mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 11:43:31 +00:00
wined3d: Avoid signed-unsigned integer comparisons.
This commit is contained in:
parent
97295b3a36
commit
e6f5829ae1
2 changed files with 5 additions and 5 deletions
|
@ -2247,7 +2247,7 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
|
|||
* memory behind our backs if really needed. Note that the amount of video
|
||||
* memory can be overruled using a registry setting. */
|
||||
|
||||
int i;
|
||||
unsigned int i;
|
||||
enum wined3d_pci_device device;
|
||||
|
||||
for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
|
||||
|
@ -5014,7 +5014,7 @@ static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
|
|||
static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
||||
unsigned int i;
|
||||
int i;
|
||||
|
||||
if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
|
||||
{
|
||||
|
|
|
@ -3763,7 +3763,7 @@ static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height
|
|||
unsigned int bpp, UINT pitch, DWORD color)
|
||||
{
|
||||
BYTE *first;
|
||||
int x, y;
|
||||
unsigned int x, y;
|
||||
|
||||
/* Do first row */
|
||||
|
||||
|
@ -4842,7 +4842,6 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
|
|||
struct wined3d_device *device = dst_surface->resource.device;
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
float xrel, yrel;
|
||||
UINT row;
|
||||
struct wined3d_context *context;
|
||||
BOOL upsidedown = FALSE;
|
||||
RECT dst_rect = *dst_rect_in;
|
||||
|
@ -4910,6 +4909,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
|
|||
}
|
||||
else
|
||||
{
|
||||
LONG row;
|
||||
UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1;
|
||||
/* I have to process this row by row to swap the image,
|
||||
* otherwise it would be upside down, so stretching in y direction
|
||||
|
@ -4923,7 +4923,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
|
|||
/* Well, that stuff works, but it's very slow.
|
||||
* find a better way instead
|
||||
*/
|
||||
UINT col;
|
||||
LONG col;
|
||||
|
||||
for (col = dst_rect.left; col < dst_rect.right; ++col)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue