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d2d1: Use drawing effect for underlines.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1679,6 +1679,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
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const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
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struct d2d_draw_text_layout_ctx *context = ctx;
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float min_thickness;
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ID2D1Brush *brush;
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D2D1_RECT_F rect;
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TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n",
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@ -1692,7 +1693,12 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
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rect.right = baseline_origin_x + underline->width;
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rect.bottom = baseline_origin_y + underline->offset + max(underline->thickness, min_thickness);
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ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, context->brush);
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brush = d2d_draw_get_text_brush(context, effect);
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ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, brush);
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ID2D1Brush_Release(brush);
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return S_OK;
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}
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