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Removed a coupld of unused functions in the Callout structure.
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@ -160,15 +160,12 @@ void THUNK_InitCallout(void)
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GETADDR( GetMessageA );
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GETADDR( SendMessageA );
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GETADDR( PostMessageA );
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GETADDR( PostThreadMessageA );
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GETADDR( TranslateMessage );
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GETADDR( DispatchMessageA );
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GETADDR( RedrawWindow );
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GETADDR( WaitForInputIdle );
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GETADDR( MsgWaitForMultipleObjects );
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GETADDR( WindowFromDC );
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GETADDR( GetForegroundWindow );
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GETADDR( IsChild );
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GETADDR( MessageBoxA );
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GETADDR( MessageBoxW );
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#undef GETADDR
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@ -32,7 +32,6 @@ typedef struct
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LRESULT WINAPI (*SendMessageA)( HWND, UINT, WPARAM, LPARAM );
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BOOL WINAPI (*PostMessageA)( HWND, UINT, WPARAM, LPARAM );
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BOOL16 WINAPI (*PostAppMessage16)( HTASK16, UINT16, WPARAM16, LPARAM );
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BOOL WINAPI (*PostThreadMessageA)( DWORD, UINT, WPARAM, LPARAM );
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BOOL WINAPI (*TranslateMessage)( const MSG *msg );
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LONG WINAPI (*DispatchMessageA)( const MSG* msg );
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BOOL WINAPI (*RedrawWindow)( HWND, const RECT *, HRGN, UINT );
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@ -44,8 +43,6 @@ typedef struct
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DWORD WINAPI (*WaitForInputIdle)( HANDLE, DWORD );
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DWORD WINAPI (*MsgWaitForMultipleObjects)( DWORD, HANDLE *, BOOL, DWORD, DWORD );
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HWND WINAPI (*WindowFromDC)( HDC );
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HWND WINAPI (*GetForegroundWindow)(void);
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BOOL WINAPI (*IsChild)( HWND parent, HWND );
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INT WINAPI (*MessageBoxA)( HWND, LPCSTR, LPCSTR, UINT );
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INT WINAPI (*MessageBoxW)( HWND, LPCWSTR, LPCWSTR, UINT );
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} CALLOUT_TABLE;
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@ -22,7 +22,8 @@
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#include <assert.h>
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#include <string.h>
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#include "callback.h"
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#include "wine/winuser16.h"
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#include "clipboard.h"
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#include "dce.h"
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#include "debugtools.h"
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@ -643,9 +644,8 @@ static void EVENT_Expose( HWND hWnd, XExposeEvent *event )
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rect.bottom = rect.top + event->height;
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WIN_ReleaseWndPtr(pWnd);
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Callout.RedrawWindow( hWnd, &rect, 0,
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RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN | RDW_ERASE );
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RedrawWindow( hWnd, &rect, 0, RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN | RDW_ERASE );
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/* FIXME: We should use SendNotifyMessage here, but this function is not
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implemented correctly, so for now we used SendMessage */
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@ -678,9 +678,8 @@ static void EVENT_GraphicsExpose( HWND hWnd, XGraphicsExposeEvent *event )
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rect.bottom = rect.top + event->height;
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WIN_ReleaseWndPtr(pWnd);
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Callout.RedrawWindow( hWnd, &rect, 0,
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RDW_INVALIDATE | RDW_ALLCHILDREN | RDW_ERASE );
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RedrawWindow( hWnd, &rect, 0, RDW_INVALIDATE | RDW_ALLCHILDREN | RDW_ERASE );
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/* FIXME: We should use SendNotifyMessage here, but this function is not
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implemented correctly, so for now we used SendMessage */
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