mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
wined3d: Pass a wined3d_context_gl structure to context_map_fixed_function_samplers().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
be7f65dfdc
commit
e6ad0cd7e3
1 changed files with 12 additions and 12 deletions
|
@ -3301,29 +3301,28 @@ static void context_update_fixed_function_usage_map(struct wined3d_context *cont
|
|||
}
|
||||
}
|
||||
|
||||
static void context_map_fixed_function_samplers(struct wined3d_context *context,
|
||||
static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_context_gl *context_gl,
|
||||
const struct wined3d_state *state)
|
||||
{
|
||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
||||
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
||||
const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
|
||||
unsigned int i, tex;
|
||||
WORD ffu_map;
|
||||
|
||||
ffu_map = context->fixed_function_usage_map;
|
||||
ffu_map = context_gl->c.fixed_function_usage_map;
|
||||
|
||||
if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages
|
||||
|| context->lowest_disabled_stage <= d3d_info->limits.ffp_textures)
|
||||
|| context_gl->c.lowest_disabled_stage <= d3d_info->limits.ffp_textures)
|
||||
{
|
||||
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
|
||||
{
|
||||
if (!(ffu_map & 1))
|
||||
continue;
|
||||
|
||||
if (context->tex_unit_map[i] != i)
|
||||
if (context_gl->c.tex_unit_map[i] != i)
|
||||
{
|
||||
wined3d_context_gl_map_stage(context_gl, i, i);
|
||||
context_invalidate_state(context, STATE_SAMPLER(i));
|
||||
context_invalidate_texture_stage(context, i);
|
||||
context_invalidate_state(&context_gl->c, STATE_SAMPLER(i));
|
||||
context_invalidate_texture_stage(&context_gl->c, i);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -3336,11 +3335,11 @@ static void context_map_fixed_function_samplers(struct wined3d_context *context,
|
|||
if (!(ffu_map & 1))
|
||||
continue;
|
||||
|
||||
if (context->tex_unit_map[i] != tex)
|
||||
if (context_gl->c.tex_unit_map[i] != tex)
|
||||
{
|
||||
wined3d_context_gl_map_stage(context_gl, i, tex);
|
||||
context_invalidate_state(context, STATE_SAMPLER(i));
|
||||
context_invalidate_texture_stage(context, i);
|
||||
context_invalidate_state(&context_gl->c, STATE_SAMPLER(i));
|
||||
context_invalidate_texture_stage(&context_gl->c, i);
|
||||
}
|
||||
|
||||
++tex;
|
||||
|
@ -3438,6 +3437,7 @@ static void context_map_vsamplers(struct wined3d_context *context, BOOL ps, cons
|
|||
|
||||
static void context_update_tex_unit_map(struct wined3d_context *context, const struct wined3d_state *state)
|
||||
{
|
||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
BOOL vs = use_vs(state);
|
||||
BOOL ps = use_ps(state);
|
||||
|
@ -3456,7 +3456,7 @@ static void context_update_tex_unit_map(struct wined3d_context *context, const s
|
|||
if (ps)
|
||||
context_map_psamplers(context, state);
|
||||
else
|
||||
context_map_fixed_function_samplers(context, state);
|
||||
wined3d_context_gl_map_fixed_function_samplers(context_gl, state);
|
||||
|
||||
if (vs)
|
||||
context_map_vsamplers(context, ps, state);
|
||||
|
|
Loading…
Reference in a new issue