winemine: Reorder some functions to avoid forward declarations.

This commit is contained in:
Francois Gouget 2008-12-31 00:59:51 +01:00 committed by Alexandre Julliard
parent 165650d89b
commit eec04aeb62
2 changed files with 434 additions and 482 deletions

View file

@ -36,240 +36,25 @@ static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMI
static const char* registry_key = "Software\\Microsoft\\WinMine";
int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
void CheckLevel( BOARD *p_board )
{
MSG msg;
WNDCLASS wc;
HWND hWnd;
HACCEL haccel;
char appname[20];
if( p_board->rows < BEGINNER_ROWS )
p_board->rows = BEGINNER_ROWS;
LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
if( p_board->rows > MAX_ROWS )
p_board->rows = MAX_ROWS;
wc.style = 0;
wc.lpfnWndProc = MainProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon( hInst, "WINEMINE" );
wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
wc.lpszMenuName = "MENU_WINEMINE";
wc.lpszClassName = appname;
if( p_board->cols < BEGINNER_COLS )
p_board->cols = BEGINNER_COLS;
if (!RegisterClass(&wc)) ExitProcess(1);
hWnd = CreateWindow( appname, appname,
wnd_style,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
0, 0, hInst, NULL );
if( p_board->cols > MAX_COLS )
p_board->cols = MAX_COLS;
if (!hWnd) ExitProcess(1);
if( p_board->mines < BEGINNER_MINES )
p_board->mines = BEGINNER_MINES;
ShowWindow( hWnd, cmdshow );
UpdateWindow( hWnd );
haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
SetTimer( hWnd, ID_TIMER, 1000, NULL );
while( GetMessage(&msg, 0, 0, 0) ) {
if (!TranslateAccelerator( hWnd, haccel, &msg ))
TranslateMessage( &msg );
DispatchMessage( &msg );
}
return msg.wParam;
}
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
HMENU hMenu;
static BOARD board;
switch( msg ) {
case WM_CREATE:
board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
board.hWnd = hWnd;
InitBoard( &board );
CreateBoard( &board );
return 0;
case WM_PAINT:
{
HDC hMemDC;
WINE_TRACE("WM_PAINT\n");
hdc = BeginPaint( hWnd, &ps );
hMemDC = CreateCompatibleDC( hdc );
DrawBoard( hdc, hMemDC, &ps, &board );
DeleteDC( hMemDC );
EndPaint( hWnd, &ps );
return 0;
}
case WM_MOVE:
WINE_TRACE("WM_MOVE\n");
board.pos.x = (short)LOWORD(lParam);
board.pos.y = (short)HIWORD(lParam);
return 0;
case WM_DESTROY:
SaveBoard( &board );
DestroyBoard( &board );
PostQuitMessage( 0 );
return 0;
case WM_TIMER:
if( board.status == PLAYING ) {
board.time++;
RedrawWindow( hWnd, &board.timer_rect, 0,
RDW_INVALIDATE | RDW_UPDATENOW );
}
return 0;
case WM_LBUTTONDOWN:
WINE_TRACE("WM_LBUTTONDOWN\n");
if( wParam & MK_RBUTTON )
msg = WM_MBUTTONDOWN;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
SetCapture( hWnd );
return 0;
case WM_LBUTTONUP:
WINE_TRACE("WM_LBUTTONUP\n");
if( wParam & MK_RBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
ReleaseCapture();
return 0;
case WM_RBUTTONDOWN:
WINE_TRACE("WM_RBUTTONDOWN\n");
if( wParam & MK_LBUTTON ) {
board.press.x = 0;
board.press.y = 0;
msg = WM_MBUTTONDOWN;
}
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_RBUTTONUP:
WINE_TRACE("WM_RBUTTONUP\n");
if( wParam & MK_LBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_MBUTTONDOWN:
WINE_TRACE("WM_MBUTTONDOWN\n");
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_MBUTTONUP:
WINE_TRACE("WM_MBUTTONUP\n");
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_MOUSEMOVE:
{
if( wParam & MK_MBUTTON ) {
msg = WM_MBUTTONDOWN;
}
else if( wParam & MK_LBUTTON ) {
msg = WM_LBUTTONDOWN;
}
else {
return 0;
}
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
}
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDM_NEW:
CreateBoard( &board );
return 0;
case IDM_MARKQ:
hMenu = GetMenu( hWnd );
board.IsMarkQ = !board.IsMarkQ;
if( board.IsMarkQ )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
else
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
return 0;
case IDM_BEGINNER:
SetDifficulty( &board, BEGINNER );
CreateBoard( &board );
return 0;
case IDM_ADVANCED:
SetDifficulty( &board, ADVANCED );
CreateBoard( &board );
return 0;
case IDM_EXPERT:
SetDifficulty( &board, EXPERT );
CreateBoard( &board );
return 0;
case IDM_CUSTOM:
SetDifficulty( &board, CUSTOM );
CreateBoard( &board );
return 0;
case IDM_EXIT:
SendMessage( hWnd, WM_CLOSE, 0, 0);
return 0;
case IDM_TIMES:
DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
TimesDlgProc, (LPARAM) &board);
return 0;
case IDM_ABOUT:
{
WCHAR appname[256], other[256];
LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
ShellAboutW( hWnd, appname, other,
LoadImageA( board.hInst, "WINEMINE", IMAGE_ICON, 48, 48, LR_SHARED ));
return 0;
}
default:
WINE_TRACE("Unknown WM_COMMAND command message received\n");
break;
}
}
return( DefWindowProc( hWnd, msg, wParam, lParam ));
}
void InitBoard( BOARD *p_board )
{
HMENU hMenu;
p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
LoadBoard( p_board );
hMenu = GetMenu( p_board->hWnd );
CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
MF_CHECKED );
if( p_board->IsMarkQ )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
else
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
CheckLevel( p_board );
if( p_board->mines > p_board->cols * p_board->rows - 2 )
p_board->mines = p_board->cols * p_board->rows - 2;
}
void LoadBoard( BOARD *p_board )
@ -341,6 +126,26 @@ void LoadBoard( BOARD *p_board )
RegCloseKey( hkey );
}
void InitBoard( BOARD *p_board )
{
HMENU hMenu;
p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
LoadBoard( p_board );
hMenu = GetMenu( p_board->hWnd );
CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
MF_CHECKED );
if( p_board->IsMarkQ )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
else
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
CheckLevel( p_board );
}
void SaveBoard( BOARD *p_board )
{
HKEY hkey;
@ -525,27 +330,6 @@ void CreateBoard( BOARD *p_board )
}
void CheckLevel( BOARD *p_board )
{
if( p_board->rows < BEGINNER_ROWS )
p_board->rows = BEGINNER_ROWS;
if( p_board->rows > MAX_ROWS )
p_board->rows = MAX_ROWS;
if( p_board->cols < BEGINNER_COLS )
p_board->cols = BEGINNER_COLS;
if( p_board->cols > MAX_COLS )
p_board->cols = MAX_COLS;
if( p_board->mines < BEGINNER_MINES )
p_board->mines = BEGINNER_MINES;
if( p_board->mines > p_board->cols * p_board->rows - 2 )
p_board->mines = p_board->cols * p_board->rows - 2;
}
/* Randomly places mines everywhere except the selected box. */
void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
{
@ -588,20 +372,6 @@ void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
}
}
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
{
HGDIOBJ hOldObj;
unsigned col, row;
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
}
}
SelectObject( hMemDC, hOldObj );
}
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
{
MINEBMP_OFFSET offset = BOX_BMP;
@ -679,6 +449,20 @@ void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row,
hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
}
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
{
HGDIOBJ hOldObj;
unsigned col, row;
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
}
}
SelectObject( hMemDC, hOldObj );
}
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
{
HGDIOBJ hOldObj;
@ -761,56 +545,154 @@ void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
}
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
void AddFlag( BOARD *p_board, unsigned col, unsigned row )
{
POINT pt;
unsigned col,row;
if( p_board->box[col][row].FlagType != COMPLETE ) {
switch( p_board->box[col][row].FlagType ) {
case FLAG:
if( p_board->IsMarkQ )
p_board->box[col][row].FlagType = QUESTION;
else
p_board->box[col][row].FlagType = NORMAL;
p_board->num_flags--;
break;
pt.x = x;
pt.y = y;
case QUESTION:
p_board->box[col][row].FlagType = NORMAL;
break;
if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
&& p_board->status != WON )
TestMines( p_board, pt, msg );
else {
UnpressBoxes( p_board,
p_board->press.x,
p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
}
if( p_board->boxes_left == 0 ) {
p_board->status = WON;
if (p_board->num_flags < p_board->mines) {
for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
p_board->box[col][row].FlagType = FLAG;
}
}
p_board->num_flags = p_board->mines;
RedrawWindow( p_board->hWnd, NULL, 0,
RDW_INVALIDATE | RDW_UPDATENOW );
}
if( p_board->difficulty != CUSTOM &&
p_board->time < p_board->best_time[p_board->difficulty] ) {
p_board->best_time[p_board->difficulty] = p_board->time;
DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
CongratsDlgProc, (LPARAM) p_board);
DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
TimesDlgProc, (LPARAM) p_board);
default:
p_board->box[col][row].FlagType = FLAG;
p_board->num_flags++;
}
}
TestFace( p_board, pt, msg );
}
void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( p_board->hWnd, hdc );
}
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
UnpressBox( p_board, col + i, row + j );
}
}
void PressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( p_board->hWnd, hdc );
}
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
p_board->box[col + i][row + j].IsPressed = TRUE;
PressBox( p_board, col + i, row + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
p_board->box[col + i][row + j].IsPressed = FALSE;
PressBox( p_board, col + i, row + j );
}
p_board->press.x = col;
p_board->press.y = row;
}
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
if( p_board->box[col][row].FlagType != COMPLETE &&
p_board->box[col][row].FlagType != FLAG &&
col > 0 && col < p_board->cols + 1 &&
row > 0 && row < p_board->rows + 1 ) {
p_board->box[col][row].FlagType = COMPLETE;
if( p_board->box[col][row].IsMine ) {
p_board->face_bmp = DEAD_BMP;
p_board->status = GAMEOVER;
}
else if( p_board->status != GAMEOVER )
p_board->boxes_left--;
if( p_board->box[col][row].NumMines == 0 )
{
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ )
CompleteBox( p_board, col + i, row + j );
}
}
}
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
{
unsigned numFlags = 0;
int i, j;
if( p_board->box[col][row].FlagType == COMPLETE ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col+i][row+j].FlagType == FLAG )
numFlags++;
}
if( numFlags == p_board->box[col][row].NumMines ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col+i][row+j].FlagType != FLAG )
CompleteBox( p_board, col+i, row+j );
}
}
}
}
void TestMines( BOARD *p_board, POINT pt, int msg )
{
BOOL draw = TRUE;
@ -901,149 +783,269 @@ void TestFace( BOARD *p_board, POINT pt, int msg )
}
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
{
int i, j;
POINT pt;
unsigned col,row;
if( p_board->box[col][row].FlagType != COMPLETE &&
p_board->box[col][row].FlagType != FLAG &&
col > 0 && col < p_board->cols + 1 &&
row > 0 && row < p_board->rows + 1 ) {
p_board->box[col][row].FlagType = COMPLETE;
pt.x = x;
pt.y = y;
if( p_board->box[col][row].IsMine ) {
p_board->face_bmp = DEAD_BMP;
p_board->status = GAMEOVER;
if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
&& p_board->status != WON )
TestMines( p_board, pt, msg );
else {
UnpressBoxes( p_board,
p_board->press.x,
p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
}
if( p_board->boxes_left == 0 ) {
p_board->status = WON;
if (p_board->num_flags < p_board->mines) {
for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
p_board->box[col][row].FlagType = FLAG;
}
}
p_board->num_flags = p_board->mines;
RedrawWindow( p_board->hWnd, NULL, 0,
RDW_INVALIDATE | RDW_UPDATENOW );
}
else if( p_board->status != GAMEOVER )
p_board->boxes_left--;
if( p_board->box[col][row].NumMines == 0 )
{
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ )
CompleteBox( p_board, col + i, row + j );
if( p_board->difficulty != CUSTOM &&
p_board->time < p_board->best_time[p_board->difficulty] ) {
p_board->best_time[p_board->difficulty] = p_board->time;
DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
CongratsDlgProc, (LPARAM) p_board);
DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
TimesDlgProc, (LPARAM) p_board);
}
}
TestFace( p_board, pt, msg );
}
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
{
unsigned numFlags = 0;
int i, j;
if( p_board->box[col][row].FlagType == COMPLETE ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col+i][row+j].FlagType == FLAG )
numFlags++;
}
if( numFlags == p_board->box[col][row].NumMines ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col+i][row+j].FlagType != FLAG )
CompleteBox( p_board, col+i, row+j );
}
}
}
}
void AddFlag( BOARD *p_board, unsigned col, unsigned row )
{
if( p_board->box[col][row].FlagType != COMPLETE ) {
switch( p_board->box[col][row].FlagType ) {
case FLAG:
if( p_board->IsMarkQ )
p_board->box[col][row].FlagType = QUESTION;
else
p_board->box[col][row].FlagType = NORMAL;
p_board->num_flags--;
break;
case QUESTION:
p_board->box[col][row].FlagType = NORMAL;
break;
default:
p_board->box[col][row].FlagType = FLAG;
p_board->num_flags++;
}
}
}
void PressBox( BOARD *p_board, unsigned col, unsigned row )
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
PAINTSTRUCT ps;
HMENU hMenu;
static BOARD board;
hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
switch( msg ) {
case WM_CREATE:
board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
board.hWnd = hWnd;
InitBoard( &board );
CreateBoard( &board );
return 0;
DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
case WM_PAINT:
{
HDC hMemDC;
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( p_board->hWnd, hdc );
}
WINE_TRACE("WM_PAINT\n");
hdc = BeginPaint( hWnd, &ps );
hMemDC = CreateCompatibleDC( hdc );
DrawBoard( hdc, hMemDC, &ps, &board );
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
DeleteDC( hMemDC );
EndPaint( hWnd, &ps );
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
p_board->box[col + i][row + j].IsPressed = TRUE;
PressBox( p_board, col + i, row + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
p_board->box[col + i][row + j].IsPressed = FALSE;
PressBox( p_board, col + i, row + j );
}
p_board->press.x = col;
p_board->press.y = row;
}
void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( p_board->hWnd, hdc );
}
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
UnpressBox( p_board, col + i, row + j );
return 0;
}
case WM_MOVE:
WINE_TRACE("WM_MOVE\n");
board.pos.x = (short)LOWORD(lParam);
board.pos.y = (short)HIWORD(lParam);
return 0;
case WM_DESTROY:
SaveBoard( &board );
DestroyBoard( &board );
PostQuitMessage( 0 );
return 0;
case WM_TIMER:
if( board.status == PLAYING ) {
board.time++;
RedrawWindow( hWnd, &board.timer_rect, 0,
RDW_INVALIDATE | RDW_UPDATENOW );
}
return 0;
case WM_LBUTTONDOWN:
WINE_TRACE("WM_LBUTTONDOWN\n");
if( wParam & MK_RBUTTON )
msg = WM_MBUTTONDOWN;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
SetCapture( hWnd );
return 0;
case WM_LBUTTONUP:
WINE_TRACE("WM_LBUTTONUP\n");
if( wParam & MK_RBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
ReleaseCapture();
return 0;
case WM_RBUTTONDOWN:
WINE_TRACE("WM_RBUTTONDOWN\n");
if( wParam & MK_LBUTTON ) {
board.press.x = 0;
board.press.y = 0;
msg = WM_MBUTTONDOWN;
}
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_RBUTTONUP:
WINE_TRACE("WM_RBUTTONUP\n");
if( wParam & MK_LBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_MBUTTONDOWN:
WINE_TRACE("WM_MBUTTONDOWN\n");
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_MBUTTONUP:
WINE_TRACE("WM_MBUTTONUP\n");
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
case WM_MOUSEMOVE:
{
if( wParam & MK_MBUTTON ) {
msg = WM_MBUTTONDOWN;
}
else if( wParam & MK_LBUTTON ) {
msg = WM_LBUTTONDOWN;
}
else {
return 0;
}
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
return 0;
}
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDM_NEW:
CreateBoard( &board );
return 0;
case IDM_MARKQ:
hMenu = GetMenu( hWnd );
board.IsMarkQ = !board.IsMarkQ;
if( board.IsMarkQ )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
else
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
return 0;
case IDM_BEGINNER:
SetDifficulty( &board, BEGINNER );
CreateBoard( &board );
return 0;
case IDM_ADVANCED:
SetDifficulty( &board, ADVANCED );
CreateBoard( &board );
return 0;
case IDM_EXPERT:
SetDifficulty( &board, EXPERT );
CreateBoard( &board );
return 0;
case IDM_CUSTOM:
SetDifficulty( &board, CUSTOM );
CreateBoard( &board );
return 0;
case IDM_EXIT:
SendMessage( hWnd, WM_CLOSE, 0, 0);
return 0;
case IDM_TIMES:
DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
TimesDlgProc, (LPARAM) &board);
return 0;
case IDM_ABOUT:
{
WCHAR appname[256], other[256];
LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
ShellAboutW( hWnd, appname, other,
LoadImageA( board.hInst, "WINEMINE", IMAGE_ICON, 48, 48, LR_SHARED ));
return 0;
}
default:
WINE_TRACE("Unknown WM_COMMAND command message received\n");
break;
}
}
return( DefWindowProc( hWnd, msg, wParam, lParam ));
}
int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
{
MSG msg;
WNDCLASS wc;
HWND hWnd;
HACCEL haccel;
char appname[20];
LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
wc.style = 0;
wc.lpfnWndProc = MainProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon( hInst, "WINEMINE" );
wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
wc.lpszMenuName = "MENU_WINEMINE";
wc.lpszClassName = appname;
if (!RegisterClass(&wc)) ExitProcess(1);
hWnd = CreateWindow( appname, appname,
wnd_style,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
0, 0, hInst, NULL );
if (!hWnd) ExitProcess(1);
ShowWindow( hWnd, cmdshow );
UpdateWindow( hWnd );
haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
SetTimer( hWnd, ID_TIMER, 1000, NULL );
while( GetMessage(&msg, 0, 0, 0) ) {
if (!TranslateAccelerator( hWnd, haccel, &msg ))
TranslateMessage( &msg );
DispatchMessage( &msg );
}
return msg.wParam;
}

View file

@ -120,58 +120,8 @@ typedef struct tagBOARD
} BOARD;
void ExitApp( int error );
void InitBoard( BOARD *p_board );
void LoadBoard( BOARD *p_board );
void SaveBoard( BOARD *p_board );
void DestroyBoard( BOARD *p_board );
void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty );
void CheckLevel( BOARD *p_board );
void CreateBoard( BOARD *p_board );
void PlaceMines ( BOARD *p_board, int selected_col, int selected_row );
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg );
void TestMines( BOARD *p_board, POINT pt, int msg );
void TestFace( BOARD *p_board, POINT pt, int msg );
void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board );
void DrawMines( HDC hdc, HDC hMemDC, BOARD *p_board );
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed );
void AddFlag( BOARD *p_board, unsigned col, unsigned row );
void CompleteBox( BOARD *p_board, unsigned col, unsigned row );
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row );
void PressBox( BOARD *p_board, unsigned col, unsigned row );
void PressBoxes( BOARD *p_board, unsigned col, unsigned row );
void UnpressBox( BOARD *p_board, unsigned col, unsigned row );
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row );
void UpdateTimer( BOARD *p_board );
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y);
void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board );
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
INT_PTR CALLBACK CustomDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
INT_PTR CALLBACK CongratsDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );