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d2d1: Add the ID2D1Brush interface.
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@ -543,5 +543,24 @@ interface ID2D1Bitmap : ID2D1Image
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);
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}
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[
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local,
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object,
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uuid(2cd906a8-12e2-11dc-9fed-001143a055f9)
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]
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interface ID2D1Brush : ID2D1Resource
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{
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void SetOpacity(
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[in] float opacity
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);
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void SetTransform(
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[in] const D2D1_MATRIX_3X2_F *transform
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);
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float GetOpacity();
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void GetTransform(
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[out] D2D1_MATRIX_3X2_F *transform
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);
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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