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server: Move async activation into separate function.
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b8fb1c97a1
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@ -295,6 +295,23 @@ static inline int sock_error( struct fd *fd )
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return optval;
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}
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static void sock_dispatch_asyncs( struct sock *sock, int event )
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{
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if ( sock->flags & WSA_FLAG_OVERLAPPED )
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{
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if ( event & (POLLIN|POLLPRI|POLLERR|POLLHUP) && async_waiting( sock->read_q ))
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{
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if (debug_level) fprintf( stderr, "activating read queue for socket %p\n", sock );
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async_wake_up( sock->read_q, STATUS_ALERTED );
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}
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if ( event & (POLLOUT|POLLERR|POLLHUP) && async_waiting( sock->write_q ))
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{
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if (debug_level) fprintf( stderr, "activating write queue for socket %p\n", sock );
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async_wake_up( sock->write_q, STATUS_ALERTED );
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}
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}
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}
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static void sock_poll_event( struct fd *fd, int event )
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{
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struct sock *sock = get_fd_user( fd );
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@ -422,23 +439,11 @@ static void sock_poll_event( struct fd *fd, int event )
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event |= POLLHUP;
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}
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sock_dispatch_asyncs( sock, event );
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/* wake up anyone waiting for whatever just happened */
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sock_wake_up( sock );
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if ( sock->flags & WSA_FLAG_OVERLAPPED )
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{
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if ( event & (POLLIN|POLLPRI|POLLERR|POLLHUP) && async_waiting( sock->read_q ))
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{
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if (debug_level) fprintf( stderr, "activating read queue for socket %p\n", sock );
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async_wake_up( sock->read_q, STATUS_ALERTED );
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}
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if ( event & (POLLOUT|POLLERR|POLLHUP) && async_waiting( sock->write_q ))
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{
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if (debug_level) fprintf( stderr, "activating write queue for socket %p\n", sock );
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async_wake_up( sock->write_q, STATUS_ALERTED );
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}
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}
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/* if anyone is stupid enough to wait on the socket object itself,
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* maybe we should wake them up too, just in case? */
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wake_up( &sock->obj, 0 );
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