d3d10core: Implement ID3D10Device::DrawIndexed().

This commit is contained in:
Henri Verbeet 2009-09-10 16:57:18 +02:00 committed by Alexandre Julliard
parent 956e800c81
commit fa07d93730

View file

@ -153,8 +153,13 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D
static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
UINT index_count, UINT start_index_location, INT base_vertex_location)
{
FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
struct d3d10_device *This = (struct d3d10_device *)iface;
TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
iface, index_count, start_index_location, base_vertex_location);
IWineD3DDevice_SetBaseVertexIndex(This->wined3d_device, base_vertex_location);
IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count);
}
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,