include: Add Windows.Gaming.Input.Custom.ICustomGameControllerFactory declaration.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-02-28 09:44:05 +01:00 committed by Alexandre Julliard
parent 23f282b3bb
commit f68270e889

View file

@ -31,6 +31,7 @@ import "windows.storage.streams.idl";
namespace Windows.Gaming.Input.Custom {
typedef struct GameControllerVersionInfo GameControllerVersionInfo;
interface IGameControllerProvider;
interface ICustomGameControllerFactory;
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
struct GameControllerVersionInfo
@ -53,4 +54,16 @@ namespace Windows.Gaming.Input.Custom {
[propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
[propget] HRESULT IsConnected([out, retval] boolean *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
]
interface ICustomGameControllerFactory : IInspectable
{
HRESULT CreateGameController([in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider,
[out, retval] IInspectable **value);
HRESULT OnGameControllerAdded([in] Windows.Gaming.Input.IGameController *value);
HRESULT OnGameControllerRemoved([in] Windows.Gaming.Input.IGameController *value);
}
}