wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-03-06 20:59:50 +01:00 committed by Alexandre Julliard
parent 7107263b17
commit ecba38d5bd
3 changed files with 45 additions and 59 deletions

View file

@ -505,39 +505,6 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
ERR("Surface without system memory has WINED3D_LOCATION_SYSMEM set.\n");
}
void surface_prepare_map_memory(struct wined3d_surface *surface)
{
struct wined3d_texture *texture = surface->container;
struct wined3d_context *context;
switch (surface->resource.map_binding)
{
case WINED3D_LOCATION_SYSMEM:
surface_prepare_system_memory(surface);
break;
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
break;
case WINED3D_LOCATION_DIB:
if (!surface->dib.bitmap_data)
ERR("Map binding is set to WINED3D_LOCATION_DIB but surface->dib.bitmap_data is NULL.\n");
break;
case WINED3D_LOCATION_BUFFER:
context = context_acquire(texture->resource.device, NULL);
wined3d_texture_prepare_buffer_object(texture,
surface_get_sub_resource_idx(surface), context->gl_info);
context_release(context);
break;
default:
ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->resource.map_binding));
}
}
static void surface_evict_sysmem(struct wined3d_surface *surface)
{
/* In some conditions the surface memory must not be freed:
@ -1053,7 +1020,7 @@ static void surface_unload(struct wined3d_resource *resource)
}
else
{
surface_prepare_map_memory(surface);
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
surface_invalidate_location(surface, ~surface->resource.map_binding);
}
@ -2180,8 +2147,8 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
const struct wined3d_format *format = texture->resource.format;
struct wined3d_device *device = texture->resource.device;
unsigned int fmt_flags = texture->resource.format_flags;
struct wined3d_context *context;
const struct wined3d_gl_info *gl_info;
const struct wined3d_gl_info *gl_info = NULL;
struct wined3d_context *context = NULL;
BYTE *base_memory;
TRACE("surface %p, map_desc %p, box %s, flags %#x.\n",
@ -2223,7 +2190,13 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
}
}
surface_prepare_map_memory(surface);
if (device->d3d_initialized)
{
context = context_acquire(device, NULL);
gl_info = context->gl_info;
}
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
if (flags & WINED3D_MAP_DISCARD)
{
TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
@ -2232,16 +2205,10 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
}
else
{
struct wined3d_context *context = NULL;
if (surface->resource.usage & WINED3DUSAGE_DYNAMIC)
WARN_(d3d_perf)("Mapping a dynamic surface without WINED3D_MAP_DISCARD.\n");
if (surface->resource.device->d3d_initialized)
context = context_acquire(surface->resource.device, NULL);
surface_load_location(surface, context, surface->resource.map_binding);
if (context)
context_release(context);
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
@ -2262,16 +2229,11 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
break;
case WINED3D_LOCATION_BUFFER:
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
texture->sub_resources[surface_get_sub_resource_idx(surface)].buffer_object));
base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("map PBO");
context_release(context);
break;
default:
@ -2279,6 +2241,9 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
base_memory = NULL;
}
if (context)
context_release(context);
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
{
map_desc->row_pitch = surface->resource.width * format->byte_count;
@ -3615,7 +3580,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
surface_prepare_map_memory(surface);
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
}
}
@ -3626,7 +3591,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
surface_prepare_map_memory(surface);
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
}
}
@ -3662,7 +3627,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
else
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
surface_prepare_map_memory(surface);
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
wined3d_texture_remove_buffer_object(texture, surface_get_sub_resource_idx(surface), gl_info);
}
@ -5064,17 +5029,39 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
return hr;
}
/* Context activation is done by the caller. */
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
struct wined3d_texture *texture = surface->container;
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
surface_prepare_system_memory(surface);
break;
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
break;
case WINED3D_LOCATION_DIB:
if (!surface->dib.bitmap_data)
ERR("Map binding is set to WINED3D_LOCATION_DIB but surface->dib.bitmap_data is NULL.\n");
break;
case WINED3D_LOCATION_BUFFER:
wined3d_texture_prepare_buffer_object(texture,
surface_get_sub_resource_idx(surface), context->gl_info);
break;
case WINED3D_LOCATION_TEXTURE_RGB:
wined3d_texture_prepare_texture(surface->container, context, FALSE);
wined3d_texture_prepare_texture(texture, context, FALSE);
break;
case WINED3D_LOCATION_TEXTURE_SRGB:
wined3d_texture_prepare_texture(surface->container, context, TRUE);
wined3d_texture_prepare_texture(texture, context, TRUE);
break;
case WINED3D_LOCATION_RB_MULTISAMPLE:

View file

@ -852,11 +852,11 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
struct wined3d_surface *surface = surface_from_resource(sub_resource);
struct wined3d_context *context;
surface_prepare_map_memory(surface);
context = context_acquire(surface->resource.device, NULL);
surface_load_location(surface, context, surface->resource.map_binding);
context = context_acquire(surface->container->resource.device, NULL);
wined3d_surface_prepare(surface, context, sub_resource->map_binding);
surface_load_location(surface, context, sub_resource->map_binding);
context_release(context);
surface_invalidate_location(surface, ~surface->resource.map_binding);
surface_invalidate_location(surface, ~sub_resource->map_binding);
}
static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)

View file

@ -2604,7 +2604,6 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;