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d2d1: Pass interpolation mode as D2D1_INTERPOLATION_MODE to d2d_device_context_draw_bitmap.
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@ -2544,8 +2544,7 @@ static void STDMETHODCALLTYPE d2d_device_context_DrawImage(ID2D1DeviceContext1 *
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if (SUCCEEDED(ID2D1Image_QueryInterface(image, &IID_ID2D1Bitmap, (void **)&bitmap)))
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{
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d2d_device_context_draw_bitmap(context, bitmap, NULL, 1.0f, d2d1_1_interp_mode_from_d2d1(interpolation_mode),
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image_rect, target_offset, NULL);
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d2d_device_context_draw_bitmap(context, bitmap, NULL, 1.0f, interpolation_mode, image_rect, target_offset, NULL);
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ID2D1Bitmap_Release(bitmap);
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return;
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