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windows.gaming.input: Fix a leak on error path (Coverity).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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@ -335,6 +335,7 @@ static HRESULT async_info_create( IUnknown *invoker, IUnknown *param, async_oper
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IInspectable *outer, IWineAsyncInfoImpl **out )
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{
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struct async_info *impl;
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HRESULT hr;
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if (!(impl = calloc( 1, sizeof(struct async_info) ))) return E_OUTOFMEMORY;
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impl->IWineAsyncInfoImpl_iface.lpVtbl = &async_impl_vtbl;
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@ -346,7 +347,11 @@ static HRESULT async_info_create( IUnknown *invoker, IUnknown *param, async_oper
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impl->handler = HANDLER_NOT_SET;
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impl->status = Started;
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if (!(impl->async_run_work = CreateThreadpoolWork( async_info_callback, &impl->IWineAsyncInfoImpl_iface, NULL )))
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return HRESULT_FROM_WIN32( GetLastError() );
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{
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hr = HRESULT_FROM_WIN32( GetLastError() );
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free( impl );
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return hr;
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}
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if ((impl->invoker = invoker)) IUnknown_AddRef( impl->invoker );
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if ((impl->param = param)) IUnknown_AddRef( impl->param );
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