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d3d10core: COM cleanup for the ID3D10Device iface.
This commit is contained in:
parent
076e1cf085
commit
eeacb8f2c9
3 changed files with 66 additions and 48 deletions
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@ -69,7 +69,7 @@ HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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/* IDirect3D10Device */
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struct d3d10_device
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{
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const struct ID3D10DeviceVtbl *vtbl;
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ID3D10Device ID3D10Device_iface;
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const struct IUnknownVtbl *inner_unknown_vtbl;
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IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
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IUnknown *outer_unknown;
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@ -40,7 +40,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_ID3D10Device))
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{
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IUnknown_AddRef((IUnknown *)This);
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ID3D10Device_AddRef(&This->ID3D10Device_iface);
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*object = This;
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return S_OK;
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}
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@ -86,23 +86,29 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
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static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
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void **object)
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{
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("Forwarding to outer IUnknown\n");
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return IUnknown_QueryInterface(This->outer_unknown, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("Forwarding to outer IUnknown\n");
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return IUnknown_AddRef(This->outer_unknown);
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}
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static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("Forwarding to outer IUnknown\n");
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return IUnknown_Release(This->outer_unknown);
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}
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@ -123,9 +129,10 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *if
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iface, start_slot, view_count, views);
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}
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static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
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static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
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ID3D10PixelShader *shader)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
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TRACE("iface %p, shader %p\n", iface, shader);
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@ -140,9 +147,10 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
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iface, start_slot, sampler_count, samplers);
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}
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static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
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static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
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ID3D10VertexShader *shader)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
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TRACE("iface %p, shader %p\n", iface, shader);
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@ -150,10 +158,10 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D
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wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
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}
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static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
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UINT index_count, UINT start_index_location, INT base_vertex_location)
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static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
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UINT start_index_location, INT base_vertex_location)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
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iface, index_count, start_index_location, base_vertex_location);
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@ -162,10 +170,10 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
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wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
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}
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static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
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UINT vertex_count, UINT start_vertex_location)
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static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
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UINT start_vertex_location)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
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iface, vertex_count, start_vertex_location);
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@ -180,9 +188,10 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if
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iface, start_slot, buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
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static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
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ID3D10InputLayout *input_layout)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("iface %p, input_layout %p\n", iface, input_layout);
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@ -190,11 +199,10 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
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input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
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const UINT *strides, const UINT *offsets)
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static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
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UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
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@ -211,7 +219,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
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static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
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ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("iface %p, buffer %p, format %s, offset %u.\n",
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iface, buffer, debug_dxgi_format(format), offset);
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@ -254,9 +262,10 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D
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else WARN("iface %p, shader %p stub!\n", iface, shader);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
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static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
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D3D10_PRIMITIVE_TOPOLOGY topology)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
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@ -373,7 +382,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface
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static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
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ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct wined3d_rendertarget_view *wined3d_view;
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const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
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@ -474,9 +483,10 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D
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FIXME("iface %p, shader %p stub!\n", iface, shader);
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}
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static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
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static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
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D3D10_PRIMITIVE_TOPOLOGY *topology)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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TRACE("iface %p, topology %p\n", iface, topology);
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@ -621,7 +631,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
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const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_buffer *object;
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HRESULT hr;
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@ -658,9 +668,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *ifac
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
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const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
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const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
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ID3D10Texture2D **texture)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_texture2d *object;
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HRESULT hr;
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@ -689,9 +700,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
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const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
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const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
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ID3D10Texture3D **texture)
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{
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struct d3d10_device *device = (struct d3d10_device *)iface;
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_texture3d *object;
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HRESULT hr;
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@ -806,10 +818,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
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SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length,
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ID3D10InputLayout **input_layout)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_input_layout *object;
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HRESULT hr;
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@ -843,7 +856,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
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const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_vertex_shader *object;
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HRESULT hr;
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@ -874,7 +887,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
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const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_geometry_shader *object;
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HRESULT hr;
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@ -916,7 +929,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
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const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_pixel_shader *object;
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HRESULT hr;
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@ -1296,19 +1309,19 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDevi
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REFIID riid, void **object)
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{
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struct d3d10_device *device = device_from_dxgi_device_parent(iface);
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return d3d10_device_QueryInterface((ID3D10Device *)device, riid, object);
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return d3d10_device_QueryInterface(&device->ID3D10Device_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
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{
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struct d3d10_device *device = device_from_dxgi_device_parent(iface);
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return d3d10_device_AddRef((ID3D10Device *)device);
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return d3d10_device_AddRef(&device->ID3D10Device_iface);
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}
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static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
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{
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struct d3d10_device *device = device_from_dxgi_device_parent(iface);
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return d3d10_device_Release((ID3D10Device *)device);
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return d3d10_device_Release(&device->ID3D10Device_iface);
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}
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static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
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@ -1371,7 +1384,8 @@ static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d10_device_CreateTexture2D((ID3D10Device *)device, &desc, NULL, (ID3D10Texture2D **)&texture);
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hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
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(ID3D10Texture2D **)&texture);
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if (FAILED(hr))
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{
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ERR("CreateTexture2D failed, returning %#x\n", hr);
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@ -1414,7 +1428,8 @@ static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_par
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d10_device_CreateTexture2D((ID3D10Device *)device, &desc, NULL, (ID3D10Texture2D **)&texture);
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hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
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(ID3D10Texture2D **)&texture);
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if (FAILED(hr))
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{
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ERR("CreateTexture2D failed, returning %#x\n", hr);
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@ -1455,7 +1470,8 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d10_device_CreateTexture2D((ID3D10Device *)device, &desc, NULL, (ID3D10Texture2D **)&texture);
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hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
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(ID3D10Texture2D **)&texture);
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if (FAILED(hr))
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{
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ERR("CreateTexture2D failed, returning %#x\n", hr);
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@ -1500,7 +1516,8 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
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hr = d3d10_device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
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hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
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(void **)&wine_device);
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if (FAILED(hr))
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{
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ERR("Device should implement IWineDXGIDevice\n");
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@ -1530,7 +1547,7 @@ static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
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void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
|
||||
{
|
||||
device->vtbl = &d3d10_device_vtbl;
|
||||
device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
|
||||
device->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
|
||||
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
|
||||
device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
|
||||
|
|
|
@ -217,7 +217,8 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
|
|||
{
|
||||
IWineDXGIDevice *wine_device;
|
||||
|
||||
hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
|
||||
hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
|
||||
(void **)&wine_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ERR("Device should implement IWineDXGIDevice\n");
|
||||
|
|
Loading…
Reference in a new issue