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gdi32: Move GdiDllInitialize to objects.c.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -685,18 +685,6 @@ BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
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}
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/***********************************************************************
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* GdiDllInitialize
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*
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* Stub entry point, some games (CoD: Black Ops 3) call it directly.
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*/
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BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
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{
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FIXME("stub\n");
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return TRUE;
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}
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static const char *gdi_obj_type( unsigned type )
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{
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switch ( type )
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@ -1059,3 +1059,14 @@ BOOL WINAPI LineDDA( INT x_start, INT y_start, INT x_end, INT y_end,
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}
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return TRUE;
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}
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/***********************************************************************
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* GdiDllInitialize (GDI32.@)
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*
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* Stub entry point, some games (CoD: Black Ops 3) call it directly.
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*/
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BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
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{
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FIXME( "stub\n" );
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return TRUE;
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}
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