diff --git a/documentation/status/directdraw b/documentation/status/directdraw index ae69d70f444..02752b1d5c2 100644 --- a/documentation/status/directdraw +++ b/documentation/status/directdraw @@ -6,17 +6,20 @@ layer is represented by the functions in the Win32 DLL ddraw.dll and the IDirectDraw* interfaces (that can be created using the API functions). WINE currently implements a very basic set of the DirectDraw functionality -in graphics/ddraw.c. This implementation uses the XFree86-DGA extension +in graphics/ddraw.c. This implementation uses either the XFree86-DGA extension to get very fast access to the graphics card framebuffer and doublebuffering -features. It is as fast as the MS equivalent for the stuff that is implemented. +features or Xlib, which is slower. +The implementation using XFree86-DGA is as fast as the MS equivalent for the +stuff that is implemented. + Several applications already work, see below. Problems of the implementation using XFree86-DGA: - - XFree86 cannot switch resolution nor depth on the fly. + - XFree86 cannot switch depth on the fly. This is a problem with X and unavoidable. Current solution is to pop up a MessageBox with an error for mismatched parameters and advice the user to restart the X server - with the specified depth and/or screensize. + with the specified depth. - The rest of the functionality that has to be implemented will have to be done in software and will be very slow. - This requires WINE to be run as root user so XF86DGA can mmap the @@ -25,10 +28,7 @@ Problems of the implementation using XFree86-DGA: Status: - Diablo [640x480x8]: - The movies play with speed comparable to the MS DDRAW one. - The game doesn't work, it somehow tries to write into 2 lines _BEFORE_ - the start of the surface. I have tried to investigate this, but it is - in code that is automatically generated. + No longer works. Unclear why. [WINE-990131, Marcus Meissner] - WingCommander 4 / Win95 Patch [640x480x8]: The intromovie plays, in 8 bit mode (to reconfigure wc4, run wine @@ -36,23 +36,25 @@ Status: this is due to the unusual colorweight (565 rgb) of the Mystique in 16bit mode. [Specifying it in DDPIXELFORMAT didn't help.] - Requires to be run in 640x480xdepth mode (doesn't seem to heed - DDSURFACEDESC.lPitch). - You can even fly the first mission with Maniac (ignore the weird sounds), - but it crashes as soon as you arrive at Blue Point Station... - + Keyboard input does not work. This seems to be a problem with the + cooperative window and USER input handling in general. + + -> Unable to test Gameplay. + + The display is slower as before. Reason is unknown, but I suspect the + communication between winserver,dsoundmixerthread,mainthread takes + up too much time. + + [WINE-990131, Marcus Meissner] + - Monkey Island 3 [640x480x8]: - WINE-CVS-981116: + WINE-CVS-981116: Works, using DGA and Xlib. (Mousecontrol is a bit off in windowed mode.) - DiscWorld 2 [640x480x8]: Plays through nearly all intro movies. Sound and animation skip a lot of stuff (possible DirectSound asynchronization problem). - - XvT [640x480x16]: - Shows the splash screen, then fails with missing Joystick. I have - investigated but failed to find a reason for this. - - Tomb Raider 2 Demo (using 8 bit renderer) [640x480x8]: I have played nearly all of the DEMO level using Keyboard Controls. Sound is a bit weird. Keyboard/Mouse handling too due to incomplete diff --git a/graphics/d3dviewport.c b/graphics/d3dviewport.c index 654773d41f7..da90c8ecc5c 100644 --- a/graphics/d3dviewport.c +++ b/graphics/d3dviewport.c @@ -194,7 +194,7 @@ static HRESULT WINAPI IDirect3DViewport2_SetBackground(LPDIRECT3DVIEWPORT2 this, static HRESULT WINAPI IDirect3DViewport2_GetBackground(LPDIRECT3DVIEWPORT2 this, LPD3DMATERIALHANDLE lphMat, - LPBOOL lpValid) + LPBOOL32 lpValid) { FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lphMat, lpValid); @@ -211,7 +211,7 @@ static HRESULT WINAPI IDirect3DViewport2_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 static HRESULT WINAPI IDirect3DViewport2_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 this, LPDIRECTDRAWSURFACE* lplpDDSurface, - LPBOOL lpValid) + LPBOOL32 lpValid) { FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lplpDDSurface, lpValid); diff --git a/graphics/ddraw.c b/graphics/ddraw.c index 2fcde7f1f80..fdf2f968002 100644 --- a/graphics/ddraw.c +++ b/graphics/ddraw.c @@ -402,6 +402,15 @@ static int _getpixelformat(LPDIRECTDRAW2 ddraw,LPDDPIXELFORMAT pf) { pf->xy.dwRGBAlphaBitMask= 0; return 0; } + if (ddraw->d.depth==24) { + pf->dwFlags = DDPF_RGB; + pf->x.dwRGBBitCount = 24; + pf->y.dwRBitMask = vi[0].red_mask; + pf->z.dwGBitMask = vi[0].green_mask; + pf->xx.dwBBitMask = vi[0].blue_mask; + pf->xy.dwRGBAlphaBitMask= 0; + return 0; + } FIXME(ddraw,"_getpixelformat:unknown depth %ld?\n",ddraw->d.depth); return DDERR_GENERIC; } diff --git a/include/d3d.h b/include/d3d.h index 2fd64985eee..18306a6c94e 100644 --- a/include/d3d.h +++ b/include/d3d.h @@ -6,9 +6,6 @@ /* This is needed for GL_LIGHT */ #include "wine_gl.h" -typedef BOOL32 *LPBOOL; -typedef BOOL32 BOOL; - DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); @@ -1109,7 +1106,7 @@ typedef struct _D3DTEXTURELOAD { typedef struct _D3DBRANCH { DWORD dwMask; DWORD dwValue; - BOOL bNegate; + BOOL32 bNegate; DWORD dwOffset; } D3DBRANCH, *LPD3DBRANCH; @@ -1347,9 +1344,9 @@ typedef struct IDirect3Viewport_VTable { STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; - STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; + STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL32) PURE; STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; + STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL32) PURE; STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; @@ -1375,9 +1372,9 @@ typedef struct IDirect3Viewport2_VTable { STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; - STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; + STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL32) PURE; STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; + STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL32) PURE; STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; @@ -1459,7 +1456,7 @@ struct IDirect3DExecuteBuffer { /* This flags is set to TRUE if we allocated ourselves the data buffer */ - BOOL need_free; + BOOL32 need_free; void (*execute)(LPDIRECT3DEXECUTEBUFFER this, LPDIRECT3DDEVICE dev, diff --git a/multimedia/dplay.c b/multimedia/dplay.c index 7d180aa7ca5..f92bcf55a84 100644 --- a/multimedia/dplay.c +++ b/multimedia/dplay.c @@ -415,7 +415,7 @@ static HRESULT WINAPI IDirectPlayLobby2W_Connect return DPERR_INVALIDPARAMS; } - if( ( createRC = DirectPlayCreate( &IID_IDirectPlayLobby2, lplpDP, pUnk ) ) != DP_OK ) + if( ( createRC = DirectPlayCreate( (LPGUID)&IID_IDirectPlayLobby2, lplpDP, pUnk ) ) != DP_OK ) { ERR( dplay, "error creating Direct Play 2W interface. Return Code = %ld.\n", createRC ); return createRC;