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wined3d: Use debugstr_fourcc instead of debugstr_an.
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@ -2070,7 +2070,7 @@ static HRESULT shader_dxbc_process_section(struct wined3d_shader *shader, unsign
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break;
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default:
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TRACE("Skipping chunk %s.\n", debugstr_an((const char *)&tag, 4));
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TRACE("Skipping chunk %s.\n", debugstr_fourcc(tag));
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break;
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}
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