d3d10core: Allow a NULL input layout to be set in IASetInputLayout().

This commit is contained in:
Henri Verbeet 2009-12-02 10:41:21 +01:00 committed by Alexandre Julliard
parent 36823dd96b
commit ee396dda28

View file

@ -186,7 +186,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
TRACE("iface %p, input_layout %p\n", iface, input_layout);
IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
((struct d3d10_input_layout *)input_layout)->wined3d_decl);
input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
}
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,