wined3d: Disable blending when clearing.

This commit is contained in:
Stefan Dösinger 2008-04-06 00:49:00 +02:00 committed by Alexandre Julliard
parent 481bcdfe2a
commit fb8fde81d1

View file

@ -997,6 +997,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
}
}
/* Blending and clearing should be orthogonal, but tests on the nvidia driver show that disabling
* blending when clearing improves the clearing performance increadibly
*/
glDisable(GL_BLEND);
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), StateTable);
glEnable(GL_SCISSOR_TEST);
checkGLcall("glEnable GL_SCISSOR_TEST");
context->last_was_blit = FALSE;