From ec1957c359d7bd96aa996d9689587d974b59e06e Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Wed, 27 Jan 2016 23:34:00 +0300 Subject: [PATCH] d2d1: Use drawing effect for underlines. Signed-off-by: Nikolay Sivov Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d2d1/render_target.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 7cfbdfa08eb..8353c090f6b 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -1679,6 +1679,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform; struct d2d_draw_text_layout_ctx *context = ctx; float min_thickness; + ID2D1Brush *brush; D2D1_RECT_F rect; TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n", @@ -1692,7 +1693,12 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend rect.right = baseline_origin_x + underline->width; rect.bottom = baseline_origin_y + underline->offset + max(underline->thickness, min_thickness); - ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, context->brush); + brush = d2d_draw_get_text_brush(context, effect); + + ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, brush); + + ID2D1Brush_Release(brush); + return S_OK; }