diff --git a/include/d3d.h b/include/d3d.h index c478a047d68..fa6179fa46e 100644 --- a/include/d3d.h +++ b/include/d3d.h @@ -658,7 +658,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown) STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; - STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE; + STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE; STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE; @@ -726,7 +726,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport) STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; - STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE; + STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE; STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE; @@ -802,7 +802,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2) STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; - STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE; + STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE; STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE; STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE; STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;