include/d3d12: Get rid of duplicated prototype.

Spotted by Stefan Dösinger.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-03-26 18:29:43 +01:00 committed by Alexandre Julliard
parent 8a82912b28
commit fdfbed3ff3

View file

@ -2171,10 +2171,6 @@ interface ID3D12RootSignatureDeserializer : IUnknown
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
ID3DBlob **blob, ID3DBlob **error_blob);
[local] HRESULT __stdcall D3D12SerializeVersionedRootSignature(
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
ID3DBlob **blob, ID3DBlob **error_blob);
typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);