wined3d: Remove IWineD3DSurface::SetPBufferState.

The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.
This commit is contained in:
Stefan Dösinger 2007-03-03 15:19:41 +01:00 committed by Alexandre Julliard
parent 33eefa24dc
commit ebe274feed
5 changed files with 4 additions and 26 deletions

View file

@ -709,10 +709,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
/* Do that before switching the context:
* Read the back buffer of the old drawable into the destination texture
*/
IWineD3DSurface_SetPBufferState(This->lastActiveRenderTarget, TRUE /* inPBuffer */, FALSE /* inTexture */);
((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags |= SFLAG_INPBUFFER;
((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INTEXTURE;
IWineD3DSurface_AddDirtyRect(This->lastActiveRenderTarget, NULL);
IWineD3DSurface_PreLoad(This->lastActiveRenderTarget);
IWineD3DSurface_SetPBufferState(This->lastActiveRenderTarget, FALSE /* inPBuffer */, FALSE /* inTexture */);
((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INPBUFFER;
((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INTEXTURE;
}
This->lastActiveRenderTarget = target;
if(oldRenderOffscreen != This->render_offscreen && This->depth_copy_state != WINED3D_DCS_NO_COPY) {

View file

@ -2130,25 +2130,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
return WINED3D_OK;
}
/* TODO: replace this function with context management routines */
HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
if(inPBuffer) {
This->Flags |= SFLAG_INPBUFFER;
} else {
This->Flags &= ~SFLAG_INPBUFFER;
}
if(inTexture) {
This->Flags |= SFLAG_INTEXTURE;
} else {
This->Flags &= ~SFLAG_INTEXTURE;
}
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDevice *D3D = (IWineD3DDevice *) This->resource.wineD3DDevice;
@ -3261,7 +3242,6 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
IWineD3DSurfaceImpl_LoadTexture,
IWineD3DSurfaceImpl_SaveSnapshot,
IWineD3DSurfaceImpl_SetContainer,
IWineD3DSurfaceImpl_SetPBufferState,
IWineD3DSurfaceImpl_SetGlTextureDesc,
IWineD3DSurfaceImpl_GetGlDesc,
IWineD3DSurfaceImpl_GetData,

View file

@ -1605,7 +1605,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineGDISurfaceImpl_LoadTexture,
IWineGDISurfaceImpl_SaveSnapshot,
IWineD3DSurfaceImpl_SetContainer,
IWineD3DSurfaceImpl_SetPBufferState,
IWineD3DSurfaceImpl_SetGlTextureDesc,
IWineD3DSurfaceImpl_GetGlDesc,
IWineD3DSurfaceImpl_GetData,

View file

@ -1082,7 +1082,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Fla
HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture);
void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);

View file

@ -1113,7 +1113,6 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
STDMETHOD(LoadTexture)(THIS) PURE;
STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
STDMETHOD(SetPBufferState)(THIS_ BOOL inPBuffer, BOOL inTexture) PURE;
STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
STDMETHOD_(CONST void *, GetData)(THIS) PURE;
@ -1168,7 +1167,6 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
#define IWineD3DSurface_LoadTexture(p) (p)->lpVtbl->LoadTexture(p)
#define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
#define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
#define IWineD3DSurface_SetPBufferState(p,a,b) (p)->lpVtbl->SetPBufferState(p,a,b)
#define IWineD3DSurface_SetGlTextureDesc(p,a,b) (p)->lpVtbl->SetGlTextureDesc(p,a,b)
#define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
#define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)