d3dx9_36/tests: Avoid "misleading indentation" warnings.

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Fabian Maurer 2022-01-25 22:06:32 +01:00 committed by Alexandre Julliard
parent cede46942e
commit fc503ab07d

View file

@ -2469,7 +2469,7 @@ float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR
/* Constant buffer */
hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
todo_wine
todo_wine
ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
if (FAILED(hr))
{
@ -2650,7 +2650,7 @@ todo_wine
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
todo_wine
todo_wine
ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
if (FAILED(hr))
{