mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-11 03:17:16 +00:00
wined3d: Make device_stream_info_from_declaration() static.
This commit is contained in:
parent
59171c06ce
commit
e7adf7fbf7
|
@ -174,7 +174,7 @@ static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Context activation is done by the caller. */
|
/* Context activation is done by the caller. */
|
||||||
void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
|
static void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
|
||||||
{
|
{
|
||||||
const struct wined3d_state *state = &device->stateBlock->state;
|
const struct wined3d_state *state = &device->stateBlock->state;
|
||||||
/* We need to deal with frequency data! */
|
/* We need to deal with frequency data! */
|
||||||
|
|
|
@ -1779,8 +1779,6 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
||||||
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
|
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
|
||||||
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||||
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||||
void device_stream_info_from_declaration(struct wined3d_device *device,
|
|
||||||
struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
|
|
||||||
void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
|
void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
|
||||||
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
|
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
|
||||||
void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
||||||
|
|
Loading…
Reference in a new issue