ddraw: Avoid LPD3DEXECUTEDATA.

This commit is contained in:
Henri Verbeet 2013-01-18 12:05:22 +01:00 committed by Alexandre Julliard
parent 4f58e3ec48
commit f3e4cdb31a

View file

@ -889,8 +889,8 @@ DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE;
STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
STDMETHOD(SetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
STDMETHOD(GetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
STDMETHOD(Validate)(THIS_ LPDWORD lpdwOffset, LPD3DVALIDATECALLBACK lpFunc, LPVOID lpUserArg, DWORD dwReserved) PURE;
STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
};