ddraw: Remove references to IWineD3DDevice that doesn't exist anymore.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-02-25 09:10:15 +03:00 committed by Alexandre Julliard
parent cb2b733b5a
commit f55a10a07d
3 changed files with 7 additions and 49 deletions

View file

@ -1488,7 +1488,7 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
if (FAILED(hr))
{
WARN("IWineD3DDevice::GetDeviceCaps failed\n");
WARN("Failed to get device caps, %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
@ -4236,7 +4236,6 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
* Returns
* D3D_OK on success
* DDERR_OUTOFMEMORY if memory allocation failed
* The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
* DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
*
*****************************************************************************/
@ -4306,7 +4305,6 @@ static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFER
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if callback is NULL
* For details, see IWineD3DDevice::EnumZBufferFormats
*
*****************************************************************************/
static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,

View file

@ -1019,9 +1019,8 @@ static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
/*****************************************************************************
* IDirect3DDevice7::EnumTextureformats
*
* Enumerates the supported texture formats. It has a list of all possible
* formats and calls IWineD3D::CheckDeviceFormat for each format to see if
* WineD3D supports it. If so, then it is passed to the app.
* Enumerates the supported texture formats. It checks against a list of all possible
* formats to see if WineD3D supports it. If so, then it is passed to the app.
*
* This is for Version 7 and 3, older versions have a different
* callback function and their own implementation
@ -1461,7 +1460,7 @@ static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIX
* Version 1, 2, 3 and 7
*
* Returns:
* D3D_OK on success, for details see IWineD3DDevice::BeginScene
* D3D_OK on success,
* D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
* started scene).
*
@ -1534,7 +1533,7 @@ static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
* Version 1, 2, 3 and 7
*
* Returns:
* D3D_OK on success, for details see IWineD3DDevice::EndScene
* D3D_OK on success,
* D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
* that only if the scene was already ended.
*
@ -2284,7 +2283,7 @@ static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
* Value: Address to store the value at
*
* Returns:
* D3D_OK on success, for details see IWineD3DDevice::GetRenderState
* D3D_OK on success,
* DDERR_INVALIDPARAMS if Value == NULL
*
*****************************************************************************/
@ -2556,10 +2555,6 @@ static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
* RenderStateType: State to set
* Value: Value to assign to that state
*
* Returns:
* D3D_OK on success,
* for details see IWineD3DDevice::SetRenderState
*
*****************************************************************************/
static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD value)
@ -3137,7 +3132,6 @@ static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Matrix == NULL
* For details see IWineD3DDevice::SetTransform
*
*****************************************************************************/
static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
@ -3247,7 +3241,6 @@ static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Matrix == NULL
* For details, see IWineD3DDevice::GetTransform
*
*****************************************************************************/
static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
@ -3352,7 +3345,6 @@ static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
* Returns
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatrix is NULL
* For details, see IWineD3DDevice::MultiplyTransform
*
*****************************************************************************/
static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
@ -3462,7 +3454,6 @@ static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Vertices is NULL
* For details, see IWineD3DDevice::DrawPrimitiveUP
*
*****************************************************************************/
@ -3649,7 +3640,6 @@ static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Vertices or Indices is NULL
* For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
*
*****************************************************************************/
/* The caller is responsible for wined3d locking */
@ -3882,10 +3872,6 @@ static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIP
{
FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
* Perhaps this needs a new data type and an additional IWineD3DDevice method
*/
/* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
return D3D_OK;
}
@ -3923,8 +3909,6 @@ static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIP
{
FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
/* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
return D3D_OK;
}
@ -3964,7 +3948,6 @@ static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIP
* Returns:
* D3D_OK, because it's a stub
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
* (For details, see IWineD3DDevice::DrawPrimitiveStrided)
*
*****************************************************************************/
static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf)
@ -4132,7 +4115,6 @@ static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
* D3D_OK, because it's a stub
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
* (DDERR_INVALIDPARAMS if Indices is NULL)
* (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
*
*****************************************************************************/
static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
@ -4392,7 +4374,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
* 1) Upload the indices to the index buffer
* 2) Set the index source
* 3) Set the Vertex Buffer as the Stream source
* 4) Call IWineD3DDevice::DrawIndexedPrimitive
* 4) Call wined3d_device_draw_indexed_primitive()
*/
wined3d_mutex_lock();
@ -4623,7 +4605,6 @@ static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *ifac
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Texture is NULL
* For details, see IWineD3DDevice::GetTexture
*
*****************************************************************************/
static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
@ -4705,7 +4686,6 @@ static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stag
*
* Returns
* D3D_OK on success
* For details, see IWineD3DDevice::SetTexture
*
*****************************************************************************/
static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
@ -4850,7 +4830,6 @@ tss_lookup[] =
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if State is NULL
* For details, see IWineD3DDevice::GetTextureStageState
*
*****************************************************************************/
static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
@ -4990,7 +4969,6 @@ static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
*
* Returns:
* D3D_OK on success
* For details, see IWineD3DDevice::SetTextureStageState
*
*****************************************************************************/
static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
@ -5132,7 +5110,6 @@ static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
*
* Returns:
* D3D_OK on success
* See IWineD3DDevice::ValidateDevice for more details
*
*****************************************************************************/
static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
@ -5193,7 +5170,6 @@ static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD
*
* Returns:
* D3D_OK on success
* For details, see IWineD3DDevice::Clear
*
*****************************************************************************/
static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
@ -5258,7 +5234,6 @@ static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWO
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Data is NULL
* For more details, see IWineDDDevice::SetViewport
*
*****************************************************************************/
static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
@ -5308,7 +5283,6 @@ static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *ifac
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Data is NULL
* For more details, see IWineD3DDevice::GetViewport
*
*****************************************************************************/
static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
@ -5358,7 +5332,6 @@ static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *ifac
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL.
* For more details, see IWineD3DDevice::SetMaterial
*
*****************************************************************************/
static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
@ -5408,7 +5381,6 @@ static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *ifac
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
* For more details, see IWineD3DDevice::GetMaterial
*
*****************************************************************************/
static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
@ -5455,7 +5427,6 @@ static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *ifac
*
* Returns:
* D3D_OK on success
* For more details, see IWineD3DDevice::SetLight
*
*****************************************************************************/
static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
@ -5501,7 +5472,6 @@ static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Light is NULL
* For details, see IWineD3DDevice::GetLight
*
*****************************************************************************/
static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
@ -5546,7 +5516,6 @@ static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
*
* Returns:
* D3D_OK on success
* For details see IWineD3DDevice::BeginStateBlock
*
*****************************************************************************/
static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
@ -5594,7 +5563,6 @@ static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if BlockHandle is NULL
* See IWineD3DDevice::EndStateBlock for more details
*
*****************************************************************************/
static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
@ -5667,7 +5635,6 @@ static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *if
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Texture is NULL
* See IWineD3DSurface::PreLoad for details
*
*****************************************************************************/
static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
@ -5768,7 +5735,6 @@ static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *
* Returns:
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
* See IWineD3DDevice::CaptureStateBlock for more details
*
*****************************************************************************/
static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
@ -6311,7 +6277,6 @@ static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDir
*
* Returns:
* D3D_OK on success
* For more details, see IWineD3DDevice::SetLightEnable
*
*****************************************************************************/
static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
@ -6359,7 +6324,6 @@ static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *ifac
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Enable is NULL
* See IWineD3DDevice::GetLightEnable for more details
*
*****************************************************************************/
static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
@ -6410,7 +6374,6 @@ static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *i
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
* See IWineD3DDevice::SetClipPlane for more details
*
*****************************************************************************/
static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
@ -6459,7 +6422,6 @@ static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *ifa
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
* See IWineD3DDevice::GetClipPlane for more details
*
*****************************************************************************/
static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)

View file

@ -158,7 +158,6 @@ static HRESULT WINAPI ddraw_palette_GetCaps(IDirectDrawPalette *iface, DWORD *ca
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PalEnt is NULL
* For details, see IWineD3DDevice::SetEntries
*
*****************************************************************************/
static HRESULT WINAPI ddraw_palette_SetEntries(IDirectDrawPalette *iface,
@ -198,7 +197,6 @@ static HRESULT WINAPI ddraw_palette_SetEntries(IDirectDrawPalette *iface,
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PalEnt is NULL
* For details, see IWineD3DDevice::SetEntries
*
*****************************************************************************/
static HRESULT WINAPI ddraw_palette_GetEntries(IDirectDrawPalette *iface,