gdi32: Move GdiDllInitialize to objects.c.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jacek Caban 2021-09-02 14:12:32 +02:00 committed by Alexandre Julliard
parent 66fd792c4d
commit f95687c510
2 changed files with 11 additions and 12 deletions

View file

@ -685,18 +685,6 @@ BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
}
/***********************************************************************
* GdiDllInitialize
*
* Stub entry point, some games (CoD: Black Ops 3) call it directly.
*/
BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
{
FIXME("stub\n");
return TRUE;
}
static const char *gdi_obj_type( unsigned type )
{
switch ( type )

View file

@ -1059,3 +1059,14 @@ BOOL WINAPI LineDDA( INT x_start, INT y_start, INT x_end, INT y_end,
}
return TRUE;
}
/***********************************************************************
* GdiDllInitialize (GDI32.@)
*
* Stub entry point, some games (CoD: Black Ops 3) call it directly.
*/
BOOL WINAPI GdiDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
{
FIXME( "stub\n" );
return TRUE;
}