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opengl32: Convert the XML parser to use XML::LibXML.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
2abeb7634c
commit
fd3d5d6f82
5 changed files with 14045 additions and 11160 deletions
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@ -1,6 +1,6 @@
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#!/usr/bin/perl -w
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use strict;
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use XML::Simple;
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use XML::LibXML;
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# This script is called thus :
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#
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@ -219,31 +219,12 @@ sub ConvertType($)
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return $type;
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}
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#
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# Used to convert some variable names
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#
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sub ConvertVarName($)
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{
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my ($type) = @_;
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my %hash = ( "near" => "nearParam",
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"far" => "farParam" );
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foreach my $org (keys %hash) {
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if ($type =~ /^(.*)$org(.*)$/) {
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return "$1$hash{$org}$2";
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}
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}
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return $type;
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}
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#
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# This functions generates the thunk for a given function.
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#
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sub GenerateThunk($$$)
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{
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my ($name, $func_ref, $prefix) = @_;
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my $ret = "";
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my $call_arg = "";
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my $trace_call_arg = "";
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my $trace_arg = "";
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@ -253,60 +234,35 @@ sub GenerateThunk($$$)
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return "" if $name eq "glGetString";
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return "" if $func_ref->[2] && $func_ref->[2]->[0] =~ /WGL_/;
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$ret .= ConvertType($func_ref->[0]) . " WINAPI $name( ";
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for (my $i = 0; $i < @{$func_ref->[1]}; $i++) {
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my $type = $func_ref->[1]->[$i]->[0];
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my $name = ConvertVarName($func_ref->[1]->[$i]->[1]);
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my ($base_type, $type_specifier, $name_specifier) = ($type, $type, $name);
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if ($type =~ /(.*) (.*)/) {
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$base_type = $2;
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} elsif ($type =~ /(.*)(\[.*)/) {
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$base_type = $1;
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$type_specifier = $1;
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$name_specifier = $name . $2
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}
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$ret .= ConvertType($type_specifier) . " $name_specifier";
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$call_arg .= $name;
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if ($type =~ /\*/ || $type =~ /\[/) {
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my $ret = get_func_proto( "%s WINAPI %s(%s)", $name, $func_ref );
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foreach my $arg (@{$func_ref->[1]}) {
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my $ptype = get_arg_type( $arg );
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my $pname = get_arg_name( $arg );
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my $param = $arg->textContent();
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$call_arg .= " " . $pname . ",";
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if ($param =~ /\*/ || $param =~ /\[/) {
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$trace_arg .= "%p";
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$trace_call_arg .= $name;
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} elsif (defined $debug_conv{$base_type}) {
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if ($debug_conv{$base_type} =~ /(.*),(.*)/) {
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$trace_call_arg .= ", " . $pname;
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} elsif (defined $debug_conv{$ptype}) {
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if ($debug_conv{$ptype} =~ /(.*),(.*)/) {
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$trace_arg .= $1;
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$trace_call_arg .= sprintf $2, $name;
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$trace_call_arg .= ", " . sprintf $2, $pname;
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} else {
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$trace_arg .= $debug_conv{$base_type};
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$trace_call_arg .= $name;
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$trace_arg .= $debug_conv{$ptype};
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$trace_call_arg .= ", " . $pname;
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}
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}
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else { printf "Unknown type %s\n", $type; }
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if ($i+1 < @{$func_ref->[1]}) {
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$ret .= ", ";
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$call_arg .= ", ";
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$trace_call_arg .= ", ";
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else { printf "Unknown type %s in %s\n", $param, $name; }
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$trace_arg .= ", ";
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} else {
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}
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$call_arg =~ s/,$/ /;
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$trace_arg =~ s/, $//;
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return "$ret DECLSPEC_HIDDEN;\n" if $name eq "glGetStringi";
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$ret .= "\n{\n const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;\n";
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$ret .= " TRACE( \"($trace_arg)\\n\"$trace_call_arg );\n" if $gen_traces;
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$ret .= " ";
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$call_arg .= " ";
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$trace_call_arg .= " ";
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}
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}
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$ret .= 'void ' if (!@{$func_ref->[1]});
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return "$ret) DECLSPEC_HIDDEN;\n" if $name eq "glGetStringi";
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$ret .= ") {\n";
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$ret .= " const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;\n";
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if ($gen_traces) {
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$ret .= " TRACE(\"($trace_arg)\\n\"";
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if ($trace_arg ne "") {
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$ret .= ", $trace_call_arg";
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}
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$ret .= ");\n";
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}
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$ret .= " ";
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if ($func_ref->[0] ne "void") {
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$ret .= "return ";
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}
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$ret .= "funcs->$prefix.p_$name( $call_arg);\n";
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$ret .= "return " unless is_void_func( $func_ref );
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$ret .= "funcs->$prefix.p_$name($call_arg);\n";
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$ret .= "}\n";
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# Return this string....
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@ -320,28 +276,13 @@ sub generate_null_func($$)
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return "" if $name eq "glDebugEntry";
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$ret = "static " . ConvertType($func_ref->[0]) . " null_$name( ";
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for (my $i = 0; $i < @{$func_ref->[1]}; $i++) {
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my $type = $func_ref->[1]->[$i]->[0];
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my $name = ConvertVarName($func_ref->[1]->[$i]->[1]);
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my $base_type;
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if ($type =~ /(.*)(\[.*)/) {
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$base_type = $1;
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$name .= $2;
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} else {
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$base_type = $type;
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}
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$ret .= ConvertType($base_type) . " $name";
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$ret .= "," if ($i+1 < @{$func_ref->[1]});
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$ret .= " ";
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}
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$ret .= 'void ' if (!@{$func_ref->[1]});
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$ret .= ") {";
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$ret = get_func_proto( "static %s null_%s(%s)", $name, $func_ref );
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$ret .= " {";
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if ($name eq "glGetError")
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{
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$ret .= " return GL_INVALID_OPERATION;";
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}
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elsif ($func_ref->[0] ne "void")
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elsif (!is_void_func( $func_ref ))
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{
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$ret .= " return 0;";
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}
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@ -355,33 +296,55 @@ sub generate_spec_entry($$)
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my $args=" ";
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foreach my $arg (@{$func->[1]})
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{
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my $type = $arg->[0];
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if ($type =~ /\*/) {
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my $ptype = get_arg_type( $arg );
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my $param = $arg->textContent();
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if ($param =~ /[[*]/) {
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$args .= "ptr ";
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} elsif (defined($arg_conv{$type})) {
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$args .= "$@$arg_conv{$type}[0] ";
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} elsif (defined($arg_conv{$ptype})) {
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$args .= "$@$arg_conv{$ptype}[0] ";
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} else {
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die "No conversion for func $name type $type\n";
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die "No conversion for func $name type $param\n";
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}
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}
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$args = substr($args,1,-1);
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return "@ stdcall $_($args)";
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}
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sub is_void_func($)
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{
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my $func = shift;
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return 0 if @{$func->[0]->findnodes("./ptype")};
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return $func->[0]->textContent() eq "void ";
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}
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sub get_arg_type($)
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{
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my $p = shift;
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my @type = $p->findnodes("./ptype");
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return @type ? $type[0]->textContent() : "GLint";
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}
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sub get_arg_name($)
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{
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my $p = shift;
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my @name = $p->findnodes("./name");
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return $name[0]->textContent();
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}
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sub get_func_proto($$$)
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{
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my ($format, $name, $func) = @_;
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die "unknown func $name" unless defined $func->[0];
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my $ret = sprintf "%-10s", ConvertType($func->[0]);
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$ret .= " " . sprintf($format,$name) . "(";
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for (my $i = 0; $i < @{$func->[1]}; $i++)
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my $proto = ConvertType( $func->[0]->textContent() );
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$proto =~ s/ $//;
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my $args = "";
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foreach my $arg (@{$func->[1]})
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{
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$ret .= ConvertType($func->[1]->[$i]->[0]);
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$ret .= "," if ($i+1 < @{$func->[1]});
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$args .= " " . ConvertType( $arg->textContent() ) . ",";
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}
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$ret .= "void" unless @{$func->[1]};
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$ret .= ")";
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return $ret;
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$args =~ s/,$/ /;
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$args ||= "void";
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return sprintf $format, $proto, $name, $args;
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}
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#
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@ -425,35 +388,11 @@ if ($version eq "1.0") {
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# An element of the hash table is a reference to an array with these
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# elements :
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#
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# - function name
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# - XML node of the function prototype
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#
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# - return type
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#
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# - reference to an array giving the list of arguments (an empty array
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# - reference to an array of XML nodes giving the list of arguments (an empty array
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# for a 'void' function).
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#
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# The list of arguments is itself an array of reference to arrays. Each
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# of these arrays represents the argument type and the argument name.
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#
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# An example :
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#
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# void glBitmap( GLsizei width, GLsizei height,
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# GLfloat xorig, GLfloat yorig,
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# GLfloat xmove, GLfloat ymove,
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# const GLubyte *bitmap );
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#
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# Would give something like that :
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#
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# [ "glBitmap",
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# "void",
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# [ [ "GLsizei", "width" ],
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# [ "GLsizei", "height" ],
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# [ "GLfloat", "xorig" ],
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# [ "GLfloat", "yorig" ],
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# [ "GLfloat", "xmove" ],
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# [ "GLfloat", "ymove" ],
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# [ "GLubyte *", "bitmap"] ] ];
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#
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my %norm_functions;
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my %ext_functions;
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my %wgl_functions;
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@ -501,133 +440,110 @@ my %supported_wgl_extensions =
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my %enums;
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sub parse_variable($)
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{
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my $p = shift;
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my $ptype = '';
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my $pname = '';
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my $pnamebefore = '';
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my $pnameafter = '';
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my %supported_apis =
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(
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"gl" => 1,
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);
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while (my ($k, $v) = each(%$p)){
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if ($k eq 'ptype') {
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$ptype = ${$v}[0];
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} elsif ($k eq 'name') {
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$pname = ${$v}[0];
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} elsif ($k eq 'content') {
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if (ref($v) eq 'ARRAY') {
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my @n = @{$v};
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$pnamebefore = $n[0];
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$pnameafter = $n[1] if (@n > 0);
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} elsif ($v eq 'const ') {
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$pnamebefore = $v;
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} else {
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$pnameafter = $v;
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sub is_supported_api($)
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{
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my $api = shift;
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foreach my $i (split /\|/, $api)
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{
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return 1 if defined $supported_apis{$i};
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}
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}
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}
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$ptype = $pnamebefore . $ptype . $pnameafter;
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$ptype =~ s/ \*/\*/g;
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$ptype =~ s/ $//g;
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return [ $ptype, $pname ];
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return 0;
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}
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sub parse_file($$)
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{
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my ($file, $generate_enums) = @_;
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my $xml = new XML::Simple;
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my $data = $xml->XMLin($file, ForceArray => 1);
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my $xml = XML::LibXML->load_xml( location => $file );
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my %functions;
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# save all functions
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for my $cmds (@{$data->{commands}}) {
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for my $command ( @{$cmds->{'command'}} ) {
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my $name = '';
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my $ret = '';
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my $params = [];
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my @alias = '';
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while (my ($k, $v) = each(%$command)){
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if ($k eq 'param') {
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push(@$params, parse_variable($_)) for (@{$v});
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} elsif ($k eq 'proto') {
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($ret, $name) = @{parse_variable(${$v}[0])};
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}
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}
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$functions{$name} = [ $ret, $params ];
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}
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foreach my $command ($xml->findnodes("/registry/commands/command"))
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{
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my $proto = @{$command->findnodes("./proto")}[0];
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my $name = @{$command->findnodes("./proto/name")}[0];
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$proto->removeChild( $name );
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my @params = $command->findnodes("./param");
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$functions{$name->textContent()} = [ $proto, \@params ];
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}
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# save all enums (only GL)
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if ($generate_enums) {
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for my $enum ( @{$data->{'enums'}} ) {
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if (ref($enum->{'enum'}) eq "HASH") {
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while (my ($k, $v) = each(%{$enum->{'enum'}})){
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$enums{$k} = $v->{'value'};
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}
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}
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if ($generate_enums)
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{
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foreach my $enum ($xml->findnodes("/registry/enums/enum"))
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{
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$enums{$enum->{name}} = $enum->{value};
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}
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}
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# generate norm functions
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while (my ($k, $v) = each(%{$data->{feature}})) {
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if ($norm_categories{$k}) {
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for my $req (@{$v->{require}}) {
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for(keys %{$req->{command}}) {
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$norm_functions{$_} = $functions{$_};
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foreach my $feature ($xml->findnodes("/registry/feature"))
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{
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if ($feature->{api} eq "wgl")
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{
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foreach my $cmd ($feature->findnodes("./require/command"))
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{
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my $name = $cmd->{name};
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if (defined $remapped_wgl_functions{$name})
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{
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next unless $remapped_wgl_functions{$name};
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$name = $remapped_wgl_functions{$name};
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}
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$wgl_functions{$name} = $functions{$cmd->{name}};
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}
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}
|
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next unless defined $norm_categories{$feature->{name}};
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foreach my $cmd ($feature->findnodes("./require/command"))
|
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{
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$norm_functions{$cmd->{name}} = $functions{$cmd->{name}};
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}
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}
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|
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# generate extension functions from norm functions, if they are newer than the category
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my %features = %{$data->{feature}};
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foreach (sort keys %features) {
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my ($k, $v) = %features{$_};
|
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if (!$norm_categories{$k} && $v->{api} =~ /^gl(\||$)/)
|
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foreach my $feature ($xml->findnodes("/registry/feature"))
|
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{
|
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for my $req (@{$v->{require}}) {
|
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for (keys %{$req->{command}}) {
|
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if (!$ext_functions{$_} && !$norm_functions{$_}) {
|
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$ext_functions{$_} = [ $functions{$_}[0], $functions{$_}[1], [ $k ] ];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elsif ($v->{api} eq "wgl")
|
||||
next if defined $norm_categories{$feature->{name}};
|
||||
next unless is_supported_api( $feature->{api} );
|
||||
foreach my $cmd ($feature->findnodes("./require/command"))
|
||||
{
|
||||
for my $req (@{$v->{require}}) {
|
||||
for (keys %{$req->{command}}) {
|
||||
if (defined $remapped_wgl_functions{$_}) {
|
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$wgl_functions{$remapped_wgl_functions{$_}} = $functions{$_} if $remapped_wgl_functions{$_};
|
||||
}
|
||||
else {
|
||||
$wgl_functions{$_} = $functions{$_};
|
||||
}
|
||||
}
|
||||
}
|
||||
my $name = $cmd->{name};
|
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next if $norm_functions{$name} || $ext_functions{$name};
|
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$ext_functions{$name} = [ $functions{$name}[0], $functions{$name}[1], [ $feature->{name} ] ];
|
||||
}
|
||||
}
|
||||
|
||||
# generate extension functions
|
||||
while (my ($k, $v) = each(%{${$data->{extensions}}[0]->{extension}})) {
|
||||
if ($v->{supported} =~ /^gl(\||$)/) {
|
||||
for my $req (@{$v->{require}}) {
|
||||
if (!defined $req->{api} || $req->{api} =~ /^gl(\||$)/) {
|
||||
for (keys %{$req->{command}}) {
|
||||
if (!$ext_functions{$_} && !$norm_functions{$_}) {
|
||||
$ext_functions{$_} = [$functions{$_}[0], $functions{$_}[1], [ $k ]];
|
||||
foreach my $ext ($xml->findnodes("/registry/extensions/extension"))
|
||||
{
|
||||
if ($ext->{supported} eq "wgl")
|
||||
{
|
||||
next unless defined $supported_wgl_extensions{$ext->{name}};
|
||||
foreach my $cmd ($ext->findnodes("./require/command"))
|
||||
{
|
||||
my $name = $cmd->{name};
|
||||
$ext_functions{$name} = [ $functions{$name}[0], $functions{$name}[1], [ $ext->{name} ] ];
|
||||
}
|
||||
elsif ($ext_functions{$_}) {
|
||||
push @{$ext_functions{$_}->[2]}, $k;
|
||||
next;
|
||||
}
|
||||
next unless is_supported_api( $ext->{supported} );
|
||||
foreach my $req ($ext->findnodes("./require"))
|
||||
{
|
||||
next unless !$req->{api} || $req->{api} eq "gl";
|
||||
foreach my $cmd ($req->findnodes("./command"))
|
||||
{
|
||||
my $name = $cmd->{name};
|
||||
next if $norm_functions{$name};
|
||||
if (!$ext_functions{$name})
|
||||
{
|
||||
$ext_functions{$name} = [ $functions{$name}[0], $functions{$name}[1], [ $ext->{name} ] ];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
elsif ($v->{supported} =~ /^wgl$/) {
|
||||
for (keys %{${$v->{require}}[0]->{command}}) {
|
||||
if (defined $supported_wgl_extensions{$k}) {
|
||||
$ext_functions{$_} = [ $functions{$_}[0], $functions{$_}[1], [ $k ] ];
|
||||
else
|
||||
{
|
||||
push @{$ext_functions{$name}->[2]}, $ext->{name};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -672,7 +588,7 @@ print HEADER " struct\n {\n";
|
|||
foreach (sort keys %wgl_functions)
|
||||
{
|
||||
next unless defined $supported_wgl_functions{$_};
|
||||
printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $wgl_functions{$_});
|
||||
print HEADER get_func_proto(" %-10s (WINE_GLAPI *p_%s)(%s);\n", $_, $wgl_functions{$_});
|
||||
}
|
||||
print HEADER " } wgl;\n\n";
|
||||
|
||||
|
@ -680,14 +596,14 @@ print HEADER " struct\n {\n";
|
|||
foreach (sort keys %norm_functions)
|
||||
{
|
||||
next if $_ eq "glDebugEntry";
|
||||
printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $norm_functions{$_});
|
||||
print HEADER get_func_proto(" %-10s (WINE_GLAPI *p_%s)(%s);\n", $_, $norm_functions{$_});
|
||||
}
|
||||
print HEADER " } gl;\n\n";
|
||||
|
||||
print HEADER " struct\n {\n";
|
||||
foreach (sort keys %ext_functions)
|
||||
{
|
||||
printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $ext_functions{$_});
|
||||
print HEADER get_func_proto(" %-10s (WINE_GLAPI *p_%s)(%s);\n", $_, $ext_functions{$_});
|
||||
}
|
||||
print HEADER " } ext;\n";
|
||||
print HEADER "};\n\n";
|
||||
|
@ -717,6 +633,9 @@ print HEADER "#ifndef GLAPIENTRY\n";
|
|||
print HEADER "#define GLAPIENTRY __stdcall\n";
|
||||
print HEADER "#endif\n\n";
|
||||
|
||||
print HEADER "#undef near\n";
|
||||
print HEADER "#undef far\n\n";
|
||||
|
||||
foreach (sort keys %arg_conv)
|
||||
{
|
||||
next unless $arg_conv{$_}[1];
|
||||
|
@ -734,7 +653,7 @@ print HEADER "\n";
|
|||
|
||||
foreach (sort keys %norm_functions)
|
||||
{
|
||||
printf HEADER "%s;\n", get_func_proto("GLAPIENTRY %s", $_, $norm_functions{$_});
|
||||
printf HEADER "%s;\n", get_func_proto("%-10s GLAPIENTRY %s(%s)", $_, $norm_functions{$_});
|
||||
}
|
||||
|
||||
print HEADER "\n#endif /* __WINE_WGL_H */\n";
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -7,6 +7,9 @@
|
|||
#define GLAPIENTRY __stdcall
|
||||
#endif
|
||||
|
||||
#undef near
|
||||
#undef far
|
||||
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef signed char GLbyte;
|
||||
|
@ -5814,342 +5817,342 @@ typedef void GLvoid;
|
|||
#define WGL_RENDERER_VERSION_WINE 0x8185
|
||||
#define WGL_RENDERER_VIDEO_MEMORY_WINE 0x8187
|
||||
|
||||
void GLAPIENTRY glAccum(GLenum,GLfloat);
|
||||
void GLAPIENTRY glAlphaFunc(GLenum,GLfloat);
|
||||
GLboolean GLAPIENTRY glAreTexturesResident(GLsizei,const GLuint*,GLboolean*);
|
||||
void GLAPIENTRY glArrayElement(GLint);
|
||||
void GLAPIENTRY glBegin(GLenum);
|
||||
void GLAPIENTRY glBindTexture(GLenum,GLuint);
|
||||
void GLAPIENTRY glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*);
|
||||
void GLAPIENTRY glBlendFunc(GLenum,GLenum);
|
||||
void GLAPIENTRY glCallList(GLuint);
|
||||
void GLAPIENTRY glCallLists(GLsizei,GLenum,const void*);
|
||||
void GLAPIENTRY glClear(GLbitfield);
|
||||
void GLAPIENTRY glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glClearColor(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glClearDepth(GLdouble);
|
||||
void GLAPIENTRY glClearIndex(GLfloat);
|
||||
void GLAPIENTRY glClearStencil(GLint);
|
||||
void GLAPIENTRY glClipPlane(GLenum,const GLdouble*);
|
||||
void GLAPIENTRY glColor3b(GLbyte,GLbyte,GLbyte);
|
||||
void GLAPIENTRY glColor3bv(const GLbyte*);
|
||||
void GLAPIENTRY glColor3d(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glColor3dv(const GLdouble*);
|
||||
void GLAPIENTRY glColor3f(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glColor3fv(const GLfloat*);
|
||||
void GLAPIENTRY glColor3i(GLint,GLint,GLint);
|
||||
void GLAPIENTRY glColor3iv(const GLint*);
|
||||
void GLAPIENTRY glColor3s(GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glColor3sv(const GLshort*);
|
||||
void GLAPIENTRY glColor3ub(GLubyte,GLubyte,GLubyte);
|
||||
void GLAPIENTRY glColor3ubv(const GLubyte*);
|
||||
void GLAPIENTRY glColor3ui(GLuint,GLuint,GLuint);
|
||||
void GLAPIENTRY glColor3uiv(const GLuint*);
|
||||
void GLAPIENTRY glColor3us(GLushort,GLushort,GLushort);
|
||||
void GLAPIENTRY glColor3usv(const GLushort*);
|
||||
void GLAPIENTRY glColor4b(GLbyte,GLbyte,GLbyte,GLbyte);
|
||||
void GLAPIENTRY glColor4bv(const GLbyte*);
|
||||
void GLAPIENTRY glColor4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glColor4dv(const GLdouble*);
|
||||
void GLAPIENTRY glColor4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glColor4fv(const GLfloat*);
|
||||
void GLAPIENTRY glColor4i(GLint,GLint,GLint,GLint);
|
||||
void GLAPIENTRY glColor4iv(const GLint*);
|
||||
void GLAPIENTRY glColor4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glColor4sv(const GLshort*);
|
||||
void GLAPIENTRY glColor4ub(GLubyte,GLubyte,GLubyte,GLubyte);
|
||||
void GLAPIENTRY glColor4ubv(const GLubyte*);
|
||||
void GLAPIENTRY glColor4ui(GLuint,GLuint,GLuint,GLuint);
|
||||
void GLAPIENTRY glColor4uiv(const GLuint*);
|
||||
void GLAPIENTRY glColor4us(GLushort,GLushort,GLushort,GLushort);
|
||||
void GLAPIENTRY glColor4usv(const GLushort*);
|
||||
void GLAPIENTRY glColorMask(GLboolean,GLboolean,GLboolean,GLboolean);
|
||||
void GLAPIENTRY glColorMaterial(GLenum,GLenum);
|
||||
void GLAPIENTRY glColorPointer(GLint,GLenum,GLsizei,const void*);
|
||||
void GLAPIENTRY glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum);
|
||||
void GLAPIENTRY glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
|
||||
void GLAPIENTRY glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
|
||||
void GLAPIENTRY glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei);
|
||||
void GLAPIENTRY glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
|
||||
void GLAPIENTRY glCullFace(GLenum);
|
||||
GLint GLAPIENTRY glDebugEntry(GLint,GLint);
|
||||
void GLAPIENTRY glDeleteLists(GLuint,GLsizei);
|
||||
void GLAPIENTRY glDeleteTextures(GLsizei,const GLuint*);
|
||||
void GLAPIENTRY glDepthFunc(GLenum);
|
||||
void GLAPIENTRY glDepthMask(GLboolean);
|
||||
void GLAPIENTRY glDepthRange(GLdouble,GLdouble);
|
||||
void GLAPIENTRY glDisable(GLenum);
|
||||
void GLAPIENTRY glDisableClientState(GLenum);
|
||||
void GLAPIENTRY glDrawArrays(GLenum,GLint,GLsizei);
|
||||
void GLAPIENTRY glDrawBuffer(GLenum);
|
||||
void GLAPIENTRY glDrawElements(GLenum,GLsizei,GLenum,const void*);
|
||||
void GLAPIENTRY glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const void*);
|
||||
void GLAPIENTRY glEdgeFlag(GLboolean);
|
||||
void GLAPIENTRY glEdgeFlagPointer(GLsizei,const void*);
|
||||
void GLAPIENTRY glEdgeFlagv(const GLboolean*);
|
||||
void GLAPIENTRY glEnable(GLenum);
|
||||
void GLAPIENTRY glEnableClientState(GLenum);
|
||||
void GLAPIENTRY glAccum( GLenum op, GLfloat value );
|
||||
void GLAPIENTRY glAlphaFunc( GLenum func, GLfloat ref );
|
||||
GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
|
||||
void GLAPIENTRY glArrayElement( GLint i );
|
||||
void GLAPIENTRY glBegin( GLenum mode );
|
||||
void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
|
||||
void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
|
||||
void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
|
||||
void GLAPIENTRY glCallList( GLuint list );
|
||||
void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const void *lists );
|
||||
void GLAPIENTRY glClear( GLbitfield mask );
|
||||
void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||||
void GLAPIENTRY glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||||
void GLAPIENTRY glClearDepth( GLdouble depth );
|
||||
void GLAPIENTRY glClearIndex( GLfloat c );
|
||||
void GLAPIENTRY glClearStencil( GLint s );
|
||||
void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
|
||||
void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
|
||||
void GLAPIENTRY glColor3bv( const GLbyte *v );
|
||||
void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
|
||||
void GLAPIENTRY glColor3dv( const GLdouble *v );
|
||||
void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
|
||||
void GLAPIENTRY glColor3fv( const GLfloat *v );
|
||||
void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
|
||||
void GLAPIENTRY glColor3iv( const GLint *v );
|
||||
void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
|
||||
void GLAPIENTRY glColor3sv( const GLshort *v );
|
||||
void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
|
||||
void GLAPIENTRY glColor3ubv( const GLubyte *v );
|
||||
void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
|
||||
void GLAPIENTRY glColor3uiv( const GLuint *v );
|
||||
void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
|
||||
void GLAPIENTRY glColor3usv( const GLushort *v );
|
||||
void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
|
||||
void GLAPIENTRY glColor4bv( const GLbyte *v );
|
||||
void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
|
||||
void GLAPIENTRY glColor4dv( const GLdouble *v );
|
||||
void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||||
void GLAPIENTRY glColor4fv( const GLfloat *v );
|
||||
void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
|
||||
void GLAPIENTRY glColor4iv( const GLint *v );
|
||||
void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
|
||||
void GLAPIENTRY glColor4sv( const GLshort *v );
|
||||
void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
|
||||
void GLAPIENTRY glColor4ubv( const GLubyte *v );
|
||||
void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
|
||||
void GLAPIENTRY glColor4uiv( const GLuint *v );
|
||||
void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
|
||||
void GLAPIENTRY glColor4usv( const GLushort *v );
|
||||
void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
||||
void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
|
||||
void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer );
|
||||
void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
|
||||
void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
|
||||
void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
|
||||
void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
|
||||
void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
|
||||
void GLAPIENTRY glCullFace( GLenum mode );
|
||||
GLint GLAPIENTRY glDebugEntry( GLint unknown1, GLint unknown2 );
|
||||
void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
|
||||
void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures );
|
||||
void GLAPIENTRY glDepthFunc( GLenum func );
|
||||
void GLAPIENTRY glDepthMask( GLboolean flag );
|
||||
void GLAPIENTRY glDepthRange( GLdouble near, GLdouble far );
|
||||
void GLAPIENTRY glDisable( GLenum cap );
|
||||
void GLAPIENTRY glDisableClientState( GLenum array );
|
||||
void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
|
||||
void GLAPIENTRY glDrawBuffer( GLenum buf );
|
||||
void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices );
|
||||
void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels );
|
||||
void GLAPIENTRY glEdgeFlag( GLboolean flag );
|
||||
void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const void *pointer );
|
||||
void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
|
||||
void GLAPIENTRY glEnable( GLenum cap );
|
||||
void GLAPIENTRY glEnableClientState( GLenum array );
|
||||
void GLAPIENTRY glEnd(void);
|
||||
void GLAPIENTRY glEndList(void);
|
||||
void GLAPIENTRY glEvalCoord1d(GLdouble);
|
||||
void GLAPIENTRY glEvalCoord1dv(const GLdouble*);
|
||||
void GLAPIENTRY glEvalCoord1f(GLfloat);
|
||||
void GLAPIENTRY glEvalCoord1fv(const GLfloat*);
|
||||
void GLAPIENTRY glEvalCoord2d(GLdouble,GLdouble);
|
||||
void GLAPIENTRY glEvalCoord2dv(const GLdouble*);
|
||||
void GLAPIENTRY glEvalCoord2f(GLfloat,GLfloat);
|
||||
void GLAPIENTRY glEvalCoord2fv(const GLfloat*);
|
||||
void GLAPIENTRY glEvalMesh1(GLenum,GLint,GLint);
|
||||
void GLAPIENTRY glEvalMesh2(GLenum,GLint,GLint,GLint,GLint);
|
||||
void GLAPIENTRY glEvalPoint1(GLint);
|
||||
void GLAPIENTRY glEvalPoint2(GLint,GLint);
|
||||
void GLAPIENTRY glFeedbackBuffer(GLsizei,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glEvalCoord1d( GLdouble u );
|
||||
void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
|
||||
void GLAPIENTRY glEvalCoord1f( GLfloat u );
|
||||
void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
|
||||
void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
|
||||
void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
|
||||
void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
|
||||
void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
|
||||
void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
|
||||
void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
||||
void GLAPIENTRY glEvalPoint1( GLint i );
|
||||
void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
|
||||
void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
|
||||
void GLAPIENTRY glFinish(void);
|
||||
void GLAPIENTRY glFlush(void);
|
||||
void GLAPIENTRY glFogf(GLenum,GLfloat);
|
||||
void GLAPIENTRY glFogfv(GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glFogi(GLenum,GLint);
|
||||
void GLAPIENTRY glFogiv(GLenum,const GLint*);
|
||||
void GLAPIENTRY glFrontFace(GLenum);
|
||||
void GLAPIENTRY glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
GLuint GLAPIENTRY glGenLists(GLsizei);
|
||||
void GLAPIENTRY glGenTextures(GLsizei,GLuint*);
|
||||
void GLAPIENTRY glGetBooleanv(GLenum,GLboolean*);
|
||||
void GLAPIENTRY glGetClipPlane(GLenum,GLdouble*);
|
||||
void GLAPIENTRY glGetDoublev(GLenum,GLdouble*);
|
||||
void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glFogi( GLenum pname, GLint param );
|
||||
void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glFrontFace( GLenum mode );
|
||||
void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
|
||||
GLuint GLAPIENTRY glGenLists( GLsizei range );
|
||||
void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
|
||||
void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *data );
|
||||
void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
|
||||
void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *data );
|
||||
GLenum GLAPIENTRY glGetError(void);
|
||||
void GLAPIENTRY glGetFloatv(GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetIntegerv(GLenum,GLint*);
|
||||
void GLAPIENTRY glGetLightfv(GLenum,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetLightiv(GLenum,GLenum,GLint*);
|
||||
void GLAPIENTRY glGetMapdv(GLenum,GLenum,GLdouble*);
|
||||
void GLAPIENTRY glGetMapfv(GLenum,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetMapiv(GLenum,GLenum,GLint*);
|
||||
void GLAPIENTRY glGetMaterialfv(GLenum,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetMaterialiv(GLenum,GLenum,GLint*);
|
||||
void GLAPIENTRY glGetPixelMapfv(GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetPixelMapuiv(GLenum,GLuint*);
|
||||
void GLAPIENTRY glGetPixelMapusv(GLenum,GLushort*);
|
||||
void GLAPIENTRY glGetPointerv(GLenum,void**);
|
||||
void GLAPIENTRY glGetPolygonStipple(GLubyte*);
|
||||
const GLubyte* GLAPIENTRY glGetString(GLenum);
|
||||
void GLAPIENTRY glGetTexEnvfv(GLenum,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetTexEnviv(GLenum,GLenum,GLint*);
|
||||
void GLAPIENTRY glGetTexGendv(GLenum,GLenum,GLdouble*);
|
||||
void GLAPIENTRY glGetTexGenfv(GLenum,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetTexGeniv(GLenum,GLenum,GLint*);
|
||||
void GLAPIENTRY glGetTexImage(GLenum,GLint,GLenum,GLenum,void*);
|
||||
void GLAPIENTRY glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*);
|
||||
void GLAPIENTRY glGetTexParameterfv(GLenum,GLenum,GLfloat*);
|
||||
void GLAPIENTRY glGetTexParameteriv(GLenum,GLenum,GLint*);
|
||||
void GLAPIENTRY glHint(GLenum,GLenum);
|
||||
void GLAPIENTRY glIndexMask(GLuint);
|
||||
void GLAPIENTRY glIndexPointer(GLenum,GLsizei,const void*);
|
||||
void GLAPIENTRY glIndexd(GLdouble);
|
||||
void GLAPIENTRY glIndexdv(const GLdouble*);
|
||||
void GLAPIENTRY glIndexf(GLfloat);
|
||||
void GLAPIENTRY glIndexfv(const GLfloat*);
|
||||
void GLAPIENTRY glIndexi(GLint);
|
||||
void GLAPIENTRY glIndexiv(const GLint*);
|
||||
void GLAPIENTRY glIndexs(GLshort);
|
||||
void GLAPIENTRY glIndexsv(const GLshort*);
|
||||
void GLAPIENTRY glIndexub(GLubyte);
|
||||
void GLAPIENTRY glIndexubv(const GLubyte*);
|
||||
void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *data );
|
||||
void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *data );
|
||||
void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
|
||||
void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
|
||||
void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
|
||||
void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
|
||||
void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
|
||||
void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
|
||||
void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
|
||||
void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
|
||||
void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
|
||||
void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
|
||||
void GLAPIENTRY glGetPointerv( GLenum pname, void **params );
|
||||
void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
|
||||
const GLubyte * GLAPIENTRY glGetString( GLenum name );
|
||||
void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
|
||||
void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
|
||||
void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
|
||||
void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
|
||||
void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
|
||||
void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels );
|
||||
void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
|
||||
void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
|
||||
void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
|
||||
void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
|
||||
void GLAPIENTRY glHint( GLenum target, GLenum mode );
|
||||
void GLAPIENTRY glIndexMask( GLuint mask );
|
||||
void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const void *pointer );
|
||||
void GLAPIENTRY glIndexd( GLdouble c );
|
||||
void GLAPIENTRY glIndexdv( const GLdouble *c );
|
||||
void GLAPIENTRY glIndexf( GLfloat c );
|
||||
void GLAPIENTRY glIndexfv( const GLfloat *c );
|
||||
void GLAPIENTRY glIndexi( GLint c );
|
||||
void GLAPIENTRY glIndexiv( const GLint *c );
|
||||
void GLAPIENTRY glIndexs( GLshort c );
|
||||
void GLAPIENTRY glIndexsv( const GLshort *c );
|
||||
void GLAPIENTRY glIndexub( GLubyte c );
|
||||
void GLAPIENTRY glIndexubv( const GLubyte *c );
|
||||
void GLAPIENTRY glInitNames(void);
|
||||
void GLAPIENTRY glInterleavedArrays(GLenum,GLsizei,const void*);
|
||||
GLboolean GLAPIENTRY glIsEnabled(GLenum);
|
||||
GLboolean GLAPIENTRY glIsList(GLuint);
|
||||
GLboolean GLAPIENTRY glIsTexture(GLuint);
|
||||
void GLAPIENTRY glLightModelf(GLenum,GLfloat);
|
||||
void GLAPIENTRY glLightModelfv(GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glLightModeli(GLenum,GLint);
|
||||
void GLAPIENTRY glLightModeliv(GLenum,const GLint*);
|
||||
void GLAPIENTRY glLightf(GLenum,GLenum,GLfloat);
|
||||
void GLAPIENTRY glLightfv(GLenum,GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glLighti(GLenum,GLenum,GLint);
|
||||
void GLAPIENTRY glLightiv(GLenum,GLenum,const GLint*);
|
||||
void GLAPIENTRY glLineStipple(GLint,GLushort);
|
||||
void GLAPIENTRY glLineWidth(GLfloat);
|
||||
void GLAPIENTRY glListBase(GLuint);
|
||||
void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const void *pointer );
|
||||
GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
|
||||
GLboolean GLAPIENTRY glIsList( GLuint list );
|
||||
GLboolean GLAPIENTRY glIsTexture( GLuint texture );
|
||||
void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
|
||||
void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
|
||||
void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
|
||||
void GLAPIENTRY glLineWidth( GLfloat width );
|
||||
void GLAPIENTRY glListBase( GLuint base );
|
||||
void GLAPIENTRY glLoadIdentity(void);
|
||||
void GLAPIENTRY glLoadMatrixd(const GLdouble*);
|
||||
void GLAPIENTRY glLoadMatrixf(const GLfloat*);
|
||||
void GLAPIENTRY glLoadName(GLuint);
|
||||
void GLAPIENTRY glLogicOp(GLenum);
|
||||
void GLAPIENTRY glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*);
|
||||
void GLAPIENTRY glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*);
|
||||
void GLAPIENTRY glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*);
|
||||
void GLAPIENTRY glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*);
|
||||
void GLAPIENTRY glMapGrid1d(GLint,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glMapGrid1f(GLint,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glMaterialf(GLenum,GLenum,GLfloat);
|
||||
void GLAPIENTRY glMaterialfv(GLenum,GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glMateriali(GLenum,GLenum,GLint);
|
||||
void GLAPIENTRY glMaterialiv(GLenum,GLenum,const GLint*);
|
||||
void GLAPIENTRY glMatrixMode(GLenum);
|
||||
void GLAPIENTRY glMultMatrixd(const GLdouble*);
|
||||
void GLAPIENTRY glMultMatrixf(const GLfloat*);
|
||||
void GLAPIENTRY glNewList(GLuint,GLenum);
|
||||
void GLAPIENTRY glNormal3b(GLbyte,GLbyte,GLbyte);
|
||||
void GLAPIENTRY glNormal3bv(const GLbyte*);
|
||||
void GLAPIENTRY glNormal3d(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glNormal3dv(const GLdouble*);
|
||||
void GLAPIENTRY glNormal3f(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glNormal3fv(const GLfloat*);
|
||||
void GLAPIENTRY glNormal3i(GLint,GLint,GLint);
|
||||
void GLAPIENTRY glNormal3iv(const GLint*);
|
||||
void GLAPIENTRY glNormal3s(GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glNormal3sv(const GLshort*);
|
||||
void GLAPIENTRY glNormalPointer(GLenum,GLsizei,const void*);
|
||||
void GLAPIENTRY glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glPassThrough(GLfloat);
|
||||
void GLAPIENTRY glPixelMapfv(GLenum,GLsizei,const GLfloat*);
|
||||
void GLAPIENTRY glPixelMapuiv(GLenum,GLsizei,const GLuint*);
|
||||
void GLAPIENTRY glPixelMapusv(GLenum,GLsizei,const GLushort*);
|
||||
void GLAPIENTRY glPixelStoref(GLenum,GLfloat);
|
||||
void GLAPIENTRY glPixelStorei(GLenum,GLint);
|
||||
void GLAPIENTRY glPixelTransferf(GLenum,GLfloat);
|
||||
void GLAPIENTRY glPixelTransferi(GLenum,GLint);
|
||||
void GLAPIENTRY glPixelZoom(GLfloat,GLfloat);
|
||||
void GLAPIENTRY glPointSize(GLfloat);
|
||||
void GLAPIENTRY glPolygonMode(GLenum,GLenum);
|
||||
void GLAPIENTRY glPolygonOffset(GLfloat,GLfloat);
|
||||
void GLAPIENTRY glPolygonStipple(const GLubyte*);
|
||||
void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
|
||||
void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
|
||||
void GLAPIENTRY glLoadName( GLuint name );
|
||||
void GLAPIENTRY glLogicOp( GLenum opcode );
|
||||
void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
|
||||
void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
|
||||
void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
|
||||
void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
|
||||
void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
|
||||
void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
|
||||
void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
|
||||
void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
|
||||
void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
|
||||
void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glMatrixMode( GLenum mode );
|
||||
void GLAPIENTRY glMultMatrixd( const GLdouble *m );
|
||||
void GLAPIENTRY glMultMatrixf( const GLfloat *m );
|
||||
void GLAPIENTRY glNewList( GLuint list, GLenum mode );
|
||||
void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
|
||||
void GLAPIENTRY glNormal3bv( const GLbyte *v );
|
||||
void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
|
||||
void GLAPIENTRY glNormal3dv( const GLdouble *v );
|
||||
void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
|
||||
void GLAPIENTRY glNormal3fv( const GLfloat *v );
|
||||
void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
|
||||
void GLAPIENTRY glNormal3iv( const GLint *v );
|
||||
void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
|
||||
void GLAPIENTRY glNormal3sv( const GLshort *v );
|
||||
void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const void *pointer );
|
||||
void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
|
||||
void GLAPIENTRY glPassThrough( GLfloat token );
|
||||
void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values );
|
||||
void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values );
|
||||
void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values );
|
||||
void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
|
||||
void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
|
||||
void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
|
||||
void GLAPIENTRY glPointSize( GLfloat size );
|
||||
void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
|
||||
void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
|
||||
void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
|
||||
void GLAPIENTRY glPopAttrib(void);
|
||||
void GLAPIENTRY glPopClientAttrib(void);
|
||||
void GLAPIENTRY glPopMatrix(void);
|
||||
void GLAPIENTRY glPopName(void);
|
||||
void GLAPIENTRY glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*);
|
||||
void GLAPIENTRY glPushAttrib(GLbitfield);
|
||||
void GLAPIENTRY glPushClientAttrib(GLbitfield);
|
||||
void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLfloat *priorities );
|
||||
void GLAPIENTRY glPushAttrib( GLbitfield mask );
|
||||
void GLAPIENTRY glPushClientAttrib( GLbitfield mask );
|
||||
void GLAPIENTRY glPushMatrix(void);
|
||||
void GLAPIENTRY glPushName(GLuint);
|
||||
void GLAPIENTRY glRasterPos2d(GLdouble,GLdouble);
|
||||
void GLAPIENTRY glRasterPos2dv(const GLdouble*);
|
||||
void GLAPIENTRY glRasterPos2f(GLfloat,GLfloat);
|
||||
void GLAPIENTRY glRasterPos2fv(const GLfloat*);
|
||||
void GLAPIENTRY glRasterPos2i(GLint,GLint);
|
||||
void GLAPIENTRY glRasterPos2iv(const GLint*);
|
||||
void GLAPIENTRY glRasterPos2s(GLshort,GLshort);
|
||||
void GLAPIENTRY glRasterPos2sv(const GLshort*);
|
||||
void GLAPIENTRY glRasterPos3d(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glRasterPos3dv(const GLdouble*);
|
||||
void GLAPIENTRY glRasterPos3f(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glRasterPos3fv(const GLfloat*);
|
||||
void GLAPIENTRY glRasterPos3i(GLint,GLint,GLint);
|
||||
void GLAPIENTRY glRasterPos3iv(const GLint*);
|
||||
void GLAPIENTRY glRasterPos3s(GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glRasterPos3sv(const GLshort*);
|
||||
void GLAPIENTRY glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glRasterPos4dv(const GLdouble*);
|
||||
void GLAPIENTRY glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glRasterPos4fv(const GLfloat*);
|
||||
void GLAPIENTRY glRasterPos4i(GLint,GLint,GLint,GLint);
|
||||
void GLAPIENTRY glRasterPos4iv(const GLint*);
|
||||
void GLAPIENTRY glRasterPos4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glRasterPos4sv(const GLshort*);
|
||||
void GLAPIENTRY glReadBuffer(GLenum);
|
||||
void GLAPIENTRY glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,void*);
|
||||
void GLAPIENTRY glRectd(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glRectdv(const GLdouble*,const GLdouble*);
|
||||
void GLAPIENTRY glRectf(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glRectfv(const GLfloat*,const GLfloat*);
|
||||
void GLAPIENTRY glRecti(GLint,GLint,GLint,GLint);
|
||||
void GLAPIENTRY glRectiv(const GLint*,const GLint*);
|
||||
void GLAPIENTRY glRects(GLshort,GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glRectsv(const GLshort*,const GLshort*);
|
||||
GLint GLAPIENTRY glRenderMode(GLenum);
|
||||
void GLAPIENTRY glRotated(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glRotatef(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glScaled(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glScalef(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glScissor(GLint,GLint,GLsizei,GLsizei);
|
||||
void GLAPIENTRY glSelectBuffer(GLsizei,GLuint*);
|
||||
void GLAPIENTRY glShadeModel(GLenum);
|
||||
void GLAPIENTRY glStencilFunc(GLenum,GLint,GLuint);
|
||||
void GLAPIENTRY glStencilMask(GLuint);
|
||||
void GLAPIENTRY glStencilOp(GLenum,GLenum,GLenum);
|
||||
void GLAPIENTRY glTexCoord1d(GLdouble);
|
||||
void GLAPIENTRY glTexCoord1dv(const GLdouble*);
|
||||
void GLAPIENTRY glTexCoord1f(GLfloat);
|
||||
void GLAPIENTRY glTexCoord1fv(const GLfloat*);
|
||||
void GLAPIENTRY glTexCoord1i(GLint);
|
||||
void GLAPIENTRY glTexCoord1iv(const GLint*);
|
||||
void GLAPIENTRY glTexCoord1s(GLshort);
|
||||
void GLAPIENTRY glTexCoord1sv(const GLshort*);
|
||||
void GLAPIENTRY glTexCoord2d(GLdouble,GLdouble);
|
||||
void GLAPIENTRY glTexCoord2dv(const GLdouble*);
|
||||
void GLAPIENTRY glTexCoord2f(GLfloat,GLfloat);
|
||||
void GLAPIENTRY glTexCoord2fv(const GLfloat*);
|
||||
void GLAPIENTRY glTexCoord2i(GLint,GLint);
|
||||
void GLAPIENTRY glTexCoord2iv(const GLint*);
|
||||
void GLAPIENTRY glTexCoord2s(GLshort,GLshort);
|
||||
void GLAPIENTRY glTexCoord2sv(const GLshort*);
|
||||
void GLAPIENTRY glTexCoord3d(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glTexCoord3dv(const GLdouble*);
|
||||
void GLAPIENTRY glTexCoord3f(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glTexCoord3fv(const GLfloat*);
|
||||
void GLAPIENTRY glTexCoord3i(GLint,GLint,GLint);
|
||||
void GLAPIENTRY glTexCoord3iv(const GLint*);
|
||||
void GLAPIENTRY glTexCoord3s(GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glTexCoord3sv(const GLshort*);
|
||||
void GLAPIENTRY glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glTexCoord4dv(const GLdouble*);
|
||||
void GLAPIENTRY glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glTexCoord4fv(const GLfloat*);
|
||||
void GLAPIENTRY glTexCoord4i(GLint,GLint,GLint,GLint);
|
||||
void GLAPIENTRY glTexCoord4iv(const GLint*);
|
||||
void GLAPIENTRY glTexCoord4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glTexCoord4sv(const GLshort*);
|
||||
void GLAPIENTRY glTexCoordPointer(GLint,GLenum,GLsizei,const void*);
|
||||
void GLAPIENTRY glTexEnvf(GLenum,GLenum,GLfloat);
|
||||
void GLAPIENTRY glTexEnvfv(GLenum,GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glTexEnvi(GLenum,GLenum,GLint);
|
||||
void GLAPIENTRY glTexEnviv(GLenum,GLenum,const GLint*);
|
||||
void GLAPIENTRY glTexGend(GLenum,GLenum,GLdouble);
|
||||
void GLAPIENTRY glTexGendv(GLenum,GLenum,const GLdouble*);
|
||||
void GLAPIENTRY glTexGenf(GLenum,GLenum,GLfloat);
|
||||
void GLAPIENTRY glTexGenfv(GLenum,GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glTexGeni(GLenum,GLenum,GLint);
|
||||
void GLAPIENTRY glTexGeniv(GLenum,GLenum,const GLint*);
|
||||
void GLAPIENTRY glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const void*);
|
||||
void GLAPIENTRY glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void*);
|
||||
void GLAPIENTRY glTexParameterf(GLenum,GLenum,GLfloat);
|
||||
void GLAPIENTRY glTexParameterfv(GLenum,GLenum,const GLfloat*);
|
||||
void GLAPIENTRY glTexParameteri(GLenum,GLenum,GLint);
|
||||
void GLAPIENTRY glTexParameteriv(GLenum,GLenum,const GLint*);
|
||||
void GLAPIENTRY glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const void*);
|
||||
void GLAPIENTRY glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void*);
|
||||
void GLAPIENTRY glTranslated(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glTranslatef(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glVertex2d(GLdouble,GLdouble);
|
||||
void GLAPIENTRY glVertex2dv(const GLdouble*);
|
||||
void GLAPIENTRY glVertex2f(GLfloat,GLfloat);
|
||||
void GLAPIENTRY glVertex2fv(const GLfloat*);
|
||||
void GLAPIENTRY glVertex2i(GLint,GLint);
|
||||
void GLAPIENTRY glVertex2iv(const GLint*);
|
||||
void GLAPIENTRY glVertex2s(GLshort,GLshort);
|
||||
void GLAPIENTRY glVertex2sv(const GLshort*);
|
||||
void GLAPIENTRY glVertex3d(GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glVertex3dv(const GLdouble*);
|
||||
void GLAPIENTRY glVertex3f(GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glVertex3fv(const GLfloat*);
|
||||
void GLAPIENTRY glVertex3i(GLint,GLint,GLint);
|
||||
void GLAPIENTRY glVertex3iv(const GLint*);
|
||||
void GLAPIENTRY glVertex3s(GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glVertex3sv(const GLshort*);
|
||||
void GLAPIENTRY glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void GLAPIENTRY glVertex4dv(const GLdouble*);
|
||||
void GLAPIENTRY glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void GLAPIENTRY glVertex4fv(const GLfloat*);
|
||||
void GLAPIENTRY glVertex4i(GLint,GLint,GLint,GLint);
|
||||
void GLAPIENTRY glVertex4iv(const GLint*);
|
||||
void GLAPIENTRY glVertex4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void GLAPIENTRY glVertex4sv(const GLshort*);
|
||||
void GLAPIENTRY glVertexPointer(GLint,GLenum,GLsizei,const void*);
|
||||
void GLAPIENTRY glViewport(GLint,GLint,GLsizei,GLsizei);
|
||||
void GLAPIENTRY glPushName( GLuint name );
|
||||
void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
|
||||
void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
|
||||
void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
|
||||
void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
|
||||
void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
|
||||
void GLAPIENTRY glRasterPos2iv( const GLint *v );
|
||||
void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
|
||||
void GLAPIENTRY glRasterPos2sv( const GLshort *v );
|
||||
void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
|
||||
void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
|
||||
void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
|
||||
void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
|
||||
void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
|
||||
void GLAPIENTRY glRasterPos3iv( const GLint *v );
|
||||
void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
|
||||
void GLAPIENTRY glRasterPos3sv( const GLshort *v );
|
||||
void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||||
void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
|
||||
void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||||
void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
|
||||
void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
|
||||
void GLAPIENTRY glRasterPos4iv( const GLint *v );
|
||||
void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
||||
void GLAPIENTRY glRasterPos4sv( const GLshort *v );
|
||||
void GLAPIENTRY glReadBuffer( GLenum src );
|
||||
void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels );
|
||||
void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
||||
void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
|
||||
void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
||||
void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
|
||||
void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
|
||||
void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
|
||||
void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
||||
void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
|
||||
GLint GLAPIENTRY glRenderMode( GLenum mode );
|
||||
void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
|
||||
void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
|
||||
void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
|
||||
void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
|
||||
void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height );
|
||||
void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
|
||||
void GLAPIENTRY glShadeModel( GLenum mode );
|
||||
void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
|
||||
void GLAPIENTRY glStencilMask( GLuint mask );
|
||||
void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
|
||||
void GLAPIENTRY glTexCoord1d( GLdouble s );
|
||||
void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
|
||||
void GLAPIENTRY glTexCoord1f( GLfloat s );
|
||||
void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
|
||||
void GLAPIENTRY glTexCoord1i( GLint s );
|
||||
void GLAPIENTRY glTexCoord1iv( const GLint *v );
|
||||
void GLAPIENTRY glTexCoord1s( GLshort s );
|
||||
void GLAPIENTRY glTexCoord1sv( const GLshort *v );
|
||||
void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
|
||||
void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
|
||||
void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
|
||||
void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
|
||||
void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
|
||||
void GLAPIENTRY glTexCoord2iv( const GLint *v );
|
||||
void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
|
||||
void GLAPIENTRY glTexCoord2sv( const GLshort *v );
|
||||
void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
|
||||
void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
|
||||
void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
|
||||
void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
|
||||
void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
|
||||
void GLAPIENTRY glTexCoord3iv( const GLint *v );
|
||||
void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
|
||||
void GLAPIENTRY glTexCoord3sv( const GLshort *v );
|
||||
void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
||||
void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
|
||||
void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
||||
void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
|
||||
void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
|
||||
void GLAPIENTRY glTexCoord4iv( const GLint *v );
|
||||
void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
|
||||
void GLAPIENTRY glTexCoord4sv( const GLshort *v );
|
||||
void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer );
|
||||
void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
|
||||
void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
|
||||
void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
|
||||
void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
|
||||
void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels );
|
||||
void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels );
|
||||
void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
|
||||
void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
|
||||
void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
|
||||
void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
|
||||
void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels );
|
||||
void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels );
|
||||
void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
|
||||
void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
|
||||
void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
|
||||
void GLAPIENTRY glVertex2dv( const GLdouble *v );
|
||||
void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
|
||||
void GLAPIENTRY glVertex2fv( const GLfloat *v );
|
||||
void GLAPIENTRY glVertex2i( GLint x, GLint y );
|
||||
void GLAPIENTRY glVertex2iv( const GLint *v );
|
||||
void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
|
||||
void GLAPIENTRY glVertex2sv( const GLshort *v );
|
||||
void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
|
||||
void GLAPIENTRY glVertex3dv( const GLdouble *v );
|
||||
void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
|
||||
void GLAPIENTRY glVertex3fv( const GLfloat *v );
|
||||
void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
|
||||
void GLAPIENTRY glVertex3iv( const GLint *v );
|
||||
void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
|
||||
void GLAPIENTRY glVertex3sv( const GLshort *v );
|
||||
void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||||
void GLAPIENTRY glVertex4dv( const GLdouble *v );
|
||||
void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||||
void GLAPIENTRY glVertex4fv( const GLfloat *v );
|
||||
void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
|
||||
void GLAPIENTRY glVertex4iv( const GLint *v );
|
||||
void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
||||
void GLAPIENTRY glVertex4sv( const GLshort *v );
|
||||
void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer );
|
||||
void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
|
||||
|
||||
#endif /* __WINE_WGL_H */
|
||||
|
|
File diff suppressed because it is too large
Load diff
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Reference in a new issue