From ee0431dfbdaa2d34ad62475187f7bebab16068b2 Mon Sep 17 00:00:00 2001 From: Jacek Caban Date: Fri, 3 Nov 2023 17:22:11 +0100 Subject: [PATCH] d3d8: Use designated initializers in tss_lookup. --- dlls/d3d8/device.c | 58 +++++++++++++++++++++++----------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 49158fe9e82..9be6436f8b4 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2331,35 +2331,35 @@ static const struct tss_lookup } tss_lookup[] = { - {FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */ - {FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */ - {FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */ - {FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */ - {FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */ - {FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */ - {FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */ - {FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */ - {FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */ - {FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */ - {FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */ - {FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */ - {FALSE, {WINED3D_TSS_INVALID}}, /* 12, unused */ - {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */ - {TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */ - {TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */ - {TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */ - {TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */ - {TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */ - {TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */ - {TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */ - {TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */ - {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */ - {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */ - {FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ - {TRUE, {WINED3D_SAMP_ADDRESS_W}}, /* 25, D3DTSS_ADDRESSW */ - {FALSE, {WINED3D_TSS_COLOR_ARG0}}, /* 26, D3DTSS_COLORARG0 */ - {FALSE, {WINED3D_TSS_ALPHA_ARG0}}, /* 27, D3DTSS_ALPHAARG0 */ - {FALSE, {WINED3D_TSS_RESULT_ARG}}, /* 28, D3DTSS_RESULTARG */ + {FALSE, .u.texture_state = WINED3D_TSS_INVALID}, /* 0, unused */ + {FALSE, .u.texture_state = WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */ + {FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */ + {FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */ + {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */ + {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */ + {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */ + {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ + {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ + {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ + {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ + {FALSE, .u.texture_state = WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ + {FALSE, .u.texture_state = WINED3D_TSS_INVALID}, /* 12, unused */ + {TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */ + {TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */ + {TRUE, .u.sampler_state = WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */ + {TRUE, .u.sampler_state = WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */ + {TRUE, .u.sampler_state = WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */ + {TRUE, .u.sampler_state = WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */ + {TRUE, .u.sampler_state = WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ + {TRUE, .u.sampler_state = WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ + {TRUE, .u.sampler_state = WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ + {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ + {FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ + {FALSE, .u.texture_state = WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ + {TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */ + {FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */ + {FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */ + {FALSE, .u.texture_state = WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */ }; static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,