wined3d: Use debugstr_fourcc instead of debugstr_an.

This commit is contained in:
Alex Henrie 2023-10-16 23:33:23 -06:00 committed by Alexandre Julliard
parent 6391b8d5c9
commit e8d849efce

View file

@ -2070,7 +2070,7 @@ static HRESULT shader_dxbc_process_section(struct wined3d_shader *shader, unsign
break;
default:
TRACE("Skipping chunk %s.\n", debugstr_an((const char *)&tag, 4));
TRACE("Skipping chunk %s.\n", debugstr_fourcc(tag));
break;
}