diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index fb965847acb..f8fda6e725a 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -997,6 +997,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU } } + /* Blending and clearing should be orthogonal, but tests on the nvidia driver show that disabling + * blending when clearing improves the clearing performance increadibly + */ + glDisable(GL_BLEND); + Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), StateTable); + glEnable(GL_SCISSOR_TEST); checkGLcall("glEnable GL_SCISSOR_TEST"); context->last_was_blit = FALSE;