d3d9: Create single-level textures if the format doesn't support AUTOGENMIPMAP.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2018-03-09 12:10:39 -06:00 committed by Alexandre Julliard
parent cca2867b3c
commit ec74a30a18

View file

@ -1339,9 +1339,22 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u levels, returning D3DERR_INVALIDCALL.\n", levels);
return D3DERR_INVALIDCALL;
}
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
wined3d_mutex_lock();
hr = wined3d_check_device_format(device->d3d_parent->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, WINED3DFMT_B8G8R8A8_UNORM,
WINED3DUSAGE_TEXTURE | WINED3DUSAGE_QUERY_GENMIPMAP, WINED3D_RTYPE_TEXTURE_2D, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
if (hr == D3D_OK)
{
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
levels = 0;
}
else
{
WARN("D3DUSAGE_AUTOGENMIPMAP not supported on D3DFORMAT %#x, creating a texture "
"with a single level.\n", format);
levels = 1;
}
texture->autogen_filter_type = D3DTEXF_LINEAR;
levels = 0;
}
else
{