wined3d: Introduce wined3d_device_context_draw_indirect().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-02 11:00:06 -05:00 committed by Alexandre Julliard
parent 7c74b5b971
commit fb54d9212f
5 changed files with 14 additions and 19 deletions

View file

@ -1072,17 +1072,17 @@ void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
unsigned int patch_vertex_count, struct wined3d_buffer *buffer, unsigned int offset, bool indexed)
void CDECL wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
struct wined3d_buffer *buffer, unsigned int offset, bool indexed)
{
const struct wined3d_d3d_info *d3d_info = &cs->c.device->adapter->d3d_info;
const struct wined3d_state *state = cs->c.state;
const struct wined3d_d3d_info *d3d_info = &context->device->adapter->d3d_info;
const struct wined3d_state *state = context->state;
struct wined3d_cs_draw *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->patch_vertex_count = patch_vertex_count;
op->primitive_type = state->primitive_type;
op->patch_vertex_count = state->patch_vertex_count;
op->parameters.indirect = TRUE;
op->parameters.u.indirect.buffer = buffer;
op->parameters.u.indirect.offset = offset;
@ -1091,7 +1091,7 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive
acquire_graphics_pipeline_resources(state, indexed, d3d_info);
wined3d_resource_acquire(&buffer->resource);
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)

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@ -4484,12 +4484,9 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
struct wined3d_buffer *buffer, unsigned int offset)
{
struct wined3d_state *state = device->cs->c.state;
TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
wined3d_cs_emit_draw_indirect(device->cs, state->primitive_type,
state->patch_vertex_count, buffer, offset, false);
wined3d_device_context_draw_indirect(&device->cs->c, buffer, offset, false);
}
void CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
@ -4516,12 +4513,9 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
struct wined3d_buffer *buffer, unsigned int offset)
{
struct wined3d_state *state = device->cs->c.state;
TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
wined3d_cs_emit_draw_indirect(device->cs, state->primitive_type,
state->patch_vertex_count, buffer, offset, true);
wined3d_device_context_draw_indirect(&device->cs->c, buffer, offset, true);
}
HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,

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@ -168,6 +168,7 @@
@ cdecl wined3d_device_context_draw(ptr long long long long)
@ cdecl wined3d_device_context_draw_indexed(ptr long long long long long)
@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
@ cdecl wined3d_device_context_dispatch(ptr long long long)
@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)

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@ -4735,9 +4735,6 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
unsigned int patch_vertex_count, struct wined3d_buffer *buffer,
unsigned int offset, bool indexed) DECLSPEC_HIDDEN;
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;

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@ -26,6 +26,7 @@
#ifndef __WINE_WINED3D_H
#define __WINE_WINED3D_H
#include <stdbool.h>
#include "wine/list.h"
#define WINED3D_OK S_OK
@ -2564,6 +2565,8 @@ void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context,
unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count);
void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,