d2d1/tests: Test that hollow figures do not impact geometry bounds.

Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2020-01-30 17:36:41 +03:30 committed by Alexandre Julliard
parent b728b2ff5f
commit fdd7604d72

View file

@ -19,6 +19,7 @@
#define COBJMACROS
#include <limits.h>
#include <math.h>
#include <float.h>
#include "d2d1_1.h"
#include "wincrypt.h"
#include "wine/test.h"
@ -2379,12 +2380,15 @@ static void test_radial_brush(void)
DestroyWindow(window);
}
static void fill_geometry_sink(ID2D1GeometrySink *sink)
static void fill_geometry_sink(ID2D1GeometrySink *sink, unsigned int hollow_count)
{
D2D1_FIGURE_BEGIN begin;
unsigned int idx = 0;
D2D1_POINT_2F point;
set_point(&point, 15.0f, 20.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
line_to(sink, 55.0f, 20.0f);
line_to(sink, 55.0f, 220.0f);
line_to(sink, 25.0f, 220.0f);
@ -2403,7 +2407,8 @@ static void fill_geometry_sink(ID2D1GeometrySink *sink)
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 155.0f, 300.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
line_to(sink, 155.0f, 160.0f);
line_to(sink, 85.0f, 160.0f);
line_to(sink, 85.0f, 300.0f);
@ -2418,37 +2423,44 @@ static void fill_geometry_sink(ID2D1GeometrySink *sink)
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 165.0f, 20.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
line_to(sink, 165.0f, 300.0f);
line_to(sink, 235.0f, 300.0f);
line_to(sink, 235.0f, 20.0f);
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 225.0f, 60.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
line_to(sink, 225.0f, 260.0f);
line_to(sink, 175.0f, 260.0f);
line_to(sink, 175.0f, 60.0f);
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 215.0f, 220.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
line_to(sink, 185.0f, 220.0f);
line_to(sink, 185.0f, 100.0f);
line_to(sink, 215.0f, 100.0f);
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 195.0f, 180.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
line_to(sink, 205.0f, 180.0f);
line_to(sink, 205.0f, 140.0f);
line_to(sink, 195.0f, 140.0f);
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
}
static void fill_geometry_sink_bezier(ID2D1GeometrySink *sink)
static void fill_geometry_sink_bezier(ID2D1GeometrySink *sink, unsigned int hollow_count)
{
D2D1_FIGURE_BEGIN begin;
unsigned int idx = 0;
D2D1_POINT_2F point;
set_point(&point, 5.0f, 160.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
quadratic_to(sink, 40.0f, 160.0f, 40.0f, 20.0f);
quadratic_to(sink, 40.0f, 160.0f, 75.0f, 160.0f);
quadratic_to(sink, 40.0f, 160.0f, 40.0f, 300.0f);
@ -2456,7 +2468,8 @@ static void fill_geometry_sink_bezier(ID2D1GeometrySink *sink)
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 20.0f, 160.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
quadratic_to(sink, 20.0f, 80.0f, 40.0f, 80.0f);
quadratic_to(sink, 60.0f, 80.0f, 60.0f, 160.0f);
quadratic_to(sink, 60.0f, 240.0f, 40.0f, 240.0f);
@ -2464,7 +2477,8 @@ static void fill_geometry_sink_bezier(ID2D1GeometrySink *sink)
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 5.0f, 612.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
quadratic_to(sink, 40.0f, 612.0f, 40.0f, 752.0f);
quadratic_to(sink, 40.0f, 612.0f, 75.0f, 612.0f);
quadratic_to(sink, 40.0f, 612.0f, 40.0f, 472.0f);
@ -2472,7 +2486,8 @@ static void fill_geometry_sink_bezier(ID2D1GeometrySink *sink)
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
set_point(&point, 20.0f, 612.0f);
ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
begin = idx++ < hollow_count ? D2D1_FIGURE_BEGIN_HOLLOW : D2D1_FIGURE_BEGIN_FILLED;
ID2D1GeometrySink_BeginFigure(sink, point, begin);
quadratic_to(sink, 20.0f, 692.0f, 40.0f, 692.0f);
quadratic_to(sink, 60.0f, 692.0f, 60.0f, 612.0f);
quadratic_to(sink, 60.0f, 532.0f, 40.0f, 532.0f);
@ -3061,7 +3076,7 @@ static void test_path_geometry(void)
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
fill_geometry_sink_bezier(sink);
fill_geometry_sink_bezier(sink, 0);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
ID2D1GeometrySink_Release(sink);
@ -3085,13 +3100,71 @@ static void test_path_geometry(void)
ID2D1PathGeometry_Release(geometry);
/* GetBounds() with bezier segments and some hollow components. */
hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
fill_geometry_sink_bezier(sink, 2);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
ID2D1GeometrySink_Release(sink);
set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f);
hr = ID2D1PathGeometry_GetBounds(geometry, NULL, &rect);
ok(SUCCEEDED(hr), "Failed to get geometry bounds, hr %#x.\n", hr);
match = compare_rect(&rect, 5.0f, 472.0f, 75.0f, 752.0f, 0);
todo_wine ok(match, "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
set_matrix_identity(&matrix);
translate_matrix(&matrix, 80.0f, 640.0f);
scale_matrix(&matrix, 2.0f, 0.5f);
set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f);
hr = ID2D1PathGeometry_GetBounds(geometry, &matrix, &rect);
ok(SUCCEEDED(hr), "Failed to get geometry bounds, hr %#x.\n", hr);
match = compare_rect(&rect, 90.0f, 876.0f, 230.0f, 1016.0f, 0);
todo_wine ok(match, "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
ID2D1PathGeometry_Release(geometry);
/* GetBounds() with bezier segments and all hollow components. */
hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
fill_geometry_sink_bezier(sink, 4);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
ID2D1GeometrySink_Release(sink);
set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f);
hr = ID2D1PathGeometry_GetBounds(geometry, NULL, &rect);
ok(SUCCEEDED(hr), "Failed to get geometry bounds, hr %#x.\n", hr);
match = compare_rect(&rect, INFINITY, INFINITY, FLT_MAX, FLT_MAX, 0);
todo_wine ok(match, "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
set_matrix_identity(&matrix);
translate_matrix(&matrix, 80.0f, 640.0f);
scale_matrix(&matrix, 2.0f, 0.5f);
set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f);
hr = ID2D1PathGeometry_GetBounds(geometry, &matrix, &rect);
ok(SUCCEEDED(hr), "Failed to get geometry bounds, hr %#x.\n", hr);
match = compare_rect(&rect, INFINITY, INFINITY, FLT_MAX, FLT_MAX, 0);
todo_wine ok(match, "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n",
rect.left, rect.top, rect.right, rect.bottom);
ID2D1PathGeometry_Release(geometry);
hr = ID2D1Factory_CreatePathGeometry(factory, &geometry);
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
/* The fillmode that's used is the last one set before the sink is closed. */
ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING);
fill_geometry_sink(sink);
fill_geometry_sink(sink, 0);
ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_ALTERNATE);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
@ -3186,7 +3259,7 @@ static void test_path_geometry(void)
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
fill_geometry_sink(sink);
fill_geometry_sink(sink, 0);
ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
@ -3244,7 +3317,7 @@ static void test_path_geometry(void)
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
fill_geometry_sink_bezier(sink);
fill_geometry_sink_bezier(sink, 0);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);
hr = ID2D1PathGeometry_GetFigureCount(geometry, &count);
@ -3346,7 +3419,7 @@ static void test_path_geometry(void)
ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr);
hr = ID2D1PathGeometry_Open(geometry, &sink);
ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr);
fill_geometry_sink_bezier(sink);
fill_geometry_sink_bezier(sink, 0);
ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING);
hr = ID2D1GeometrySink_Close(sink);
ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr);