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git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
opengl32: Move wglGetProcAddress to the WGL driver.
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parent
8a13afedd6
commit
edfc7f0de0
7 changed files with 22 additions and 84 deletions
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@ -496,11 +496,6 @@
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@ extern pfnSelectPalette
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@ stub pstackConnect
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################################################################
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# Wine extensions: OpenGL support
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#
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@ stdcall -private wglGetProcAddress(str)
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################################################################
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# Wine extensions: Win16 functions that are needed by other dlls
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#
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@ -46,46 +46,6 @@ static INT (WINAPI *wglGetPixelFormat)(HDC);
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static BOOL (WINAPI *wglSetPixelFormat)(HDC,INT,const PIXELFORMATDESCRIPTOR*);
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static BOOL (WINAPI *wglSwapBuffers)(HDC);
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static HDC default_hdc = 0;
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/* We route all wgl functions from opengl32.dll through gdi32.dll to
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* the display driver. Various wgl calls have a hDC as one of their parameters.
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* Using get_dc_ptr we get access to the functions exported by the driver.
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* Some functions don't receive a hDC. This function creates a global hdc and
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* if there's already a global hdc, it returns it.
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*/
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static DC* OPENGL_GetDefaultDC(void)
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{
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if(!default_hdc)
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default_hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
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return get_dc_ptr(default_hdc);
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}
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/***********************************************************************
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* Internal wglGetProcAddress for retrieving WGL extensions
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*/
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PROC WINAPI wglGetProcAddress(LPCSTR func)
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{
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PROC ret = NULL;
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DC *dc;
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if(!func)
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return NULL;
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TRACE("func: '%s'\n", func);
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/* Retrieve the global hDC to get access to the driver. */
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dc = OPENGL_GetDefaultDC();
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pwglGetProcAddress );
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ret = physdev->funcs->pwglGetProcAddress(func);
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release_dc_ptr( dc );
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}
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return ret;
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}
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/***********************************************************************
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* __wine_get_wgl_driver (GDI32.@)
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*/
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@ -48,8 +48,6 @@ WINE_DECLARE_DEBUG_CHANNEL(opengl);
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static struct
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{
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PROC (WINAPI *p_wglGetProcAddress)(LPCSTR lpszProc);
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/* internal WGL functions */
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void (WINAPI *p_wglFinish)(void);
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void (WINAPI *p_wglFlush)(void);
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@ -508,7 +506,7 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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/* If the function name starts with a 'w', it is a WGL extension */
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if(lpszProc[0] == 'w')
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{
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local_func = wine_wgl.p_wglGetProcAddress( lpszProc );
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local_func = wgl_driver->p_wglGetProcAddress( lpszProc );
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if (local_func == (void *)1) /* special function that needs a wrapper */
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{
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ext_ret = bsearch( &ext, wgl_extensions, sizeof(wgl_extensions)/sizeof(wgl_extensions[0]),
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@ -531,7 +529,7 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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WARN("Extension '%s' required by function '%s' not supported!\n", ext_ret->extension, lpszProc);
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}
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local_func = wine_wgl.p_wglGetProcAddress(ext_ret->name);
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local_func = wgl_driver->p_wglGetProcAddress(ext_ret->name);
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/* After that, look at the extensions defined in the Linux OpenGL library */
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if (local_func == NULL) {
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@ -1113,27 +1111,16 @@ BOOL WINAPI DECLSPEC_HOTPATCH wglSwapBuffers( HDC hdc )
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creating a rendering context.... */
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static BOOL process_attach(void)
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{
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HMODULE mod_gdi32;
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HDC hdc = GetDC( 0 );
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wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
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ReleaseDC( 0, hdc );
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mod_gdi32 = GetModuleHandleA( "gdi32.dll" );
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if (!mod_gdi32)
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{
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ERR("GDI32 not loaded. Cannot create default context.\n");
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return FALSE;
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}
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wine_wgl.p_wglGetProcAddress = (void *)GetProcAddress(mod_gdi32, "wglGetProcAddress");
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/* internal WGL functions */
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wine_wgl.p_wglFinish = (void *)wine_wgl.p_wglGetProcAddress("wglFinish");
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wine_wgl.p_wglFlush = (void *)wine_wgl.p_wglGetProcAddress("wglFlush");
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wine_wgl.p_wglGetCurrentContext = (void *)wine_wgl.p_wglGetProcAddress("wglGetCurrentContext");
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wine_wgl.p_wglGetIntegerv = (void *)wine_wgl.p_wglGetProcAddress("wglGetIntegerv");
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wine_wgl.p_wglFinish = (void *)wgl_driver->p_wglGetProcAddress("wglFinish");
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wine_wgl.p_wglFlush = (void *)wgl_driver->p_wglGetProcAddress("wglFlush");
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wine_wgl.p_wglGetCurrentContext = (void *)wgl_driver->p_wglGetProcAddress("wglGetCurrentContext");
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wine_wgl.p_wglGetIntegerv = (void *)wgl_driver->p_wglGetProcAddress("wglGetIntegerv");
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return TRUE;
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}
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@ -27,6 +27,9 @@
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#include <stdio.h>
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#include "wined3d_private.h"
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#ifndef USE_WIN32_OPENGL
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#include "wine/gdi_driver.h"
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#endif
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -5386,15 +5389,15 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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#define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
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#else
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/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
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pwglGetProcAddress = (void*)GetProcAddress(GetModuleHandleA("gdi32.dll"), "wglGetProcAddress");
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{
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HDC hdc = GetDC( 0 );
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const struct wgl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
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pwglGetProcAddress = wgl_driver->p_wglGetProcAddress;
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ReleaseDC( 0, hdc );
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}
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#define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
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#endif
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if(!pwglGetProcAddress) {
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ERR("Unable to load wglGetProcAddress!\n");
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goto nogl_adapter;
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}
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/* Load WGL core functions from opengl32.dll */
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#define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
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WGL_FUNCS_GEN;
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@ -5407,13 +5410,8 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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/* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
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* otherwise because we have to use winex11.drv's override
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*/
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#ifdef USE_WIN32_OPENGL
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wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
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wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
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#else
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wglFinish = (void*)pwglGetProcAddress("wglFinish");
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wglFlush = (void*)pwglGetProcAddress("wglFlush");
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#endif
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glEnableWINE = glEnable;
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glDisableWINE = glDisable;
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@ -1369,7 +1369,7 @@ HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
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BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
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HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
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HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
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PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
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PROC (WINE_GLAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
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BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
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BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
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@ -1521,10 +1521,8 @@ static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
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return ret;
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}
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/**
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* glxdrv_wglGetProcAddress
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*
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* For OpenGL32 wglGetProcAddress.
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/***********************************************************************
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* glxdrv_wglGetProcAddress
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*/
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static PROC glxdrv_wglGetProcAddress(LPCSTR lpszProc)
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{
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@ -1535,8 +1533,6 @@ static PROC glxdrv_wglGetProcAddress(LPCSTR lpszProc)
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if (padding < 0)
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padding = 0;
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if (!has_opengl()) return NULL;
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/* Check the table of WGL extensions to see if we need to return a WGL extension
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* or a function pointer to a native OpenGL function. */
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if(strncmp(lpszProc, "wgl", 3) != 0) {
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@ -3596,7 +3592,7 @@ static const struct gdi_dc_funcs glxdrv_funcs =
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NULL, /* pWidenPath */
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NULL, /* pwglCreateContext */
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NULL, /* pwglCreateContextAttribsARB */
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glxdrv_wglGetProcAddress, /* pwglGetProcAddress */
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NULL, /* pwglGetProcAddress */
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glxdrv_wine_get_wgl_driver, /* wine_get_wgl_driver */
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GDI_PRIORITY_GRAPHICS_DRV + 20 /* priority */
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};
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@ -3609,6 +3605,7 @@ static const struct wgl_funcs glxdrv_wgl_funcs =
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glxdrv_wglCreateContextAttribsARB, /* p_wglCreateContextAttribsARB */
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glxdrv_wglDeleteContext, /* p_wglDeleteContext */
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glxdrv_wglGetCurrentDC, /* p_wglGetCurrentDC */
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glxdrv_wglGetProcAddress, /* p_wglGetProcAddress */
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glxdrv_wglMakeContextCurrentARB, /* p_wglMakeContextCurrentARB */
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glxdrv_wglMakeCurrent, /* p_wglMakeCurrent */
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glxdrv_wglShareLists, /* p_wglShareLists */
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@ -203,7 +203,7 @@ struct gdi_dc_funcs
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};
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/* increment this when you change the DC function table */
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#define WINE_GDI_DRIVER_VERSION 37
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#define WINE_GDI_DRIVER_VERSION 38
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#define GDI_PRIORITY_NULL_DRV 0 /* null driver */
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#define GDI_PRIORITY_FONT_DRV 100 /* any font driver */
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@ -239,6 +239,7 @@ struct wgl_funcs
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HGLRC (*p_wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
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BOOL (*p_wglDeleteContext)(HGLRC);
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HDC (*p_wglGetCurrentDC)(void);
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PROC (*p_wglGetProcAddress)(LPCSTR);
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BOOL (*p_wglMakeContextCurrentARB)(HDC,HDC,HGLRC);
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BOOL (*p_wglMakeCurrent)(HDC,HGLRC);
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BOOL (*p_wglShareLists)(HGLRC,HGLRC);
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