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joy.cpl: Consistently use the 32 buttons limit from DIJOYSTATE.
Based on a patch from Ivo Ivanov <logos128@gmail.com>. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51873 Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 5 additions and 5 deletions
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@ -414,7 +414,7 @@ static INT_PTR CALLBACK list_dlgproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
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* Joystick testing functions
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*
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*/
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static void dump_joy_state(DIJOYSTATE* st, int num_buttons)
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static void dump_joy_state(DIJOYSTATE* st)
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{
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int i;
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TRACE("Ax (% 5d,% 5d,% 5d)\n", st->lX,st->lY, st->lZ);
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@ -423,7 +423,7 @@ static void dump_joy_state(DIJOYSTATE* st, int num_buttons)
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TRACE("Pov (% 5d,% 5d,% 5d,% 5d)\n", st->rgdwPOV[0], st->rgdwPOV[1], st->rgdwPOV[2], st->rgdwPOV[3]);
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TRACE("Buttons ");
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for(i=0; i < num_buttons; i++)
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for(i=0; i < TEST_MAX_BUTTONS; i++)
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TRACE(" %c",st->rgbButtons[i] ? 'x' : 'o');
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TRACE("\n");
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}
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@ -474,10 +474,10 @@ static DWORD WINAPI input_thread(void *param)
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poll_input(&data->joysticks[data->chosen_joystick], &state);
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dump_joy_state(&state, data->joysticks[data->chosen_joystick].num_buttons);
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dump_joy_state(&state);
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/* Indicate pressed buttons */
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for (i = 0; i < data->joysticks[data->chosen_joystick].num_buttons; i++)
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for (i = 0; i < TEST_MAX_BUTTONS; i++)
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SendMessageW(data->graphics.buttons[i], BM_SETSTATE, !!state.rgbButtons[i], 0);
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/* Indicate axis positions, axes showing are hardcoded for now */
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@ -766,7 +766,7 @@ static DWORD WINAPI ff_input_thread(void *param)
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SetWindowPos(data->graphics.ff_axis, 0, r.left, r.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
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for (i=0; i < joy->num_buttons; i++)
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for (i=0; i < TEST_MAX_BUTTONS; i++)
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if (state.rgbButtons[i])
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{
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IDirectInputEffect_SetParameters(joy->effects[chosen_effect].effect, dieffect, flags);
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