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d3d11/tests: Add test for 2D texture interfaces.
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1 changed files with 169 additions and 0 deletions
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@ -241,9 +241,178 @@ static void test_create_texture2d(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_texture2d_interfaces(void)
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{
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ID3D10Texture2D *d3d10_texture;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D *texture;
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IDXGISurface *surface;
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ID3D11Device *device;
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unsigned int i;
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ULONG refcount;
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HRESULT hr;
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static const struct test
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{
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BOOL implements_d3d10_interfaces;
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UINT bind_flags;
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UINT misc_flags;
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UINT expected_bind_flags;
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UINT expected_misc_flags;
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}
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desc_conversion_tests[] =
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{
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{
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TRUE,
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D3D11_BIND_SHADER_RESOURCE, 0,
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D3D10_BIND_SHADER_RESOURCE, 0
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},
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{
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TRUE,
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D3D11_BIND_UNORDERED_ACCESS, 0,
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D3D11_BIND_UNORDERED_ACCESS, 0
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},
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{
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FALSE,
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0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
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0, 0
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},
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{
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TRUE,
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0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
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0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
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},
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{
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TRUE,
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0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE,
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0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
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},
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};
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create ID3D11Device, skipping tests.\n");
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return;
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}
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desc.Width = 512;
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desc.Height = 512;
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desc.MipLevels = 0;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Texture should implement ID3D10Texture2D.\n");
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if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture);
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ID3D11Texture2D_Release(texture);
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if (FAILED(hr))
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{
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win_skip("2D textures do not implement ID3D10Texture2D, skipping tests.\n");
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ID3D11Device_Release(device);
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return;
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}
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for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
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{
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const struct test *current = &desc_conversion_tests[i];
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D3D10_TEXTURE2D_DESC d3d10_desc;
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ID3D10Device *d3d10_device;
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desc.Width = 512;
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desc.Height = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = current->bind_flags;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = current->misc_flags;
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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/* Shared resources are not supported by REF and WARP devices. */
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ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
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"Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
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if (FAILED(hr))
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{
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win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i);
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continue;
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}
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
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IDXGISurface_Release(surface);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
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ID3D11Texture2D_Release(texture);
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if (current->implements_d3d10_interfaces)
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{
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ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture2D.\n", i);
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}
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else
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{
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todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture2D.\n", i);
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if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture);
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continue;
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}
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ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_desc);
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ok(d3d10_desc.Width == desc.Width,
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"Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width);
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ok(d3d10_desc.Height == desc.Height,
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"Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height);
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ok(d3d10_desc.MipLevels == desc.MipLevels,
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"Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels);
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ok(d3d10_desc.ArraySize == desc.ArraySize,
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"Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize);
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ok(d3d10_desc.Format == desc.Format,
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"Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format);
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ok(d3d10_desc.SampleDesc.Count == desc.SampleDesc.Count,
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"Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d10_desc.SampleDesc.Count);
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ok(d3d10_desc.SampleDesc.Quality == desc.SampleDesc.Quality,
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"Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d10_desc.SampleDesc.Quality);
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ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
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"Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
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ok(d3d10_desc.BindFlags == current->expected_bind_flags,
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"Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
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ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
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"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
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ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
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"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
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d3d10_device = (ID3D10Device *)0xdeadbeef;
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ID3D10Texture2D_GetDevice(d3d10_texture, &d3d10_device);
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todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
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if (d3d10_device) ID3D10Device_Release(d3d10_device);
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ID3D10Texture2D_Release(d3d10_texture);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(d3d11)
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{
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test_create_device();
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test_device_interfaces();
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test_create_texture2d();
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test_texture2d_interfaces();
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}
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