winmm: Fix PlaySound so it doesn't block when another sound is already playing.

This commit is contained in:
Vedran Rodic 2007-06-09 21:04:16 +02:00 committed by Alexandre Julliard
parent 86b40413fe
commit f44bc89bc4

View file

@ -45,6 +45,7 @@ typedef struct tagWINE_PLAYSOUND
HMODULE hMod;
DWORD fdwSound;
HANDLE hThread;
HWAVEOUT hWave;
struct tagWINE_PLAYSOUND* lpNext;
} WINE_PLAYSOUND;
@ -268,7 +269,6 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
MMCKINFO ckMainRIFF;
MMCKINFO mmckInfo;
LPWAVEFORMATEX lpWaveFormat = NULL;
HWAVEOUT hWave = 0;
LPWAVEHDR waveHdr = NULL;
INT count, bufsize, left, index;
struct playsound_data s;
@ -367,7 +367,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
s.hEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
if (waveOutOpen(&hWave, WAVE_MAPPER, lpWaveFormat, (DWORD)PlaySound_Callback,
if (waveOutOpen(&wps->hWave, WAVE_MAPPER, lpWaveFormat, (DWORD)PlaySound_Callback,
(DWORD)&s, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
goto errCleanUp;
@ -381,8 +381,8 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
waveHdr[0].dwLoops = waveHdr[1].dwLoops = 0L;
waveHdr[0].dwFlags = waveHdr[1].dwFlags = 0L;
waveHdr[0].dwBufferLength = waveHdr[1].dwBufferLength = bufsize;
if (waveOutPrepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)) ||
waveOutPrepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR))) {
if (waveOutPrepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR)) ||
waveOutPrepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR))) {
goto errCleanUp;
}
@ -405,7 +405,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
left -= count;
waveHdr[index].dwBufferLength = count;
waveHdr[index].dwFlags &= ~WHDR_DONE;
if (waveOutWrite(hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) {
if (waveOutWrite(wps->hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) {
index ^= 1;
PlaySound_WaitDone(&s);
}
@ -415,17 +415,17 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
} while (wps->bLoop);
PlaySound_WaitDone(&s); /* for last buffer */
waveOutReset(hWave);
waveOutReset(wps->hWave);
waveOutUnprepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR));
waveOutUnprepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR));
errCleanUp:
TRACE("Done playing=%s => %s!\n", debugstr_w(wps->pszSound), bRet ? "ok" : "ko");
CloseHandle(s.hEvent);
HeapFree(GetProcessHeap(), 0, waveHdr);
HeapFree(GetProcessHeap(), 0, lpWaveFormat);
if (hWave) while (waveOutClose(hWave) == WAVERR_STILLPLAYING) Sleep(100);
if (wps->hWave) while (waveOutClose(wps->hWave) == WAVERR_STILLPLAYING) Sleep(100);
if (hmmio) mmioClose(hmmio, 0);
PlaySound_Free(wps);
@ -464,6 +464,7 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
* NULL... as of today, we stop all playing instances */
SetEvent(psStopEvent);
waveOutReset(PlaySoundList->hWave);
LeaveCriticalSection(&WINMM_cs);
WaitForSingleObject(psLastEvent, INFINITE);
EnterCriticalSection(&WINMM_cs);