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wined3d: Introduce wined3d_device_context_draw_indirect().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1072,17 +1072,17 @@ void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
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unsigned int patch_vertex_count, struct wined3d_buffer *buffer, unsigned int offset, bool indexed)
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void CDECL wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
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struct wined3d_buffer *buffer, unsigned int offset, bool indexed)
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{
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const struct wined3d_d3d_info *d3d_info = &cs->c.device->adapter->d3d_info;
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const struct wined3d_state *state = cs->c.state;
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const struct wined3d_d3d_info *d3d_info = &context->device->adapter->d3d_info;
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const struct wined3d_state *state = context->state;
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struct wined3d_cs_draw *op;
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op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_DRAW;
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op->primitive_type = primitive_type;
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op->patch_vertex_count = patch_vertex_count;
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op->primitive_type = state->primitive_type;
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op->patch_vertex_count = state->patch_vertex_count;
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op->parameters.indirect = TRUE;
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op->parameters.u.indirect.buffer = buffer;
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op->parameters.u.indirect.offset = offset;
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@ -1091,7 +1091,7 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive
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acquire_graphics_pipeline_resources(state, indexed, d3d_info);
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wined3d_resource_acquire(&buffer->resource);
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wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
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@ -4484,12 +4484,9 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
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void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
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struct wined3d_buffer *buffer, unsigned int offset)
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{
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struct wined3d_state *state = device->cs->c.state;
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TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
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wined3d_cs_emit_draw_indirect(device->cs, state->primitive_type,
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state->patch_vertex_count, buffer, offset, false);
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wined3d_device_context_draw_indirect(&device->cs->c, buffer, offset, false);
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}
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void CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
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@ -4516,12 +4513,9 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
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void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
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struct wined3d_buffer *buffer, unsigned int offset)
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{
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struct wined3d_state *state = device->cs->c.state;
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TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
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wined3d_cs_emit_draw_indirect(device->cs, state->primitive_type,
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state->patch_vertex_count, buffer, offset, true);
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wined3d_device_context_draw_indirect(&device->cs->c, buffer, offset, true);
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}
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HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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@ -168,6 +168,7 @@
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@ cdecl wined3d_device_context_draw(ptr long long long long)
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@ cdecl wined3d_device_context_draw_indexed(ptr long long long long long)
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@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
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@ cdecl wined3d_device_context_dispatch(ptr long long long)
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@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
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@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
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@ -4735,9 +4735,6 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
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struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
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unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
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unsigned int patch_vertex_count, struct wined3d_buffer *buffer,
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unsigned int offset, bool indexed) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -26,6 +26,7 @@
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#ifndef __WINE_WINED3D_H
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#define __WINE_WINED3D_H
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#include <stdbool.h>
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#include "wine/list.h"
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#define WINED3D_OK S_OK
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@ -2564,6 +2565,8 @@ void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context,
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unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count);
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void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
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unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
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void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
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struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
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void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
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struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
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void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
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