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winebus.sys: Implement PID device control for SDL devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -47,10 +47,11 @@
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#include "ddk/wdm.h"
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#include "ddk/hidtypes.h"
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#include "ddk/hidsdi.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "hidusage.h"
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#include "wine/debug.h"
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#include "wine/hid.h"
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#include "unix_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(plugplay);
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@ -95,12 +96,15 @@ MAKE_FUNCPTR(SDL_HapticClose);
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MAKE_FUNCPTR(SDL_HapticDestroyEffect);
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MAKE_FUNCPTR(SDL_HapticNewEffect);
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MAKE_FUNCPTR(SDL_HapticOpenFromJoystick);
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MAKE_FUNCPTR(SDL_HapticPause);
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MAKE_FUNCPTR(SDL_HapticQuery);
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MAKE_FUNCPTR(SDL_HapticRumbleInit);
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MAKE_FUNCPTR(SDL_HapticRumblePlay);
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MAKE_FUNCPTR(SDL_HapticRumbleSupported);
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MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticSetGain);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_HapticUnpause);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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@ -130,6 +134,7 @@ struct sdl_device
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DWORD effect_support;
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SDL_Haptic *sdl_haptic;
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int haptic_effect_id;
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int effect_ids[256];
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};
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static inline struct sdl_device *impl_from_unix_device(struct unix_device *iface)
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@ -168,6 +173,8 @@ static void set_hat_value(struct unix_device *iface, int index, int value)
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static BOOL descriptor_add_haptic(struct sdl_device *impl)
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{
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USHORT i;
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if (!pSDL_JoystickIsHaptic(impl->sdl_joystick) ||
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!(impl->sdl_haptic = pSDL_HapticOpenFromJoystick(impl->sdl_joystick)))
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impl->effect_support = 0;
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@ -197,6 +204,7 @@ static BOOL descriptor_add_haptic(struct sdl_device *impl)
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}
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impl->haptic_effect_id = -1;
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for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i) impl->effect_ids[i] = -1;
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return TRUE;
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}
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@ -400,7 +408,38 @@ NTSTATUS sdl_device_haptics_start(struct unix_device *iface, DWORD duration_ms,
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static NTSTATUS sdl_device_physical_device_control(struct unix_device *iface, USAGE control)
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{
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FIXME("iface %p, control %#04x stub\n", iface, control);
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struct sdl_device *impl = impl_from_unix_device(iface);
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unsigned int i;
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TRACE("iface %p, control %#04x.\n", iface, control);
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switch (control)
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{
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case PID_USAGE_DC_ENABLE_ACTUATORS:
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pSDL_HapticSetGain(impl->sdl_haptic, 100);
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return STATUS_SUCCESS;
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case PID_USAGE_DC_DISABLE_ACTUATORS:
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pSDL_HapticSetGain(impl->sdl_haptic, 0);
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return STATUS_SUCCESS;
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case PID_USAGE_DC_STOP_ALL_EFFECTS:
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pSDL_HapticStopAll(impl->sdl_haptic);
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return STATUS_SUCCESS;
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case PID_USAGE_DC_DEVICE_RESET:
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pSDL_HapticStopAll(impl->sdl_haptic);
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for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
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{
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if (impl->effect_ids[i] < 0) continue;
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pSDL_HapticDestroyEffect(impl->sdl_haptic, impl->effect_ids[i]);
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impl->effect_ids[i] = -1;
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}
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return STATUS_SUCCESS;
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case PID_USAGE_DC_DEVICE_PAUSE:
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pSDL_HapticPause(impl->sdl_haptic);
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return STATUS_SUCCESS;
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case PID_USAGE_DC_DEVICE_CONTINUE:
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pSDL_HapticUnpause(impl->sdl_haptic);
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return STATUS_SUCCESS;
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}
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return STATUS_NOT_SUPPORTED;
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}
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@ -665,12 +704,15 @@ NTSTATUS sdl_bus_init(void *args)
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LOAD_FUNCPTR(SDL_HapticDestroyEffect);
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LOAD_FUNCPTR(SDL_HapticNewEffect);
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LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
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LOAD_FUNCPTR(SDL_HapticPause);
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LOAD_FUNCPTR(SDL_HapticQuery);
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LOAD_FUNCPTR(SDL_HapticRumbleInit);
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LOAD_FUNCPTR(SDL_HapticRumblePlay);
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LOAD_FUNCPTR(SDL_HapticRumbleSupported);
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LOAD_FUNCPTR(SDL_HapticRunEffect);
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LOAD_FUNCPTR(SDL_HapticSetGain);
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_HapticUnpause);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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LOAD_FUNCPTR(SDL_RegisterEvents);
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