wined3d: Remove unnecessary src_format NULL check from glsl_blitter_supported().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-11 16:32:17 +01:00 committed by Alexandre Julliard
parent 5fc64a3057
commit e778a210f8

View file

@ -13145,7 +13145,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
/* We don't necessarily want to blit from resources without
* WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress
* compressed textures. */
decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
decompress = (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
&& !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED);
if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
{