From e8905e360f047db8af42af64ec08086a5814a1e7 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 7 Jun 2013 10:17:53 +0200 Subject: [PATCH] wined3d: Don't modify the texcoord mask for "projected" cube textures in shader_glsl_tex(). --- dlls/wined3d/glsl_shader.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6afc3d82ed5..0379729a575 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3515,8 +3515,11 @@ static void shader_glsl_tex(const struct wined3d_shader_instruction *ins) sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED; mask = WINED3DSP_WRITEMASK_3; } - } else { - if (ins->flags & WINED3DSI_TEXLD_PROJECT) + } + else + { + if ((ins->flags & WINED3DSI_TEXLD_PROJECT) + && ins->ctx->reg_maps->sampler_type[sampler_idx] != WINED3DSTT_CUBE) { /* ps 2.0 texldp instruction always divides by the fourth component. */ sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;