers to 16 bit functions (if sibling MMSYSTEM.DLL is loaded
|
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* NULL otherwise
|
||||
|
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Loading…
Reference in a new issue